Age of Heroes: Might and Magic Heroes 6 Wiki: Stronghold Creatures

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m (Stronghold patch 2.1)
 
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!class="unsortable"|'''ICON'''!!'''CREATURE'''!!style="width: 50px;"|[[File:Attack.png|Attack]]!!style="width: 50px;"|[[File:Defence.png|Defence]]!!style="width: 50px;"|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class="unsortable"|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class="unsortable"|[[File:Experience.png|Experience]]!!class="unsortable"|'''SPECIAL ABILITIES'''
 
!class="unsortable"|'''ICON'''!!'''CREATURE'''!!style="width: 50px;"|[[File:Attack.png|Attack]]!!style="width: 50px;"|[[File:Defence.png|Defence]]!!style="width: 50px;"|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class="unsortable"|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class="unsortable"|[[File:Experience.png|Experience]]!!class="unsortable"|'''SPECIAL ABILITIES'''
 
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|[[File:Mauler-s.png|Mauler]]||data-sort-value="11" align="left"|Mauler<br><small>Core 1</small>||data-sort-value="6"|4-8||data-sort-value="4"|4 / 9||data-sort-value="3"|3 / 7||30||25||5 W||6||5||S||130||6||?||align="left"|<abbr title="Reduces ranged damage dealt to the creature by 25%.">Shielded</abbr>, <abbr title="Increases Damage (Minimum) of each creature in the creature stack by 1. Stacks up to 4 times. Lasts until the end of the combat.">Taste of Blood</abbr>
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|[[File:Mauler-s.png|Mauler]]||data-sort-value="11" align="left"|Mauler<br><small>Core 1</small>||data-sort-value="6"|4-8||data-sort-value="4"|4 / 9||data-sort-value="3"|3 / 7||30||25||5 W||6||5||S||130||6||?||align="left"|<abbr title="Reduces ranged damage dealt to the creature by 25%.">Shielded</abbr>, <abbr title="Increases Damage (Minimum) of each creature in the creature stack by 1 if attacked. Stacks up to 4 times. Lasts until the end of the combat.">Taste of Blood</abbr>
 
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|[[File:Crusher-s.png|Crusher]]||data-sort-value="12" align="left"|'''Crusher'''<br><small>Core 1+</small>||data-sort-value="6"|4-8||data-sort-value="5"|'''5''' / '''11'''||data-sort-value="3"|3 / 7||'''34'''||'''30'''||'''6''' W||6||'''6'''||S||'''185'''||'''9'''||?||align="left"|<abbr title="Reduces ranged damage dealt to the creature by 25%.">Shielded</abbr>, <abbr title="Increases Damage (Minimum) of each creature in the creature stack by 1. Stacks up to 4 times. Lasts until the end of the combat.">Taste of Blood</abbr>, <abbr title="The creature may attack a second time.">'''Assault'''</abbr>
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|[[File:Crusher-s.png|Crusher]]||data-sort-value="12" align="left"|'''Crusher'''<br><small>Core 1+</small>||data-sort-value="6"|4-8||data-sort-value="5"|'''5''' / '''11'''||data-sort-value="3"|3 / 7||'''34'''||'''30'''||'''6''' W||6||'''6'''||S||'''185'''||'''9'''||?||align="left"|<abbr title="Reduces ranged damage dealt to the creature by 25%.">Shielded</abbr>, <abbr title="Increases Damage (Minimum) of each creature in the creature stack by 1 if attacked. Stacks up to 4 times. Lasts until the end of the combat.">Taste of Blood</abbr>, <abbr title="The creature may attack a second time.">'''Assault'''</abbr>
 
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|[[File:Goblin-s.png|Goblin]]||data-sort-value="21" align="left"|Goblin<br><small>Core 2</small>||data-sort-value="2.5"|2-3 H||data-sort-value="3"|3 / 7||data-sort-value="3"|3 / 7||19||40||5 W||5||4||S||75||12||?||align="left"|<abbr title="Creates a trap on the combat map which activates on the first enemy creature moving across it. Deals 2 (+stats, +num) damage (Might) and reduces Movement by 4 (+stats). Cooldown: 3.">Crippling Traps</abbr>
 
|[[File:Goblin-s.png|Goblin]]||data-sort-value="21" align="left"|Goblin<br><small>Core 2</small>||data-sort-value="2.5"|2-3 H||data-sort-value="3"|3 / 7||data-sort-value="3"|3 / 7||19||40||5 W||5||4||S||75||12||?||align="left"|<abbr title="Creates a trap on the combat map which activates on the first enemy creature moving across it. Deals 2 (+stats, +num) damage (Might) and reduces Movement by 4 (+stats). Cooldown: 3.">Crippling Traps</abbr>
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|[[File:Fury-s.png|Fury]]||data-sort-value="32" align="left"|'''Fury'''<br><small>Core 3+</small>||data-sort-value="7"|'''5-9'''||data-sort-value="3"|'''3''' / '''7'''||data-sort-value="6"|'''6''' / '''14'''||'''33'''||'''50'''||'''7''' F||7||7||S||'''160'''||'''11'''||?||align="left"|<abbr title="The creature returns to its previous position after its attack.">Strike and Return</abbr>, <abbr title="The creature’s attacks cannot be retaliated.">'''No Retaliation'''</abbr>
 
|[[File:Fury-s.png|Fury]]||data-sort-value="32" align="left"|'''Fury'''<br><small>Core 3+</small>||data-sort-value="7"|'''5-9'''||data-sort-value="3"|'''3''' / '''7'''||data-sort-value="6"|'''6''' / '''14'''||'''33'''||'''50'''||'''7''' F||7||7||S||'''160'''||'''11'''||?||align="left"|<abbr title="The creature returns to its previous position after its attack.">Strike and Return</abbr>, <abbr title="The creature’s attacks cannot be retaliated.">'''No Retaliation'''</abbr>
 
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|[[File:Dreamwalker-s.png|Dreamwalker]]||data-sort-value="41" align="left"|Dreamwalker<br><small>Elite 1</small>||data-sort-value="14"|13-15 M||data-sort-value="10"|10 / 21||data-sort-value="14"|14 / 28||85||30||6 W||8||7||S||355||4||?||align="left"|<abbr title="Increases target friendly stack’s Initiative by 5 (+stats) and Movement by 2 or deals 8 (+stats, +num) damage (Earth) / turn to target non-flyer enemy stack and reduces its Movement by 2. Lasts 2 turns. Cooldown: 2.">Sky and Earth</abbr>
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|[[File:Dreamwalker-s.png|Dreamwalker]]||data-sort-value="41" align="left"|Dreamwalker<br><small>Elite 1</small>||data-sort-value="14"|13-15 M||data-sort-value="10"|10 / 21||data-sort-value="14"|14 / 28||85||30||6 W||8||7||S||355||4||?||align="left"|<abbr title="Increases target friendly stack’s Initiative by 5 (+stats) and Movement by 2 or deals 8 (+stats, +num) damage (Earth) / turn to target non-flyer enemy stack and reduces its Movement by 2. Lasts 2 turns. Cooldown: Dreamwalker: 2 Dreamreaver: 3.">Sky and Earth</abbr>
 
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|[[File:Dreamreaver-s.png|Dreamreaver]]||data-sort-value="42" align="left"|'''Dreamreaver'''<br><small>Elite 1+</small>||data-sort-value="17"|'''15-19''' M||data-sort-value="11"|'''11''' / '''23'''||data-sort-value="16"|'''16''' / '''31'''||'''100'''||'''35'''||6 W||'''10'''||7||S||'''450'''||'''6'''||?||align="left"|<abbr title="Increases target friendly stack’s Initiative by 5 (+stats) and Movement by 2 or deals 8 (+stats, +num) damage (Earth) / turn to target non-flyer enemy stack and reduces its Movement by 2. Lasts 2 turns. Cooldown: 2.">Sky and Earth</abbr>, <abbr title="Increases Initiative by 1 and Movement by 1 (+stats) for all friendly stacks, or deals 3 (+stats, +num) damage (Earth) / turn to all enemy non-flyer stacks and reduces their Movement by 1. Lasts 2 turns. Cooldown: 2. Prime.">'''Mass'''</abbr>
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|[[File:Dreamreaver-s.png|Dreamreaver]]||data-sort-value="42" align="left"|'''Dreamreaver'''<br><small>Elite 1+</small>||data-sort-value="17"|'''15-19''' M||data-sort-value="11"|'''11''' / '''23'''||data-sort-value="16"|'''16''' / '''31'''||'''100'''||'''35'''||6 W||'''10'''||7||S||'''450'''||'''6'''||?||align="left"|<abbr title="Increases target friendly stack’s Initiative by 5 (+stats) and Movement by 2 or deals 8 (+stats, +num) damage (Earth) / turn to target non-flyer enemy stack and reduces its Movement by 2. Lasts 2 turns. Cooldown: Dreamwalker: 2 Dreamreaver: 3.">Sky and Earth</abbr>, <abbr title="Increases Initiative by 1 and Movement by 1 (+stats) for all friendly stacks, or deals 3 (+stats, +num) damage (Earth) / turn to all enemy non-flyer stacks and reduces their Movement by 1. Lasts 2 turns. Cooldown: 3. Prime.">'''Mass'''</abbr>
 
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|[[File:Centaur-s.png|Centaur]]||data-sort-value="51" align="left"|Centaur<br><small>Elite 2</small>||data-sort-value="15"|14-16 F||data-sort-value="8"|8 / 18||data-sort-value="10"|10 / 21||70||50||6 W||7||7||L||495||3||?||align="left"|<abbr title="The creature moves away from melee attackers and retaliates with her ranged attack.">Maneuver</abbr>, <abbr title="The creature gets a free shot on the first enemy stack entering within half range of her.">Vigilant Scout</abbr>
 
|[[File:Centaur-s.png|Centaur]]||data-sort-value="51" align="left"|Centaur<br><small>Elite 2</small>||data-sort-value="15"|14-16 F||data-sort-value="8"|8 / 18||data-sort-value="10"|10 / 21||70||50||6 W||7||7||L||495||3||?||align="left"|<abbr title="The creature moves away from melee attackers and retaliates with her ranged attack.">Maneuver</abbr>, <abbr title="The creature gets a free shot on the first enemy stack entering within half range of her.">Vigilant Scout</abbr>
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All creatures in the Stronghold town have the <abbr title="Can be healed and resurrected. Susceptible to morale.">Living</abbr> and <abbr title="Orcs have some demonic heritage which partially gives them the same resistances and vulnerabilities demons have. +10% resistance to damage (Fire), +10% vulnerability to damage (Light), healing spells from the light school can heal friendly orcs or damage enemy orcs.">Demonic Lineage</abbr> abilities.
 
All creatures in the Stronghold town have the <abbr title="Can be healed and resurrected. Susceptible to morale.">Living</abbr> and <abbr title="Orcs have some demonic heritage which partially gives them the same resistances and vulnerabilities demons have. +10% resistance to damage (Fire), +10% vulnerability to damage (Light), healing spells from the light school can heal friendly orcs or damage enemy orcs.">Demonic Lineage</abbr> abilities.
  
You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 1.8.
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You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1.

Latest revision as of 16:18, 24 May 2013

ICON CREATURE Attack Defence Magic Defence Hit Points Initiative Movement Luck Morale Size Cost Growth Experience SPECIAL ABILITIES
Mauler Mauler
Core 1
4-8 4 / 9 3 / 7 30 25 5 W 6 5 S 130 6 ? Shielded, Taste of Blood
Crusher Crusher
Core 1+
4-8 5 / 11 3 / 7 34 30 6 W 6 6 S 185 9 ? Shielded, Taste of Blood, Assault
Goblin Goblin
Core 2
2-3 H 3 / 7 3 / 7 19 40 5 W 5 4 S 75 12 ? Crippling Traps
Goblin Hunter Goblin Hunter
Core 2+
3-5 H 4 / 9 3 / 7 22 45 6 W 6 4 S 100 18 ? Crippling Traps, Vicious Strike
Harpy Harpy
Core 3
4-6 2 / 5 4 / 9 29 45 6 F 7 7 S 110 8 ? Strike and Return
Fury Fury
Core 3+
5-9 3 / 7 6 / 14 33 50 7 F 7 7 S 160 11 ? Strike and Return, No Retaliation
Dreamwalker Dreamwalker
Elite 1
13-15 M 10 / 21 14 / 28 85 30 6 W 8 7 S 355 4 ? Sky and Earth
Dreamreaver Dreamreaver
Elite 1+
15-19 M 11 / 23 16 / 31 100 35 6 W 10 7 S 450 6 ? Sky and Earth, Mass
Centaur Centaur
Elite 2
14-16 F 8 / 18 10 / 21 70 50 6 W 7 7 L 495 3 ? Maneuver, Vigilant Scout
Centaur Marauder Centaur Marauder
Elite 2+
14-18 F 8 / 18 11 / 23 80 50 8 W 7 7 L 625 4 ? Maneuver, Vigilant Scout, Mobile Shooter
Jaguar Warrior Jaguar Warrior
Elite 3
15-18 11 / 23 9 / 19 85 50 7 W 6 8 L 415 3 ? War Fury, Feral Charge
Panther Warrior Panther Warrior
Elite 3+
16-20 11 / 23 11 / 23 90 55 7 W 6 10 L 535 5 ? War Fury, All-around Slash
Cyclops Cyclops
Champion
57-65 26 / 44 24 / 42 340 35 7 W 7 7 L 1685 C 1 ? Sunder, Impervious to Pain, Slam
Enraged Cyclops Enraged Cyclops
Champion+
57-65 HMF 26 / 44 24 / 42 365 40 7 W 7 7 L 2190 C 2 ? Sunder, Impervious to Pain, Mighty Slam, Burning Rage

All creatures in the Stronghold town have the Living and Demonic Lineage abilities.

You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1.

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