Age of Heroes: Might and Magic Heroes 6 Wiki: Haven Creatures

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m (fixed sorting)
m (i deleted the "?" mark in blazing glories' dmg. It is 13-15 even if it is not stated. I cannot confirm it for unupgraded version.)
 
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|[[File:RadiantGlory-s.png|Radiant Glory]]||data-sort-value="52" align="left"|Radiant Glory<br><small>Elite 2</small>||data-sort-value="14"|13-15?||data-sort-value="12"|12 / 25||data-sort-value="14"|14 / 28||70||45||6 T||7||7||S||390||3||?||align="left"|<abbr title="The creature can move, attack and return, avoiding retaliation.">Speed of Light</abbr>, <abbr title="The next time the creature teleports this turn, she dispels all adjacent stacks for one random effect. Dispels negative effects from friendly stacks and positive effects from enemy stacks. Cooldown: 3.">Cleansing Light</abbr>, <abbr title="Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.">Spirit Form</abbr>, <abbr title="Damage (Dark) dealt to the creature is increased by 25%.">Vulnerable to Shadow Magic</abbr>
 
|[[File:RadiantGlory-s.png|Radiant Glory]]||data-sort-value="52" align="left"|Radiant Glory<br><small>Elite 2</small>||data-sort-value="14"|13-15?||data-sort-value="12"|12 / 25||data-sort-value="14"|14 / 28||70||45||6 T||7||7||S||390||3||?||align="left"|<abbr title="The creature can move, attack and return, avoiding retaliation.">Speed of Light</abbr>, <abbr title="The next time the creature teleports this turn, she dispels all adjacent stacks for one random effect. Dispels negative effects from friendly stacks and positive effects from enemy stacks. Cooldown: 3.">Cleansing Light</abbr>, <abbr title="Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.">Spirit Form</abbr>, <abbr title="Damage (Dark) dealt to the creature is increased by 25%.">Vulnerable to Shadow Magic</abbr>
 
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|[[File:BlazingGlory-s.png|Blazing Glory]]||data-sort-value="52" align="left"|'''Blazing Glory'''<br><small>Elite 2+</small>||data-sort-value="14"|13-15?||data-sort-value="12"|12 / 25||data-sort-value="14"|14 / 28||'''75'''||'''50'''||'''8''' T||'''8'''||7||S||'''525'''||'''5'''||?||align="left"|<abbr title="The creature can move, attack and return, avoiding retaliation.">Speed of Light</abbr>, <abbr title="The next time the creature teleports this turn, she dispels all adjacent stacks for one random effect. Dispels negative effects from friendly stacks and positive effects from enemy stacks. Cooldown: 3.">Cleansing Light</abbr>, <abbr title="Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.">Spirit Form</abbr>, <abbr title="Damage (Dark) dealt to the creature is increased by 25%.">Vulnerable to Shadow Magic</abbr>, <abbr title="Target enemy is dealt 13-15 Damage (Light) and is blinded for 2 (+stat, +power) turns. Consumes the creature’s substance (takes 4(+num) self damage, which regenerates after the combat). Cooldown: 3.">'''Searing Light'''</abbr>
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|[[File:BlazingGlory-s.png|Blazing Glory]]||data-sort-value="52" align="left"|'''Blazing Glory'''<br><small>Elite 2+</small>||data-sort-value="14"|13-15||data-sort-value="12"|12 / 25||data-sort-value="14"|14 / 28||'''75'''||'''50'''||'''8''' T||'''8'''||7||S||'''525'''||'''5'''||?||align="left"|<abbr title="The creature can move, attack and return, avoiding retaliation.">Speed of Light</abbr>, <abbr title="The next time the creature teleports this turn, she dispels all adjacent stacks for one random effect. Dispels negative effects from friendly stacks and positive effects from enemy stacks. Cooldown: 3.">Cleansing Light</abbr>, <abbr title="Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.">Spirit Form</abbr>, <abbr title="Damage (Dark) dealt to the creature is increased by 25%.">Vulnerable to Shadow Magic</abbr>, <abbr title="Target enemy is dealt 13-15 Damage (Light) and is blinded for 2 (+stat, +power) turns. Consumes the creature’s substance (takes 4(+num) self damage, which regenerates after the combat). Cooldown: 3.">'''Searing Light'''</abbr>
 
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|[[File:SunRider-s.png|Sun Rider]]||data-sort-value="61" align="left"|Sun Rider<br><small>Elite 3</small>||data-sort-value="15"|14-16||data-sort-value="19"|19 / 35||data-sort-value="10"|10 / 21||90||35||6 W||7||10||L||410||3||?||align="left"|<abbr title="Increases the creature’s Damage by 10% for each square crossed during its attack.">Charge</abbr>
 
|[[File:SunRider-s.png|Sun Rider]]||data-sort-value="61" align="left"|Sun Rider<br><small>Elite 3</small>||data-sort-value="15"|14-16||data-sort-value="19"|19 / 35||data-sort-value="10"|10 / 21||90||35||6 W||7||10||L||410||3||?||align="left"|<abbr title="Increases the creature’s Damage by 10% for each square crossed during its attack.">Charge</abbr>

Latest revision as of 08:58, 4 July 2013

ICON CREATURE Attack Defence Magic Defence Hit Points Initiative Movement Luck Morale Size Cost Growth Experience SPECIAL ABILITIES
Sentinel Sentinel
Core 1
2-4 7 / 16 1 / 2 25 20 5 W 7 7 S 75 9 ? Shieldguard, Shielded
Praetorian Praetorian
Core 1+
3-5 10 / 21 2 / 5 32 25 5 W 7 9 S 110 14 ? Shieldguard, Shielded, Shield Bash
Crossbowman Crossbowman
Core 2
2-5 3 / 7 1 / 2 20 30 5 W 6 6 S 110 7 ? Armor Piercing
Marksman Marksman
Core 2+
4-6 4 / 9 1 / 2 24 35 5 W 14 6 S 150 12 ? Armor Piercing, Piercing Bolt
Sister Sister
Core 3
5-7 1 / 2 8 / 18 17 20 5 W 7 10 S 105 7 ? Pacification
Vestal Vestal
Core 3+
5-7 2 / 5 10 / 21 22 25 5 W 14 12 S 150 11 ? Pacification, Heal
Griffin Griffin
Elite 1
14-18 12 / 25 14 / 28 80 35 6 F 7 8 L 490 3 ? Unlimited Retaliation, Diving Attack
Imperial Griffin Imperial Griffin
Elite 1+
15-20 16 / 31 16 / 31 90 40 6 F 7 8 L 600 4 ? Unlimited Retaliation, Diving Assault
Radiant Glory Radiant Glory
Elite 2
13-15? 12 / 25 14 / 28 70 45 6 T 7 7 S 390 3 ? Speed of Light, Cleansing Light, Spirit Form, Vulnerable to Shadow Magic
Blazing Glory Blazing Glory
Elite 2+
13-15 12 / 25 14 / 28 75 50 8 T 8 7 S 525 5 ? Speed of Light, Cleansing Light, Spirit Form, Vulnerable to Shadow Magic, Searing Light
Sun Rider Sun Rider
Elite 3
14-16 19 / 35 10 / 21 90 35 6 W 7 10 L 410 3 ? Charge
Sun Crusader Sun Crusader
Elite 3+
14-16 22 / 39 11 / 23 95 40 6 W 7 12 L 525 5 ? Blinding Charge, Sun Steed
Seraph Seraph
Champion
51-52 37 / 54 29 / 47 300 40 6 F 7 12 L 1695 C 1 ? Blade of Judgement, Blade of Mercy
Celestial Celestial
Champion+
54 40 / 57 32 / 50 325 45 6 F 7 12 L 2190 C 2 ? Blade of Judgement, Blade of Epiphany, Absolute Purity

All creatures in the Haven town have the Living ability.

You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1.

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