Age of Heroes: Might and Magic Heroes 6 Wiki: Inferno Buildings

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'''Requires:''' City Hall<br>
 
'''Requires:''' City Hall<br>
 
'''Function:''' Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II
 
'''Function:''' Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II
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==Unique Dwellings==
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===Heart of Urgash===
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'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br>
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'''Requires:''' Town Hall<br>
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'''Function:''' The efficiency of the Gating faction ability is increased by 10%.
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OR
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===Infernal Gate===
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'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br>
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'''Requires:''' Town Hall<br>
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'''Function:''' Creates a gate inside the control zone and an entrance next to the Town. The Heroes can teleport to the gate by using the entrance. The gate can only be placed in the passable and visible area.
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===Altar of Destruction===
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'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]<br>
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'''Requires:''' City Hall<br>
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'''Function:''' When the town is under siege, a Meteor Shower strikes the attackers at the start of each turn. Each enemy is dealt 335 damage (Fire) and random craters appear, reducing the Movement of walker creatures by 1.
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OR
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===Wake of Chaos===
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'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]<br>
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'''Requires:''' City Hall<br>
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'''Function:''' In every combat taking place in one of your towns’ Area of Control, an Abyssal Worms appears. The Worm will randomly swallow a medium sized enemy creature and start to digest it. The enemy can attack the Worm stack to rescue the swallowed creature.
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==Tear of Asha==
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===Urgash’s Fiery Wrath===
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'''Cost:''' 15000 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] , 15 [[File:Crystal.png]]<br>
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'''Requires:''' Capitol<br>
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'''Function:'''Provides 5000 gold/day and increases all creature production by 50%.
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Meteors are fired at any enemy hero entering the player’s Area of Control, dealing 1000 damage (Fire) to all creature stacks in their army.

Latest revision as of 20:05, 28 May 2013

Contents

[edit] Creature Dwellings

[edit] House of Madness (core)

Cost: 1000 Gold-s.png , 4 Ore-s.png
Produces: 8 Maniacs per week

[edit] UPGRADE: House of Delirium

Cost: 1500 Gold-s.png , 2 Wood-s.png , 4 Ore-s.png , 3 Crystal.png
Produces: 11 Demented/Maniacs per week

[edit] Howling Kennels (core)

Cost: 1750 Gold-s.png , 6 Wood-s.png , 2 Ore-s.png
Produces: 5 Hellhounds per week

[edit] UPGRADE: Raging Kennels

Cost: 2250 Gold-s.png , 4 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Produces: 8 Cerberi/Hellhounds per week

[edit] Hall of Temptations (core)

Cost: 2000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png
Produces: 7 Succubi per week

[edit] UPGRADE: Hall of Forbiden Desires

Cost: 2750 Gold-s.png , 2 Wood-s.png , 3 Ore-s.png , 3 Crystal.png
Produces: 11 Lilim/Succubi per week

[edit] Spawning Chamber (elite)

Cost: 3000 Gold-s.png , 3 Wood-s.png , 4 Ore-s.png , 3 Crystal.png
Requires: Town Hall
Produces: 4 Breeders per week

[edit] UPGRADE: Spawning Hive

Cost: 3500 Gold-s.png , 2 Wood-s.png , 5 Ore-s.png , 4Crystal.png
Produces: 5 Breeder Mothers/Breeders per week

[edit] Hall of Torment (elite)

Cost: 3500 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 5 Crystal.png
Requires: Town Hall
Produces: 3 Lacerators per week

[edit] UPGRADE: Hall of Agony

Cost: 3000 Gold-s.png , 5 Ore-s.png , 6 Crystal.png
Produces: 4 Tormentors/Lacerators per week

[edit] Pen of Mayhem (elite)

Cost: 4000 Gold-s.png , 8 Ore-s.png , 3 Crystal.png
Requires: Town Hall
Produces: 3 Juggernauts per week

[edit] UPGRADE: Pen of Chaos

Cost: 3000 Gold-s.png , 4 Wood-s.png , 5 Ore-s.png , 4 Crystal.png
Produces: 4 Ravagers/Juggernauts per week

[edit] Pit of Bile (champion)

Cost: 10000 Gold-s.png , 13 Wood-s.png , 11 Ore-s.png , 12 Crystal.png
Requires: City Hall
Produces: 1 Pit Fiends per week

[edit] UPGRADE: Pit of Hate

Cost: 10000 Gold-s.png , 12 Wood-s.png , 14 Ore-s.png , 13 Crystal.png
Produces: 2 Pit Lords/Pit Fiends per week

[edit] Other Buildings

[edit] Town Hall

Cost: 2000 Gold-s.png , 2 Wood-s.png , 2 Ore-s.png
Function: Allows Rank 2 buildings, +1000 gold per day

[edit] UPGRADE: City Hall

Cost: 5000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png
Function: Allows Rank 3 buildings, +2000 gold per day

[edit] UPGRADE: Capitol

Cost: 10000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png
Function: +4000 gold per day
Restriction: Can only build one Capitol

[edit] Basic Fortification

Cost: 2500 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png
Function: Defensive walls around the town, +1 to weekly creature growth

[edit] UPGRADE: Advanced Fortification

Cost: 5000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png
Requires: Town Hall
Function: A moat filled with lava and a keep are added to your town’s defenses. Any creature entering the moat or standing in it is dealt 60 damage (Fire). Creature production is increased by 1.

[edit] UPGRADE: Superior Fortification

Cost: 7500 Gold-s.png , 15 Wood-s.png , 15 Ore-s.png
Requires: City Hall
Function: Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth

[edit] Chaos Crucible

Cost: 2500 Gold-s.png , 2 Wood-s.png , 2 Ore-s.png
Function: A marketplace for trading and exchanging resources, built on a powerful nexus of Chaos magic that can modify the fees of all transactions, for better or worse... Also produces 500 gold/day.

[edit] Hall of Heroes

Cost: 2000 Gold-s.png
Function: Heroes can be hired for a fee

[edit] Basic Town Portal

Cost: 3500 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 5 Crystal.png
Requires: Town Hall
Function: Your heroes can teleport from this town to any other town you control

[edit] UPGRADE: Advanced Town Portal

Cost: 7000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png , 10 Crystal.png
Requires: City Hall
Function: Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II

[edit] Unique Dwellings

[edit] Heart of Urgash

Cost: 2000 Gold-s.png , 5 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Requires: Town Hall
Function: The efficiency of the Gating faction ability is increased by 10%.

OR

[edit] Infernal Gate

Cost: 2000 Gold-s.png , 5 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Requires: Town Hall
Function: Creates a gate inside the control zone and an entrance next to the Town. The Heroes can teleport to the gate by using the entrance. The gate can only be placed in the passable and visible area.

[edit] Altar of Destruction

Cost: 4000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 8 Crystal.png
Requires: City Hall
Function: When the town is under siege, a Meteor Shower strikes the attackers at the start of each turn. Each enemy is dealt 335 damage (Fire) and random craters appear, reducing the Movement of walker creatures by 1.

OR

[edit] Wake of Chaos

Cost: 4000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 8 Crystal.png
Requires: City Hall
Function: In every combat taking place in one of your towns’ Area of Control, an Abyssal Worms appears. The Worm will randomly swallow a medium sized enemy creature and start to digest it. The enemy can attack the Worm stack to rescue the swallowed creature.

[edit] Tear of Asha

[edit] Urgash’s Fiery Wrath

Cost: 15000 Gold-s.png , 15 Wood-s.png , 15 Ore-s.png , 15 Crystal.png
Requires: Capitol
Function:Provides 5000 gold/day and increases all creature production by 50%. Meteors are fired at any enemy hero entering the player’s Area of Control, dealing 1000 damage (Fire) to all creature stacks in their army.

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