Cost: 1750 , 6 , 3
Produces: 7 Assassins per week
Cost: 2000 , 4 , 3
Produces: 11 Shades/Assassins per week
Cost: 2250 , 2 , 5
Produces: 7 Stalkers per week
Cost: 1500 , 1 , 3 , 1
Produces: 10 Chakram Dancers/Stalkers per week
Cost: 1250 , 5 , 5
Produces: 6 Shadow Lurkers per week
Cost: 2500 , 2 , 3 , 4
Produces: 9 Shadow Lurkers/Shadow Watchers per week
Cost: 4000 , 6 , 4 , 4
Requires: Town Hall
Produces: 4 Manticores per week
Cost: 2500 , 4 , 1 , 3
Produces: 5 Scorpicore/Manticores per week
Cost: 4000 , 5 , 5 , 5
Requires: Town Hall
Produces: 3 Faceless per week
Cost: 3500 , 5 ,6
Produces: 5 Faceless Puppeteers/Faceless per week
Cost: 3500 , 5 , 4 , 3
Requires: Town Hall
Produces: 3 Minotaurs per week
Cost: 2500 , 7 , 4
Produces: 5 Minotaur Guards/Minotaurs per week
Cost: 11000 , 12 , 14 , 13
Requires: City Hall
Produces: 1 Shadow Dragons per week
Cost: 9000 , 13 , 11 , 12
Produces: 2 Black Dragons/Shadow Dragons per week
Cost: 2000 , 2 , 2
Function: Allows Rank 2 buildings, +1000 gold per day
Cost: 5000 , 5 , 5
Function: Allows Rank 3 buildings, +2000 gold per day
Cost: 10000 , 10 , 10
Function: +4000 gold per day
Restriction: Can only build one Capitol
Cost: 2500 , 5 , 5
Function: Defensive walls around the town, +1 to weekly creature growth
Cost: 5000 , 10 , 10
Requires: Town Hall
Function: A black river is added to your town`s defense. Any creature entering it or standing in it will suffer a “weakness” effect (Reduce Damage of target enemy creature by 19% for 5 turns). Creature production is increased by 1.
Cost: 7500 , 15 , 15
Requires: City Hall
Function: Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth
Cost: 2500 , 2 , 2
Function: Allows trading and exchanging resources, +500 gold per day. Note: Cost can`t be reduced by Architect II
Cost: 2500 , 5 , 2 , 2
Requires: Town Hall
Function: Artifacts can be bought and special offers are available every week
Cost: 2000
Function: Heroes can be hired for a fee
Cost: 3500 , 5 , 5 , 5
Requires: Town Hall
Function: Your heroes can teleport from this town to any other town you control
Cost: 7000 , 10 , 10 , 10
Requires: City Hall
Function: Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II
Cost: 2000 , 5 , 2 , 2
Requires: Town Hall
Function: Fills the Shroud of Malassa faction ability gauge to rank 1 at the start of each combat.
OR
Cost: 2000 , 5 , 2 , 2
Requires: Town Hall
Function: Visiting Hero`s creatures benefit from the “Immunity to Magic” effect during the first 3 turns of the next combat. Can be visited once per week.
Cost: 4000 , 5 , 5 , 8
Requires: City Hall
Function: Hides the number of friendly core creature stacks in the town`s area of control, during combat and on the Adventure Map.
OR
Cost: 4000 , 5 , 5 , 8
Requires: City Hall
Function: All enemy creatures suffer the effect of “Poisoned” at the start of combat in the town`s area of control. Deals 50 Darkness damage every turn and reduces the enemy`s Initiative by 5. The effect lasts 3 turns.
Cost: 15000 , 15 , 15 , 15
Requires: Capitol
Function:Provides 5000 gold/day and increases all creature production by 50%.
All invisible, poison, and mind control abilities increase in duration by 1 turn.