(Created page with "==Creature Dwellings== ===Barracks (core)=== '''Cost:''' 1000 gold, 4 ore<br> '''Produces:''' x Sentinels per week (anyone, please edit x) ===UPGRADE: Garrison=== '''Cost:'''...") |
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==Creature Dwellings== | ==Creature Dwellings== | ||
===Barracks (core)=== | ===Barracks (core)=== | ||
− | '''Cost:''' 1000 | + | '''Cost:''' 1000 [[File:Gold-s.png]] , 4 ore<br> |
'''Produces:''' x Sentinels per week (anyone, please edit x) | '''Produces:''' x Sentinels per week (anyone, please edit x) | ||
Line 59: | Line 59: | ||
'''Cost:''' 15000 gold, 20 wood, 25 ore, 20 blood crystal<br> | '''Cost:''' 15000 gold, 20 wood, 25 ore, 20 blood crystal<br> | ||
'''Produces:''' x Celestials per week | '''Produces:''' x Celestials per week | ||
+ | |||
+ | ==Creature Dwellings== | ||
+ | ===Reef Barrier (core)=== | ||
+ | '''Cost:''' 1000 [[File:Gold-s.png]] , 4 [[File:Ore-s.png]] <br> | ||
+ | '''Produces:''' 8 Shark Guards per week | ||
+ | |||
+ | ===UPGRADE: Reef Rampart=== | ||
+ | '''Cost:''' 1500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 6 [[File:Ore-s.png]] , 1 [[File:Crystal.png]]<br> | ||
+ | '''Produces:''' 12 Wanizame/Shark Guards per week | ||
+ | |||
+ | ===Coral Sanctuary (core)=== | ||
+ | '''Cost:''' 1750 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] <br> | ||
+ | '''Produces:''' 7 Coral Priestesses per week | ||
+ | |||
+ | ===UPGRADE: Pearl Sanctuary=== | ||
+ | '''Cost:''' 2750 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 4 [[File:Crystal.png]]<br> | ||
+ | '''Produces:''' 11 Pearl Priestesses/Coral Priestesses per week | ||
+ | |||
+ | ===Enchanted Pond (core)=== | ||
+ | '''Cost:''' 2000 [[File:Gold-s.png]] , 6 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] <br> | ||
+ | '''Produces:''' 8 Kappas per week | ||
+ | |||
+ | ===UPGRADE: Blessed Pond=== | ||
+ | '''Cost:''' 2250 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]] , 3 [[File:Crystal.png]]<br> | ||
+ | '''Produces:''' 13 Kappa Shoyas/Kappas per week | ||
+ | |||
+ | ===Sacred Source (elite)=== | ||
+ | '''Cost:''' 3250 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 4 [[File:Crystal.png]]<br> | ||
+ | '''Requires:''' Town Hall<br> | ||
+ | '''Produces:''' 4 Spring Spirits per week | ||
+ | |||
+ | ===UPGRADE: Sanctified Source=== | ||
+ | '''Cost:''' 3000 [[File:Gold-s.png]] , 3 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]] , 6 [[File:Crystal.png]]<br> | ||
+ | '''Produces:''' 6 Mizu Kamis/Spring Spirits per week | ||
+ | |||
+ | ===Frost Shrine (elite)=== | ||
+ | '''Cost:''' 3500 [[File:Gold-s.png]] , 7 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]<br> | ||
+ | '''Requires:''' Town Hall<br> | ||
+ | '''Produces:''' 3 Snow Maidens per week | ||
+ | |||
+ | ===UPGRADE: Frost Miya=== | ||
+ | '''Cost:''' 2500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br> | ||
+ | '''Produces:''' 4 Yuki-Onnas/Snow Maidens per week | ||
+ | |||
+ | ===Sunken Arena (elite)=== | ||
+ | '''Cost:''' 4250 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 8 [[File:Ore-s.png]] , 3 [[File:Crystal.png]]<br> | ||
+ | '''Requires:''' Town Hall<br> | ||
+ | '''Produces:''' 3 Kenshis per week | ||
+ | |||
+ | ===UPGRADE: Sunken Dojo=== | ||
+ | '''Cost:''' 3500 [[File:Gold-s.png]] , 6 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]<br> | ||
+ | '''Produces:''' 5 Kenseis/Kenshis per week | ||
+ | |||
+ | ===Misty mountain (champion)=== | ||
+ | '''Cost:''' 11000 [[File:Gold-s.png]] , 13 [[File:Wood-s.png]] , 13 [[File:Ore-s.png]] , 13 [[File:Crystal.png]]<br> | ||
+ | '''Requires:''' City Hall<br> | ||
+ | '''Produces:''' 2 Kirins per week | ||
+ | |||
+ | ===UPGRADE: Cloudy mountain=== | ||
+ | '''Cost:''' 9000 [[File:Gold-s.png]] , 12 [[File:Wood-s.png]] , 12 [[File:Ore-s.png]] , 12 [[File:Crystal.png]]<br> | ||
+ | '''Produces:''' 3 Sacred Kirins/Kirins per week | ||
==Other Buildings== | ==Other Buildings== | ||
+ | |||
+ | ===Town Hall=== | ||
+ | '''Cost:''' 2000 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] <br> | ||
+ | '''Function:''' Allows Rank 2 buildings, +1000 gold per day | ||
+ | |||
+ | ===UPGRADE: City Hall=== | ||
+ | '''Cost:''' 5000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] <br> | ||
+ | '''Function:''' Allows Rank 3 buildings, +2000 gold per day | ||
+ | |||
+ | ===UPGRADE: Capitol=== | ||
+ | '''Cost:''' 10000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] <br> | ||
+ | '''Function:''' +4000 gold per day<br> | ||
+ | '''Restriction:''' Can only build one Capitol | ||
+ | |||
+ | ===Basic Fortification=== | ||
+ | '''Cost:''' 2500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] <br> | ||
+ | '''Function:''' Defensive walls around the town, +1 to weekly creature growth | ||
+ | |||
+ | ===UPGRADE: Advanced Fortification=== | ||
+ | '''Cost:''' 5000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] <br> | ||
+ | '''Requires:''' Town Hall<br> | ||
+ | '''Function:''' Adds a swamp and a keep to town`s defenses (creatures entering or standing in the swamp suffer -5 to Initiative), +1 to weekly creature growth | ||
+ | |||
+ | ===UPGRADE: Superior Fortification=== | ||
+ | '''Cost:''' 7500 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] <br> | ||
+ | '''Requires:''' City Hall<br> | ||
+ | '''Function:''' Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth | ||
+ | |||
+ | ===Marketplace=== | ||
+ | '''Cost:''' 2500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] <br> | ||
+ | '''Function:''' Allows trading and exchanging resources, +500 gold per day | ||
+ | |||
+ | ===UPGRADE: Advanced Marketplace=== | ||
+ | '''Cost:''' 2500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br> | ||
+ | '''Requires:''' Town Hall<br> | ||
+ | '''Function:''' Artifacts can be bought and special offers are available every week | ||
+ | |||
+ | ===Hall of Heroes=== | ||
+ | '''Cost:''' 2000 [[File:Gold-s.png]] <br> | ||
+ | '''Function:''' Heroes can be hired for a fee | ||
+ | |||
+ | ===Basic Town Portal=== | ||
+ | '''Cost:''' 3500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]<br> | ||
+ | '''Requires:''' Town Hall<br> | ||
+ | '''Function:''' Your heroes can teleport from this town to any other town you control | ||
+ | |||
+ | ===UPGRADE: Advanced Town Portal=== | ||
+ | '''Cost:''' 7000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] , 10 [[File:Crystal.png]]<br> | ||
+ | '''Requires:''' City Hall<br> | ||
+ | '''Function:''' Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II | ||
+ | |||
+ | ==Unique Dwellings== | ||
+ | ===Pagoda of the Great Challenger=== | ||
+ | '''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br> | ||
+ | '''Requires:''' Town Hall<br> | ||
+ | '''Function:'''Outside the control area racial gauge increases by +15 points/hit. Each building provides less bonus | ||
+ | |||
+ | OR | ||
+ | |||
+ | ===Shrine of the Ever-Flowing Water=== | ||
+ | '''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br> | ||
+ | '''Requires:''' Town Hall<br> | ||
+ | '''Function:'''Each Sanctuary creature in the town’s Area of Control benefits from the Water Shield ability when damaged | ||
+ | |||
+ | ===Pagoda of the Master Duelist=== | ||
+ | '''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]<br> | ||
+ | '''Requires:''' City Hall<br> | ||
+ | '''Function:'''Visiting heroes benefit from a +10 increase in Initiative, +10% Might Damage and Magic Damage for the next battle | ||
+ | |||
+ | OR | ||
+ | |||
+ | ===Shrine of the Celestial Waters=== | ||
+ | '''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]<br> | ||
+ | '''Requires:''' City Hall<br> | ||
+ | '''Function:'''For one week Water or Air magic effectiveness is increased by 15% for the Player. Cumulative with other towns. Cooldown: 1 week | ||
+ | |||
+ | ==Tear of Asha== | ||
+ | ===Shalassa`s Frozen Breath=== | ||
+ | '''Cost:''' 15000 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] , 15 [[File:Crystal.png]]<br> | ||
+ | '''Requires:''' Capitol<br> | ||
+ | '''Function:'''Provides 5000 gold/day and increases all creature production by 50%. | ||
+ | All “Chilled” effects inflicted by friendly heroes and creatures have a 50% chance to be upgraded to the “Frozen” effect |
Cost: 1000 , 4 ore
Produces: x Sentinels per week (anyone, please edit x)
Cost: 1500 gold, 5 wood, 5 ore
Produces: x Praetorians per week
Cost: 2000 gold, 6 wood, 2 ore
Produces: x Crossbowmen per week
Cost: 3000 gold, 2 wood, 3 blood crystal
Produces: x Marksmen per week
Cost: 1500 gold, 5 wood, 5 ore
Produces: x Sisters per week
Cost: 2250 gold, 2 wood, 3 ore, 5 blood crystal
Produces: x Vestals per week
Cost: 5000 gold, 7 wood, 5 ore, 7 blood crystal
Requires: Town Hall
Produces: x Griffins per week
Cost: 3000 gold, 7 wood, 2 ore, 7 blood crystal
Produces: x Imperial Griffins per week
Cost: 6000 gold, 8 wood, 8 ore, 6 blood crystal
Requires: Town Hall
Produces: x Radiant Glories per week
Cost: 4000 gold, 8 wood, 10 blood crystal
Produces: x Blazing Glories per week
Cost: 4000 gold, 12 wood, 5 blood crystal
Requires: Town Hall
Produces: x Sun Riders per week
Cost: 2500 gold, 7 wood, 5 ore, 5 blood crystal
Produces: x Sun Crusaders per week
Cost: 15000 gold, 20 wood, 15 ore, 20 blood crystal
Requires: City Hall
Produces: x Seraphs per week
Cost: 15000 gold, 20 wood, 25 ore, 20 blood crystal
Produces: x Celestials per week
Cost: 1000 , 4
Produces: 8 Shark Guards per week
Cost: 1500 , 2 , 6 , 1
Produces: 12 Wanizame/Shark Guards per week
Cost: 1750 , 4 , 5
Produces: 7 Coral Priestesses per week
Cost: 2750 , 5 , 4
Produces: 11 Pearl Priestesses/Coral Priestesses per week
Cost: 2000 , 6 , 2
Produces: 8 Kappas per week
Cost: 2250 , 2 , 3 , 3
Produces: 13 Kappa Shoyas/Kappas per week
Cost: 3250 , 4 , 5 , 4
Requires: Town Hall
Produces: 4 Spring Spirits per week
Cost: 3000 , 3 , 3 , 6
Produces: 6 Mizu Kamis/Spring Spirits per week
Cost: 3500 , 7 , 5
Requires: Town Hall
Produces: 3 Snow Maidens per week
Cost: 2500 , 2 , 3 , 2
Produces: 4 Yuki-Onnas/Snow Maidens per week
Cost: 4250 , 5 , 8 , 3
Requires: Town Hall
Produces: 3 Kenshis per week
Cost: 3500 , 6 , 5
Produces: 5 Kenseis/Kenshis per week
Cost: 11000 , 13 , 13 , 13
Requires: City Hall
Produces: 2 Kirins per week
Cost: 9000 , 12 , 12 , 12
Produces: 3 Sacred Kirins/Kirins per week
Cost: 2000 , 2 , 2
Function: Allows Rank 2 buildings, +1000 gold per day
Cost: 5000 , 5 , 5
Function: Allows Rank 3 buildings, +2000 gold per day
Cost: 10000 , 10 , 10
Function: +4000 gold per day
Restriction: Can only build one Capitol
Cost: 2500 , 5 , 5
Function: Defensive walls around the town, +1 to weekly creature growth
Cost: 5000 , 10 , 10
Requires: Town Hall
Function: Adds a swamp and a keep to town`s defenses (creatures entering or standing in the swamp suffer -5 to Initiative), +1 to weekly creature growth
Cost: 7500 , 15 , 15
Requires: City Hall
Function: Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth
Cost: 2500 , 2 , 2
Function: Allows trading and exchanging resources, +500 gold per day
Cost: 2500 , 5 , 2 , 2
Requires: Town Hall
Function: Artifacts can be bought and special offers are available every week
Cost: 2000
Function: Heroes can be hired for a fee
Cost: 3500 , 5 , 5 , 5
Requires: Town Hall
Function: Your heroes can teleport from this town to any other town you control
Cost: 7000 , 10 , 10 , 10
Requires: City Hall
Function: Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II
Cost: 2000 , 5 , 2 , 2
Requires: Town Hall
Function:Outside the control area racial gauge increases by +15 points/hit. Each building provides less bonus
OR
Cost: 2000 , 5 , 2 , 2
Requires: Town Hall
Function:Each Sanctuary creature in the town’s Area of Control benefits from the Water Shield ability when damaged
Cost: 4000 , 5 , 5 , 8
Requires: City Hall
Function:Visiting heroes benefit from a +10 increase in Initiative, +10% Might Damage and Magic Damage for the next battle
OR
Cost: 4000 , 5 , 5 , 8
Requires: City Hall
Function:For one week Water or Air magic effectiveness is increased by 15% for the Player. Cumulative with other towns. Cooldown: 1 week
Cost: 15000 , 15 , 15 , 15
Requires: Capitol
Function:Provides 5000 gold/day and increases all creature production by 50%.
All “Chilled” effects inflicted by friendly heroes and creatures have a 50% chance to be upgraded to the “Frozen” effect