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4 item bonus: +3 Magic power, the daze effect caused by Air magic lasts one more turn<br> | 4 item bonus: +3 Magic power, the daze effect caused by Air magic lasts one more turn<br> | ||
6 item bonus: +5 creature initiative, when combat starts casts Storm Arrows on all friendly creatures and Storm Winds on all enemy creatures | 6 item bonus: +5 creature initiative, when combat starts casts Storm Arrows on all friendly creatures and Storm Winds on all enemy creatures | ||
+ | |||
+ | ==Assassin== | ||
+ | '''Assassin`s Mask:''' -3 enemy morale (Minor - Head) | ||
+ | |||
+ | '''Moonblade:''' +3 Might Power (Minor - Off Hand) | ||
+ | |||
+ | '''Assassin Gloves:''' +3 Might Power, +3 Destiny (Major - Gauntlet) | ||
+ | |||
+ | '''Cloak of Darkness''' Ranged attacks are 20 % less efficient on friendly units (Major - Cloak) | ||
+ | |||
+ | '''Assassin Boots:''' +2 Damage to friendly creatures, grants Ambush ability (Relic - Feet) | ||
+ | |||
+ | '''Vial of Poison:''' Reduced healt of enemy creature health by 3 (Relic - Neck) | ||
+ | |||
+ | 2 item bonus: +2 Destiny, Friendly units` melee attacks have a poison effect for the first 3 turns of combat<br> | ||
+ | 4 item bonus: +4 Might power, When a poisoned enemy stack is destroyed, poison effects will spread to adjacent stacks <br> | ||
+ | 6 item bonus: +5 creature initiative, Friendly creatures avoid retaliation in first three melee attacks |
Myranda`s helmet: +4 Might defense, +2 Leadership, grants Enlightment ability (Relic - Head)
Vein`s Spaulders: +3 Magic Power, +3 Might Defence (Major - Shoulder)
Sayuri`s Journal: +12 Mana Regeneration, grants Meditation ability (Relic - Off Hand)
Kieran`s Armor: +1 movement to friendly creatures, +2 Might Defence (Major - Chest)
Ga`arend`s Boots: +3 Initiative (Minor - Feet)
Windsword Brooch: +1 Leadership, grants Econimist I ability (Minor - Neck)
2 item bonus: +1 Hero land Movement, grants 250 gold per day
4 item bonus: +3 Magic power, the daze effect caused by Air magic lasts one more turn
6 item bonus: +5 creature initiative, when combat starts casts Storm Arrows on all friendly creatures and Storm Winds on all enemy creatures
Assassin`s Mask: -3 enemy morale (Minor - Head)
Moonblade: +3 Might Power (Minor - Off Hand)
Assassin Gloves: +3 Might Power, +3 Destiny (Major - Gauntlet)
Cloak of Darkness Ranged attacks are 20 % less efficient on friendly units (Major - Cloak)
Assassin Boots: +2 Damage to friendly creatures, grants Ambush ability (Relic - Feet)
Vial of Poison: Reduced healt of enemy creature health by 3 (Relic - Neck)
2 item bonus: +2 Destiny, Friendly units` melee attacks have a poison effect for the first 3 turns of combat
4 item bonus: +4 Might power, When a poisoned enemy stack is destroyed, poison effects will spread to adjacent stacks
6 item bonus: +5 creature initiative, Friendly creatures avoid retaliation in first three melee attacks