(Created page with "==Great lich== '''Necromancer chasuble:''' +1 Magic defense, +20 Mana (Minor - Chest) '''Cloak of the lich:''' +3 Destiny, -3 Morale to enemy troops (Major - Cloak) '''Hourg...") |
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'''Hook:''' +4 Morale to troops whenever hero attacks, up to max of +12 morale (Major - Off Hand) | '''Hook:''' +4 Morale to troops whenever hero attacks, up to max of +12 morale (Major - Off Hand) | ||
− | '''Skull ring:''' Grants the "Terror" spell (Relic - | + | '''Skull ring:''' Grants the "Terror" spell (Relic - Finger) |
'''Pirate flag:''' -2 Luck to enemy troops (Minor - Pocket) | '''Pirate flag:''' -2 Luck to enemy troops (Minor - Pocket) |
Contents |
Necromancer chasuble: +1 Magic defense, +20 Mana (Minor - Chest)
Cloak of the lich: +3 Destiny, -3 Morale to enemy troops (Major - Cloak)
Hourglass of order: -3 Morale to all troops per round (Major - Neck)
Libram of last rites: +5 Magic defense, all enemy troops get 5% less healing (Relic - Off Hand)
Boots of the walking dead: +1 Hero land movement, +1 Initiative (Minor - Feet)
Ring of the unrepentant: +5 Magic power, Grants the "Teleport" spell (Relic - Finger)
2 item bonus: -2 Initiative to enemy troops
4 item bonus: -4 Moral to enemy troops
6 item bonus: +8 Magic power
Guardian helm: +10 Leadership (Relic - Head)
Guardian breastplate (might): +4 Might defense, Friendly troops immune to damage from first 3 enemy attacks (Relic - Chest)
Lion mane cape: +6 Leadership (Major - Cloak)
Guardian spaulders: +2 Leadership (Minor - Shoulder)
Lion shield (might): +3 Leadership, +3 Might defense (Major - Off Hand)
Guardian boots: +1 Hero land movement, +1 Might defense (Minor - Feet)
2 item bonus: +1 Health to friendly troops
4 item bonus: +2 Might power, +2 Leadership
6 item bonus: +4 Might defense, +2 Health to friendly troops
Supreme crown of the magister: +5 Magic power, +50 Mana, +5 Mana regeneration (Relic - Head)
Magister robe (magic): +4 Magic power, +20 Mana, +2 Mana regeneration (Major - Chest)
Magister cloak: +2 Magic power (Minor - Cloak)
Magister spaulders: +5 Magic power, +3 Destiny (Relic - Shoulder)
Magister codex (magic): +3 Magic power, +3 Destiny (Major - Off Hand)
Magister sandals: +1 Hero land movement, +1 Magic power (Minor Feet)
2 item bonus: +40 Mana
4 item bonus: +4 Might defense
6 item bonus: +5 Magic power, + 5 Initiative
Captain's hat: +2 Destiny (Minor - Head)
Pirate armor: +6 Might defense, Grants the "Resilience" ability (Relic - Chest)
Sea elf charm: +3 Leadership, +3 Magic defense (Major - Neck)
Hook: +4 Morale to troops whenever hero attacks, up to max of +12 morale (Major - Off Hand)
Skull ring: Grants the "Terror" spell (Relic - Finger)
Pirate flag: -2 Luck to enemy troops (Minor - Pocket)
2 item bonus: +2 Initiative
4 item bonus: +4 Leadership
6 item bonus: +8 Might defense
Humble coif of the prophet: +3 Magic defense, +30 Mana, +3 Mana regeneration (Major - Head)
Robe of the prophet (magic): +4 Magic defense, +3 Health to friendly troops (Relic - Chest)
Iridescent pearl: +2 Magic defense, +2 Health to friendly troops (Major - Cloak)
Spaulders of the prophet: +20 Mana, +2 Mana regeneration (Minor - Shoulder)
Libram of the prophet (magic): +5 Magic defense, +50 Mana, +5 Mana regeneration (Relic - Off Hand)
Sandals of the prophet: +1 Hero land movement, +1 Health to friendly troops (Minor - Feet)
2 item bonus: +4 Mana regeneration
4 item bonus: +4 Magic defense, +4 Mana regeneration
6 item bonus: +4 Magic defense, +4 Mana regeneration
Winterwind peace circlet: +10% Diplomacy (Minor - Head)
Hearthguard regal mantle: +6 Leadership, +10% Gold income per town (Relic - Cloak)
Stonefist Libram: +250 Gold per day, Grants the "Architect" ability (Major - Off Hand)
War banner of the legion: +2 Champion creature production per week (Relic - Pocket)
War drum of the legion: +2 Core creature production per week (Minor - Pocket)
War horn of the legion: +1 Leadership, +1 Elite creature production per week (Major - Pocket)
2 item bonus: +1 Core creature production per week
4 item bonus: +1 Elite creature production per week
6 item bonus: +1 Champion creature production per week (Relic - Pocket)
Mask of the madman: -6 Morale to enemy troops (Major - Head)
Motley cloak of the fool: +1 Destiny, -1 Luck to enemy troops (Minor - Cloak)
Warping pendant (10 might power): -1 Movement to enemy troops (Relic - Neck)
Mesmerizing spaulders: -10 Initiative to enemy troops (Relic - Shoulder)
Jester slippers: +1 Hero land movement, +1 Destiny (Minor - Feet)
Ring of misfortune: -4 Luck to enemy troops (Major - Finger)
2 item bonus: +2 Destiny
4 item bonus: +4 Destiny
6 item bonus: +8 Destiny
All seeing crown: +2% Experience, +1 Scouting radius (Minor - Head)
Owlfeather cloak (might): +5 Movement to all friendly flying troops (Relic - Cloak)
Snatching gloves: Grants the "Pathfinder" ability (Minor - Gauntlet)
Windstrider sandals: +1 Movement to friendly troops (Relic - Feet)
Saddle of pathfinding: No rough terrain penalty for hero movement (Major - Pocket))
Sextant of the sea elves: +6 Hero sea movement (Major - Pocket)
2 item bonus: +4% Experience gained
4 item bonus: +2 Hero land movement, +2 Initiative
6 item bonus: +5 Hero land movement, +5 Initiative
Crag Hack's helmet: +7 Might power, +5 Initiative to friendly troops (Relic - Head)
Shadowsteel armor (might): +3 Might defense, +3 Might power (Major - Chest)
Amulet of the jaguar: +4 Might power (Major - Neck)
Bone spaulders: +2 Might defense (Minor - Shoulder)
Centaur bow (might): No melee penalty for friendly troops retaliations (Minor - Off Hand)
Gauntlets of the khan: +6 Might power, +1 Damage to friendly troops (Relic - Gauntlet)
2 item bonus: +2 Might power
4 item bonus: +4 Destiny
6 item bonus: +5 Might defense, +5 Initiative