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* Defender and Arcane Ward abilities are now based on Tears reputation. | * Defender and Arcane Ward abilities are now based on Tears reputation. | ||
'''Assailant, Defender and Arcane Ward abilities give modifiers based on reputation:''' | '''Assailant, Defender and Arcane Ward abilities give modifiers based on reputation:''' | ||
− | + | ||
+ | Reputation 0 | ||
* Tier I: 2 | * Tier I: 2 | ||
* Tier II: 3 | * Tier II: 3 | ||
* Tier III: 4 | * Tier III: 4 | ||
− | + | Reputation 1 | |
* Tier I: 3 | * Tier I: 3 | ||
* Tier II: 4 | * Tier II: 4 | ||
* Tier III: 5 | * Tier III: 5 | ||
− | + | Reputation 2 | |
* Tier I: 4 | * Tier I: 4 | ||
* Tier II: 5 | * Tier II: 5 | ||
* Tier III: 6 | * Tier III: 6 | ||
− | + | Opposite reputation | |
* Tier I: 2 | * Tier I: 2 | ||
* Tier II: 3 | * Tier II: 3 | ||
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== Might and Magic Heroes VI Patch 1.5 == | == Might and Magic Heroes VI Patch 1.5 == | ||
− | Game Interface | + | === Game Interface === |
* Added the Townscreens for all factions | * Added the Townscreens for all factions | ||
* Added a “Close Townscreens button” replacing the “Next Turn” button in the Townscreen Menu. | * Added a “Close Townscreens button” replacing the “Next Turn” button in the Townscreen Menu. | ||
* Added a Hide GUI button in the Townscreen Menu | * Added a Hide GUI button in the Townscreen Menu | ||
− | Game Content | + | === Game Content === |
* Added the Adventure Pack compatibility | * Added the Adventure Pack compatibility | ||
− | Major Balancing effort | + | === Major Balancing effort === |
− | Abilities modifications | + | ==== Abilities modifications ==== |
* Direct Damage Spells power increase | * Direct Damage Spells power increase | ||
* Healing Spells mana cost increase | * Healing Spells mana cost increase | ||
− | Creature Abilities | + | ==== Creature Abilities ==== |
* Heal Core Units abilities only available for the upgraded version | * Heal Core Units abilities only available for the upgraded version | ||
* Light decrease on several Creature Abilities | * Light decrease on several Creature Abilities | ||
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* Reputation Abilities | * Reputation Abilities | ||
* Light characteristics modifications on all Faction units | * Light characteristics modifications on all Faction units | ||
− | Abilities/Creatures Description and Background modifications | + | === Abilities/Creatures Description and Background modifications === |
* Chain Lightning Hero Ability tooltip is now: Deals damage (Air) to the target stack and jumps to three extra enemy stacks. Damage is reduced by 15% by each jump. | * Chain Lightning Hero Ability tooltip is now: Deals damage (Air) to the target stack and jumps to three extra enemy stacks. Damage is reduced by 15% by each jump. | ||
* Lightning Bolt Hero Ability tooltip is now: Deals damage (Air) to target enemy creature. | * Lightning Bolt Hero Ability tooltip is now: Deals damage (Air) to target enemy creature. | ||
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* Abyss Gate Hero Ability tooltip is now : Currently acting friendly stack returns to the Abyss, then comes back in reinforced in the next turn. The gate remains on the combat map and can be destroyed. If the gate is destroyed the stack can only return after the combat. Will not increase stacks above their original maximum. | * Abyss Gate Hero Ability tooltip is now : Currently acting friendly stack returns to the Abyss, then comes back in reinforced in the next turn. The gate remains on the combat map and can be destroyed. If the gate is destroyed the stack can only return after the combat. Will not increase stacks above their original maximum. | ||
* Fog Veil Hero Ability effect tooltip is now: All Creatures affected by Storm Winds are now dealt damage (Air) and also inflicted by the “Dazed” effect. | * Fog Veil Hero Ability effect tooltip is now: All Creatures affected by Storm Winds are now dealt damage (Air) and also inflicted by the “Dazed” effect. | ||
− | Complete Balancing list | + | === Complete Balancing list === |
− | + | ==== Abilities Modifications ==== | |
− | + | ===== Healing Spells ===== | |
* Heal bonus values are the same (580/667/767), no more limitations uses, cooldowns reduced to 3 turns but the mana cost is increased to 25 | * Heal bonus values are the same (580/667/767), no more limitations uses, cooldowns reduced to 3 turns but the mana cost is increased to 25 | ||
* Mass Heal bonus values are the same (278/320/368), unlimited uses, cooldowns no longer than 3 turns, Mana cost increased to 60 | * Mass Heal bonus values are the same (278/320/368), unlimited uses, cooldowns no longer than 3 turns, Mana cost increased to 60 | ||
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* Vampirism (Life Drain) power is reduced to 25/30/35 (from 34/39/45), 3 turns duration, Mana cost increased to 20 | * Vampirism (Life Drain) power is reduced to 25/30/35 (from 34/39/45), 3 turns duration, Mana cost increased to 20 | ||
* Resurrection power reduced to 960/1104/1270 (from 1200/1380/1587), Mana cost increased to 55 | * Resurrection power reduced to 960/1104/1270 (from 1200/1380/1587), Mana cost increased to 55 | ||
− | + | ===== Direct Damage Spells ===== | |
* Monsoon power increased to 445/512/589 (from 342/394/453), unlimited uses, Mana cost unchanged | * Monsoon power increased to 445/512/589 (from 342/394/453), unlimited uses, Mana cost unchanged | ||
* Lightning Bolt power increased to 932/1069/1233 (from 847/972/1121), average damages are now 847-932/972-1069/1121-1233, Unlimited uses, Mana cost unchanged | * Lightning Bolt power increased to 932/1069/1233 (from 847/972/1121), average damages are now 847-932/972-1069/1121-1233, Unlimited uses, Mana cost unchanged | ||
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* Despair power increased to 39/46/52 (from 30/35/40) | * Despair power increased to 39/46/52 (from 30/35/40) | ||
* Mass Despair power increased to 14/17/20 (from 11/13/15) | * Mass Despair power increased to 14/17/20 (from 11/13/15) | ||
− | + | ===== Creature Abilities ===== | |
* Heal power reduced to 5 (from 6), only available for Vestal (upgraded Sister – Haven Faction) | * Heal power reduced to 5 (from 6), only available for Vestal (upgraded Sister – Haven Faction) | ||
* Pacification power reduced to 5 (from 6), only available for basic Sister (Haven Faction) | * Pacification power reduced to 5 (from 6), only available for basic Sister (Haven Faction) | ||
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* Blade of Mercy power reduced to 41 (from 51),considered now as Celestial ability | * Blade of Mercy power reduced to 41 (from 51),considered now as Celestial ability | ||
* Asha’s Embrace Dark Magic vulnerability power reduced to +15% (from +20%) | * Asha’s Embrace Dark Magic vulnerability power reduced to +15% (from +20%) | ||
− | + | ===== Hero Passive Abilities ===== | |
* Enlightement bonus reduced to 20% more XP gain (from 25% more XP gain) | * Enlightement bonus reduced to 20% more XP gain (from 25% more XP gain) | ||
* Arcane Exaltation II bonus increased to +3 (from +2) | * Arcane Exaltation II bonus increased to +3 (from +2) | ||
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* Magic Affinity II bonus increased to 5% per turn (from 2% per turn) | * Magic Affinity II bonus increased to 5% per turn (from 2% per turn) | ||
* Magic Affinity bonus regenerates 10 Mana per turn instead of 2 Mana per turn | * Magic Affinity bonus regenerates 10 Mana per turn instead of 2 Mana per turn | ||
− | + | ===== Hero Active Abilities ===== | |
* Mass Stand Your Ground bonus increased to 6/8/10 (from 5/6/7) | * Mass Stand Your Ground bonus increased to 6/8/10 (from 5/6/7) | ||
* Evasive Manoeuvers duration increased to 3 turns (from 2 turns) | * Evasive Manoeuvers duration increased to 3 turns (from 2 turns) | ||
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* Despair/Mass Despair are now considered as Tears Reputation (instead of Blood Reputation) | * Despair/Mass Despair are now considered as Tears Reputation (instead of Blood Reputation) | ||
* Eternal Winter Chilled Effect duration increased to 2 turns (from 1 turn) | * Eternal Winter Chilled Effect duration increased to 2 turns (from 1 turn) | ||
− | + | ===== Reputation Abilities ===== | |
* Father Sky’s Wrath power increased to 321/399/495 (from 247/307/381) | * Father Sky’s Wrath power increased to 321/399/495 (from 247/307/381) | ||
* Abyss Gate units now appear instantly and reappear every turn (instead of 1 turn to wait before the units appear) | * Abyss Gate units now appear instantly and reappear every turn (instead of 1 turn to wait before the units appear) | ||
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* Stormwinds power increased to 20/25/30 (from 10/11/13) | * Stormwinds power increased to 20/25/30 (from 10/11/13) | ||
* Stormwinds II power increased to 272/312/358 (from 194/223/256) | * Stormwinds II power increased to 272/312/358 (from 194/223/256) | ||
− | + | ==== Creature Characteristics modifications ==== | |
− | + | ===== Sanctuary (only Core Units were balanced) ===== | |
− | + | Shark Guard | |
* Minimum Melee Damage increased to 3 (from 2) | * Minimum Melee Damage increased to 3 (from 2) | ||
* Morale increased to 7 (from 6) | * Morale increased to 7 (from 6) | ||
* Might Defense reduced to 4 (from 5) | * Might Defense reduced to 4 (from 5) | ||
* Magic Defense reduced to 2 (from 3) | * Magic Defense reduced to 2 (from 3) | ||
− | + | Wanizame | |
* Might Defense reduced to 6 (from 7) | * Might Defense reduced to 6 (from 7) | ||
* Magic Defense reduced to 2 (from 3) | * Magic Defense reduced to 2 (from 3) | ||
* Morale increased to 7 (from 6) | * Morale increased to 7 (from 6) | ||
* Cost reduced to 130 (from 140) | * Cost reduced to 130 (from 140) | ||
− | + | Coral Priestess | |
* Might Defense reduced to 1 (from 3) | * Might Defense reduced to 1 (from 3) | ||
* Magic Defense reduced to 4 (from 5) | * Magic Defense reduced to 4 (from 5) | ||
* Eye of the Medusa healing ability replaced now the Waves of Renewal ability | * Eye of the Medusa healing ability replaced now the Waves of Renewal ability | ||
− | + | Pearl Priestess | |
* Minimum Range Damage reduced to 4 (from 5) | * Minimum Range Damage reduced to 4 (from 5) | ||
* Minimum Melee Damage reduced to 2 (from 3) | * Minimum Melee Damage reduced to 2 (from 3) | ||
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* Cost increased to 160 (from 150) | * Cost increased to 160 (from 150) | ||
* Eye of the Medusa healing ability is now only available for Pearl Priestess | * Eye of the Medusa healing ability is now only available for Pearl Priestess | ||
− | + | Kappa | |
* Magic Defense reduced to 5 (from 6) | * Magic Defense reduced to 5 (from 6) | ||
* Magic Defense reduced to 4 (from 6) | * Magic Defense reduced to 4 (from 6) | ||
− | + | Kappa Shoya | |
* Magic Defense reduced to 7 (from 9) | * Magic Defense reduced to 7 (from 9) | ||
− | + | ===== Necropolis ===== | |
− | + | Skeleton | |
* Might Defense reduced to 3 (from 4) | * Might Defense reduced to 3 (from 4) | ||
* Magic Defense reduced to 1 (from 1) | * Magic Defense reduced to 1 (from 1) | ||
− | + | Skeletal Spearman | |
* Maximum Range Damage reduced to 6 (from 7) | * Maximum Range Damage reduced to 6 (from 7) | ||
* Might Defense reduced to 5 (from 6) | * Might Defense reduced to 5 (from 6) | ||
* Magic Defense reduced to 3 (from 4) | * Magic Defense reduced to 3 (from 4) | ||
− | + | Ghoul | |
* Health reduced to 23 (from 25) | * Health reduced to 23 (from 25) | ||
* Might Defense reduced to 5 (from 6) | * Might Defense reduced to 5 (from 6) | ||
− | + | Ravenous Ghoul | |
* Health reduced to 30 (from 32) | * Health reduced to 30 (from 32) | ||
* Might Defense reduced to 7 (from 8) | * Might Defense reduced to 7 (from 8) | ||
− | + | Ghost | |
* Health reduced to 19 (from 21) | * Health reduced to 19 (from 21) | ||
* Might Defense reduced to 3 (from 5) | * Might Defense reduced to 3 (from 5) | ||
* Movement increased to 6 (from 5) | * Movement increased to 6 (from 5) | ||
* Death Seal ability replaced now the Wail of the Netherworld ability | * Death Seal ability replaced now the Wail of the Netherworld ability | ||
− | + | Specter | |
* Weekly Growth reduced to 8 units (from 10 units) | * Weekly Growth reduced to 8 units (from 10 units) | ||
* Health reduced to 23 (from 27) | * Health reduced to 23 (from 27) | ||
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* Movement increased to 6 (from 5) | * Movement increased to 6 (from 5) | ||
* Wail of the Netherworld ability is now only available for Specter. | * Wail of the Netherworld ability is now only available for Specter. | ||
− | + | Lich | |
* Minimum Range Damage reduced to 14 (from 16) | * Minimum Range Damage reduced to 14 (from 16) | ||
* Maximum Range Damage reduced to 17 (from 19) | * Maximum Range Damage reduced to 17 (from 19) | ||
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* Maximum Melee Damage reduced to 9 (from 10) | * Maximum Melee Damage reduced to 9 (from 10) | ||
* Might Defense reduced to 10 (from 12) | * Might Defense reduced to 10 (from 12) | ||
− | + | Archlich | |
* Minimum Range Damage reduced to 16 (from 18) | * Minimum Range Damage reduced to 16 (from 18) | ||
* Maximum Range Damage reduced to 20 (from 22) | * Maximum Range Damage reduced to 20 (from 22) | ||
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* Maximum Melee Damage reduced to 10 (from 11) | * Maximum Melee Damage reduced to 10 (from 11) | ||
* Might Defense Damage reduced to 13 (from 15) | * Might Defense Damage reduced to 13 (from 15) | ||
− | + | Lamasu | |
* Weekly Growth increased to 5 units (from 4 units) | * Weekly Growth increased to 5 units (from 4 units) | ||
* Magic Defense increased to 14 (from 11) | * Magic Defense increased to 14 (from 11) | ||
* Movement increased to 6 (from 5) | * Movement increased to 6 (from 5) | ||
− | + | Putrid Lamasu | |
* Weekly Growth increased to 7 units (from 6 units) | * Weekly Growth increased to 7 units (from 6 units) | ||
* Health increased to 85 (from 80) | * Health increased to 85 (from 80) | ||
* Magic Defense increased to 16 (from 13) | * Magic Defense increased to 16 (from 13) | ||
* Movement increased to 7 (from 6) | * Movement increased to 7 (from 6) | ||
− | + | Vampire | |
* Characteristics unchanged | * Characteristics unchanged | ||
− | + | Vampire Lord | |
* Weekly Growth reduced to 5 units (from 7 units) | * Weekly Growth reduced to 5 units (from 7 units) | ||
− | + | Fate Spinner (Human) | |
* Minimum Melee Damage increased to 49 (from 47) | * Minimum Melee Damage increased to 49 (from 47) | ||
* Maximum Melee Damage increased to 55 (from 52) | * Maximum Melee Damage increased to 55 (from 52) | ||
* Movement increased to 6 (from 5) | * Movement increased to 6 (from 5) | ||
− | + | Fate Weaver (Human) | |
* Minimum Melee Damage increased to 53 (from 51) | * Minimum Melee Damage increased to 53 (from 51) | ||
* Maximum Melee Damage increased to 59 (from 56) | * Maximum Melee Damage increased to 59 (from 56) | ||
* Movement increased to 6 (from 5) | * Movement increased to 6 (from 5) | ||
− | + | Fate Spinner (Arachnid) | |
* Minimum Range Damage reduced to 54 (from 57) | * Minimum Range Damage reduced to 54 (from 57) | ||
* Maximum Range Damage reduced to 59 (from 62) | * Maximum Range Damage reduced to 59 (from 62) | ||
* Minimum Melee Damage reduced to 27 (from 28) | * Minimum Melee Damage reduced to 27 (from 28) | ||
* Maximum Melee Damage reduced to 30 (from 31) | * Maximum Melee Damage reduced to 30 (from 31) | ||
− | + | Fate Weaver (Arachnid) | |
* Minimum Range Damage reduced to 57 (from 60) | * Minimum Range Damage reduced to 57 (from 60) | ||
* Maximum Range Damage reduced to 64 (from 67) | * Maximum Range Damage reduced to 64 (from 67) | ||
* Minimum Melee Damage reduced to 29 (from 30) | * Minimum Melee Damage reduced to 29 (from 30) | ||
* Maximum Melee Damage reduced to 32 (from 34) | * Maximum Melee Damage reduced to 32 (from 34) | ||
− | + | ===== Haven ===== | |
− | + | Sentinel | |
* Health reduced to 21 (from 23) | * Health reduced to 21 (from 23) | ||
* Maximum Melee Damage increased to 4 (from 3) | * Maximum Melee Damage increased to 4 (from 3) | ||
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* Cost reduced to 75 (from 80) | * Cost reduced to 75 (from 80) | ||
* Shield Guard passive ability bonus reduced of 35% | * Shield Guard passive ability bonus reduced of 35% | ||
− | + | Praetorian | |
* Health reduced to 30 (from 32) | * Health reduced to 30 (from 32) | ||
* Maximum Melee Damage increased to 5 (from 4) | * Maximum Melee Damage increased to 5 (from 4) | ||
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* Cost reduced to 110 (from 120) | * Cost reduced to 110 (from 120) | ||
* Shield Guard passive ability reduced of 35% | * Shield Guard passive ability reduced of 35% | ||
− | + | Crossbowman | |
* Might Defense reduced to 3 (from 4) | * Might Defense reduced to 3 (from 4) | ||
* Magic Defense reduced to 1 (from 2) | * Magic Defense reduced to 1 (from 2) | ||
* Cost increased to 110 (from 95) | * Cost increased to 110 (from 95) | ||
* Armor Piercing passive ability bonus reduced of 35% | * Armor Piercing passive ability bonus reduced of 35% | ||
− | + | Marksman | |
* Might Defense reduced to 4 (from 5) | * Might Defense reduced to 4 (from 5) | ||
* Magic Defense reduced to 1 (from 2) | * Magic Defense reduced to 1 (from 2) | ||
* Cost increased to 150 (from 140) | * Cost increased to 150 (from 140) | ||
* Armor Piercing passive ability bonus reduced of 35% | * Armor Piercing passive ability bonus reduced of 35% | ||
− | + | Sister | |
* Health reduced to 17 (from 19) | * Health reduced to 17 (from 19) | ||
* Might Defense reduced to 1 (from 3) | * Might Defense reduced to 1 (from 3) | ||
* Magic Defense increased to 8 (from 6) | * Magic Defense increased to 8 (from 6) | ||
* Pacification ability now replaced the Heal ability | * Pacification ability now replaced the Heal ability | ||
− | + | Vestal | |
* Health reduced to 22 (from 25) | * Health reduced to 22 (from 25) | ||
* Might Defense reduced to 2 (from 4) | * Might Defense reduced to 2 (from 4) | ||
* Magic Defense increased to 10 (from 8) | * Magic Defense increased to 10 (from 8) | ||
* Heal ability is now only available for Vestal | * Heal ability is now only available for Vestal | ||
− | + | Griffin | |
* Health increased to 80 (from 75) | * Health increased to 80 (from 75) | ||
* Magic Defense increased to 14 (from 10) | * Magic Defense increased to 14 (from 10) | ||
− | + | Imperial Griffin | |
* Health 90 (from 85) | * Health 90 (from 85) | ||
* Minimum Melee Damage increased to 15 (from 14) | * Minimum Melee Damage increased to 15 (from 14) | ||
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* Magic Defense increased to 16 (from 10) | * Magic Defense increased to 16 (from 10) | ||
* Cost reduced to 600 (from 630) | * Cost reduced to 600 (from 630) | ||
− | + | Radiant Glory | |
* Health increased to 70 (from 65) | * Health increased to 70 (from 65) | ||
* Morale reduced to 7 (from 9) | * Morale reduced to 7 (from 9) | ||
− | + | Blazing Glory | |
* Health increased to 75 (from 70) | * Health increased to 75 (from 70) | ||
* Minimum Melee Damage reduced to 13 (from 14) | * Minimum Melee Damage reduced to 13 (from 14) | ||
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* Morale reduced to 7 (from 9) | * Morale reduced to 7 (from 9) | ||
* Cost increased to 525 (from 505) | * Cost increased to 525 (from 505) | ||
− | + | Sun Rider | |
* Might Defense increased to 19 (from 18) | * Might Defense increased to 19 (from 18) | ||
* Magic Defense reduced to 10 (from 13) | * Magic Defense reduced to 10 (from 13) | ||
− | + | Sun Crusader | |
* Might Defense increased to 22 (from 20) | * Might Defense increased to 22 (from 20) | ||
* Magic Defense reduced to 11 (from 14) | * Magic Defense reduced to 11 (from 14) | ||
− | + | Seraph | |
* Characteristics unchanged | * Characteristics unchanged | ||
− | + | Celestial | |
* Characteristics unchanged | * Characteristics unchanged | ||
− | + | ===== Inferno ===== | |
− | + | Maniac | |
* Weekly Growth increased to 9 units (from 8 units) | * Weekly Growth increased to 9 units (from 8 units) | ||
* Might Defense reduced to 6 (from 7) | * Might Defense reduced to 6 (from 7) | ||
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* Morale increased to 9 (from 8) | * Morale increased to 9 (from 8) | ||
* Luck increased to 20 (from 10) | * Luck increased to 20 (from 10) | ||
− | + | Demented | |
* Weekly Growth increased to 12 (from 11) | * Weekly Growth increased to 12 (from 11) | ||
* Might Defense reduced to 8 (from 9) | * Might Defense reduced to 8 (from 9) | ||
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* Morale increased to 9 (from 8) | * Morale increased to 9 (from 8) | ||
* Luck increased to 24 (from 12) | * Luck increased to 24 (from 12) | ||
− | + | Hell Hound | |
* Weekly Growth increased to 6 (from 5) | * Weekly Growth increased to 6 (from 5) | ||
* Health increased to 25 (from 22) | * Health increased to 25 (from 22) | ||
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* Luck increased to 18 (from 19) | * Luck increased to 18 (from 19) | ||
* Cost reduced to 135 (from 140) | * Cost reduced to 135 (from 140) | ||
− | + | Cerberus | |
* Weekly Growth increased to 10 units (from 8 units) | * Weekly Growth increased to 10 units (from 8 units) | ||
* Health increased to 32 (from 28) | * Health increased to 32 (from 28) | ||
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* Luck increased to 22 (from 11) | * Luck increased to 22 (from 11) | ||
* Cost reduced to 185 (from 205) | * Cost reduced to 185 (from 205) | ||
− | + | Succubus | |
* Luck increased to 16 (from 8) | * Luck increased to 16 (from 8) | ||
* Cost increased to 110 (from 105) | * Cost increased to 110 (from 105) | ||
* Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage) | * Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage) | ||
− | + | Lilim | |
* Luck increased to 20 (from 10) | * Luck increased to 20 (from 10) | ||
* Cost increased to 160 (from 150) | * Cost increased to 160 (from 150) | ||
* Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage) | * Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage) | ||
− | + | Breeder | |
* Minimum Range Damage increased to 14 (from 13) | * Minimum Range Damage increased to 14 (from 13) | ||
* Maximum Range Damage increased to 17 (from 16) | * Maximum Range Damage increased to 17 (from 16) | ||
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* Luck increased to 12 (from 6) | * Luck increased to 12 (from 6) | ||
* Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage) | * Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage) | ||
− | + | Mother Breeder | |
* Minimum Range Damage increased to 16 (from 15) | * Minimum Range Damage increased to 16 (from 15) | ||
* Maximum Range Damage increased to 19 (from 18) | * Maximum Range Damage increased to 19 (from 18) | ||
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* Luck increased to 15 (from 6) | * Luck increased to 15 (from 6) | ||
* Melee Damage Type are now considered as Might Damage (instead of Fire Magic Damage) | * Melee Damage Type are now considered as Might Damage (instead of Fire Magic Damage) | ||
− | + | Tormentor | |
* Health reduced to 76 (from 80) | * Health reduced to 76 (from 80) | ||
* Magic Defense reduced to 4 (from 8) | * Magic Defense reduced to 4 (from 8) | ||
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* Luck increased to 20 (from 10 | * Luck increased to 20 (from 10 | ||
* Dead Flesh passive ability added | * Dead Flesh passive ability added | ||
− | + | Lacerator | |
* Weekly Growth increased to 5 (from 4) | * Weekly Growth increased to 5 (from 4) | ||
* Health reduced to 80 (from 85) | * Health reduced to 80 (from 85) | ||
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* Luck increased to 24 (from 12) | * Luck increased to 24 (from 12) | ||
* Dead Flesh passive ability added | * Dead Flesh passive ability added | ||
− | + | Juggernaut | |
* Luck increased to 20 (from 10) | * Luck increased to 20 (from 10) | ||
− | + | Ravager | |
* Weekly Growth increased to 5 (from 4) | * Weekly Growth increased to 5 (from 4) | ||
* Luck increased to 22(from 11) | * Luck increased to 22(from 11) | ||
− | + | Pit Fiend | |
* Health increased to 275 (from 270) | * Health increased to 275 (from 270) | ||
* Minimum Melee Damage increased to 53 (from 49) | * Minimum Melee Damage increased to 53 (from 49) | ||
* Maximum Melee Damage increased to 59 (from 56) | * Maximum Melee Damage increased to 59 (from 56) | ||
* Luck increased to 16 (from 8) | * Luck increased to 16 (from 8) | ||
− | + | Pit Lord | |
* Health increased to 290 (from 280) | * Health increased to 290 (from 280) | ||
* Minimum Melee Damage increased to 57 (from 55) | * Minimum Melee Damage increased to 57 (from 55) | ||
* Maximum Melee Damage increased to 66 (from 64) | * Maximum Melee Damage increased to 66 (from 64) | ||
* Luck increased to 18 (from 9) | * Luck increased to 18 (from 9) | ||
− | + | ===== Stronghold ===== | |
− | + | Mauler | |
* Weekly Growth increased to 6 (from 5) | * Weekly Growth increased to 6 (from 5) | ||
− | + | Crusher | |
* Weekly Growth increased to 10 (from 8) | * Weekly Growth increased to 10 (from 8) | ||
* Minimum Melee Damage increased to 5 (from 4) | * Minimum Melee Damage increased to 5 (from 4) | ||
* Maximum Melee Damage increased to 9 (from 8) | * Maximum Melee Damage increased to 9 (from 8) | ||
− | + | Goblin | |
* Weekly Growth increased to 12 (from 10) | * Weekly Growth increased to 12 (from 10) | ||
* Health reduced to 19 (from 23) | * Health reduced to 19 (from 23) | ||
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* Initiative increased to 40 (from 35) | * Initiative increased to 40 (from 35) | ||
* Cost reduced to 75 (from 80) | * Cost reduced to 75 (from 80) | ||
− | + | Goblin Hunter | |
* Weekly Growth increased to 18 (from 13) | * Weekly Growth increased to 18 (from 13) | ||
* Health reduced to 22 (from 26) | * Health reduced to 22 (from 26) | ||
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* Initiative increased to 45 (from 40) | * Initiative increased to 45 (from 40) | ||
* Cost reduced to 100 (from 115) | * Cost reduced to 100 (from 115) | ||
− | + | Harpy | |
* Weekly Growth increased to 8 (from 7) | * Weekly Growth increased to 8 (from 7) | ||
* Maximum Melee Damage increased to 6 (from 5) | * Maximum Melee Damage increased to 6 (from 5) | ||
* Might Defense reduced to 2 (from 3) | * Might Defense reduced to 2 (from 3) | ||
* Magic Defense increased to 4 (from 1) | * Magic Defense increased to 4 (from 1) | ||
− | + | Fury | |
* Weekly Growth increased to 11 (from 10) | * Weekly Growth increased to 11 (from 10) | ||
* Maximum Melee Damage increased to 9 (from 8) | * Maximum Melee Damage increased to 9 (from 8) | ||
* Might Defense reduced to 3 (from 4) | * Might Defense reduced to 3 (from 4) | ||
* Magic Defense increased to 6 (from 2) | * Magic Defense increased to 6 (from 2) | ||
− | + | Dreamwalker | |
* Magic Defense increased to 14 (from 10) | * Magic Defense increased to 14 (from 10) | ||
− | + | Dreamreaver | |
* Magic Defense increased to 16 (from 12) | * Magic Defense increased to 16 (from 12) | ||
− | + | Centaur | |
* Characteristics unchanged | * Characteristics unchanged | ||
− | + | Centaur Marauder | |
* Characteristics unchanged | * Characteristics unchanged | ||
− | + | Jaguar | |
* Minimum Melee Damage reduced to 15 (from 17) | * Minimum Melee Damage reduced to 15 (from 17) | ||
* Maximum Melee Damage reduced to 18 (from 20) | * Maximum Melee Damage reduced to 18 (from 20) | ||
* Might Defense increased to 11 (from 9) | * Might Defense increased to 11 (from 9) | ||
− | + | Panther Warrior | |
* Minimum Melee Damage reduced to 16 (from 18) | * Minimum Melee Damage reduced to 16 (from 18) | ||
* Maximum Melee Damage reduced to 20 (from 22) | * Maximum Melee Damage reduced to 20 (from 22) | ||
* Might Defense increased to 13 (from 11) | * Might Defense increased to 13 (from 11) | ||
− | + | Cyclops | |
* Health increased to 340 (from 330) | * Health increased to 340 (from 330) | ||
− | + | Enraged Cyclops | |
* Health increased to 365 (from 350) | * Health increased to 365 (from 350) | ||
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* The Barbarian Hero trait the user receives for the Wormchopper achievement did not work as stated in the description. | * The Barbarian Hero trait the user receives for the Wormchopper achievement did not work as stated in the description. | ||
* Create Hero Panel's class specific ability name was not localized. | * Create Hero Panel's class specific ability name was not localized. | ||
− | Multiplayer | + | ==== Multiplayer ==== |
* The player that is attacked during a Multiplayer session by another player could not complete any Combat Achievements during that battle. | * The player that is attacked during a Multiplayer session by another player could not complete any Combat Achievements during that battle. | ||
* During Siege, one of the players remains on the map if the other player exits the session. | * During Siege, one of the players remains on the map if the other player exits the session. | ||
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== Might and Magic Heroes VI Patch 1.2 == | == Might and Magic Heroes VI Patch 1.2 == | ||
* Major bug fixes (Week of the Plague, Dynasty weapons, unit abilities, scripts, localization) | * Major bug fixes (Week of the Plague, Dynasty weapons, unit abilities, scripts, localization) | ||
− | Skirmish AI tweaks | + | === Skirmish AI tweaks === |
* Tries to defend all owned town (previously the AI focused on its starting town) | * Tries to defend all owned town (previously the AI focused on its starting town) | ||
* Previously if a hero stronger then the AI's hero threatened a town, the AI hero let that town undefended. Now the AI calculates all of its nearby hero's army and creature growth and defends the town if it finds it possible | * Previously if a hero stronger then the AI's hero threatened a town, the AI hero let that town undefended. Now the AI calculates all of its nearby hero's army and creature growth and defends the town if it finds it possible | ||
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* FIXED: The AI ignored some neutral buildings | * FIXED: The AI ignored some neutral buildings | ||
* FIXED: Several smaller bug fixes | * FIXED: Several smaller bug fixes | ||
− | Combat AI tweaks | + | === Combat AI tweaks === |
* General target choice improvement for the units | * General target choice improvement for the units | ||
* Improved ability usage | * Improved ability usage | ||
Line 915: | Line 916: | ||
* Improved ability selection and different builds for Magic/Might, Tears/Blood heroes | * Improved ability selection and different builds for Magic/Might, Tears/Blood heroes | ||
* Improved creature ability usage | * Improved creature ability usage | ||
− | Gameplay improvements | + | === Gameplay improvements === |
* The unit setup after using the Tactics ability is remembered from battle to battle | * The unit setup after using the Tactics ability is remembered from battle to battle | ||
− | Intel support | + | === Intel support === |
* Fog calculation | * Fog calculation | ||
* Variance shadow mapping vs. hardware shadow mapping | * Variance shadow mapping vs. hardware shadow mapping | ||
− | Balance tweaks | + | === Balance tweaks === |
* Rage II-IV gives +10 Might Attack instead of +15 | * Rage II-IV gives +10 Might Attack instead of +15 | ||
* Rage points generated by attacks reduced to 16(friendly)/8(enemy) (from 20/10) | * Rage points generated by attacks reduced to 16(friendly)/8(enemy) (from 20/10) | ||
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== Might and Magic Heroes VI Patch 1.1 == | == Might and Magic Heroes VI Patch 1.1 == | ||
− | Adding Dynasty Weapons for the Altar of Wishes not present in version 1.0 | + | === Adding Dynasty Weapons for the Altar of Wishes not present in version 1.0 === |
* Batu's Totem | * Batu's Totem | ||
* Assassin's Blade | * Assassin's Blade | ||
* Will of Urgash | * Will of Urgash | ||
− | Adding 4 new Multiplayer Maps and the map a “bridge too far” not present in version 1.0 for a total of 15 | + | === Adding 4 new Multiplayer Maps and the map a “bridge too far” not present in version 1.0 for a total of 15 custom maps === |
* Brimstone’s Gold o Feuding Duchies | * Brimstone’s Gold o Feuding Duchies | ||
* Fortress of Honour | * Fortress of Honour | ||
* Silence of the Ancestors | * Silence of the Ancestors | ||
* Optimized memory usage | * Optimized memory usage | ||
− | Several AI tweaks | + | === Several AI tweaks === |
* Build order improvements | * Build order improvements | ||
* AI resource management improvements | * AI resource management improvements | ||
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* Increased efficiency for AI town defense | * Increased efficiency for AI town defense | ||
* Advanced and basic town portal usage improvements | * Advanced and basic town portal usage improvements | ||
− | Balance and General Changes | + | === Balance and General Changes === |
* Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450) | * Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450) | ||
* Defend action gives +10 Might and Magic defense instead of +15 | * Defend action gives +10 Might and Magic defense instead of +15 |
Please note that due to some much needed fixes on a few maps, pre-1.8 saves are no longer compatible on those maps only, requiring players to restart their on-going games. Here is the list of the affected maps:
Assailant, Defender and Arcane Ward abilities give modifiers based on reputation:
Reputation 0
Reputation 1
Reputation 2
Opposite reputation
Shark Guard
Wanizame
Coral Priestess
Pearl Priestess
Kappa
Kappa Shoya
Skeleton
Skeletal Spearman
Ghoul
Ravenous Ghoul
Ghost
Specter
Lich
Archlich
Lamasu
Putrid Lamasu
Vampire
Vampire Lord
Fate Spinner (Human)
Fate Weaver (Human)
Fate Spinner (Arachnid)
Fate Weaver (Arachnid)
Sentinel
Praetorian
Crossbowman
Marksman
Sister
Vestal
Griffin
Imperial Griffin
Radiant Glory
Blazing Glory
Sun Rider
Sun Crusader
Seraph
Celestial
Maniac
Demented
Hell Hound
Cerberus
Succubus
Lilim
Breeder
Mother Breeder
Tormentor
Lacerator
Juggernaut
Ravager
Pit Fiend
Pit Lord
Mauler
Crusher
Goblin
Goblin Hunter
Harpy
Fury
Dreamwalker
Dreamreaver
Centaur
Centaur Marauder
Jaguar
Panther Warrior
Cyclops
Enraged Cyclops