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|[[File:Kensei-s.png|Kensei]]||data-sort-value="62" align="left"|'''Kensei'''<br><small>Elite 3+</small>||data-sort-value="20.5"|'''19-22'''||data-sort-value="18"|'''18''' / '''34'''||data-sort-value="17"|'''17''' / '''32'''||'''90'''||'''50'''||5 W||8||'''11'''||L||'''630'''||'''5'''||?||align="left"|<abbr title="Challenges the first attacked enemy stack. Reduces its damage by 45%, except on the challenger. Once the challenged target is destroyed a new stack can be challenged.">Challenge</abbr>, <abbr title="The creature may retaliate unlimited times.">Battle Ready</abbr>, <abbr title="Each time the creature attacks an enemy he has damaged on his last attack, he gains an extra attack against this enemy. Stacks up to 3 times. Damage is halved by each attack.">'''Four Waves'''</abbr> | |[[File:Kensei-s.png|Kensei]]||data-sort-value="62" align="left"|'''Kensei'''<br><small>Elite 3+</small>||data-sort-value="20.5"|'''19-22'''||data-sort-value="18"|'''18''' / '''34'''||data-sort-value="17"|'''17''' / '''32'''||'''90'''||'''50'''||5 W||8||'''11'''||L||'''630'''||'''5'''||?||align="left"|<abbr title="Challenges the first attacked enemy stack. Reduces its damage by 45%, except on the challenger. Once the challenged target is destroyed a new stack can be challenged.">Challenge</abbr>, <abbr title="The creature may retaliate unlimited times.">Battle Ready</abbr>, <abbr title="Each time the creature attacks an enemy he has damaged on his last attack, he gains an extra attack against this enemy. Stacks up to 3 times. Damage is halved by each attack.">'''Four Waves'''</abbr> | ||
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− | |[[File:Kirin-s.png|Kirin]]||data-sort-value="71" align="left"|Kirin<br><small>Champion</small>||data-sort-value=" | + | |[[File:Kirin-s.png|Kirin]]||data-sort-value="71" align="left"|Kirin<br><small>Champion</small>||data-sort-value="56"|54-58||data-sort-value="31"|31 / 49||data-sort-value="33"|33 / 51||260||55||6 W||10||7||L||1705 C||1||?||align="left"|<abbr title="Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.">Spirit Form</abbr>, <abbr title="The creature is immune to effects reducing Movement and Initiative.">Water Flows Freely</abbr>, <abbr title="Mist is created on the squares crossed by the creature. Each mist square reduces Movement of crossing enemy creatures by 1. Does not affect Kirins. Trail lasts for 1 turn. Actually, an enemy that crosses the trail loses their turn.">Trail of Mist</abbr> |
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− | |[[File:SacredKirin-s.png|Sacred Kirin]]||data-sort-value="72" align="left"|'''Sacred Kirin'''<br><small>Champion+</small>||data-sort-value=" | + | |[[File:SacredKirin-s.png|Sacred Kirin]]||data-sort-value="72" align="left"|'''Sacred Kirin'''<br><small>Champion+</small>||data-sort-value="60"|'''58-62'''||data-sort-value="31"|31 / 49||data-sort-value="33"|33 / 51||'''275'''||'''60'''||6 W||10||'''8'''||L||'''2130''' C||'''2'''||?||align="left"|<abbr title="Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.">Spirit Form</abbr>, <abbr title="The creature is immune to effects reducing Movement and Initiative.">Water Flows Freely</abbr>, <abbr title="Clouds are created on the squares crossed by the creature. Each clouded square reduces Movement of crossing enemy creatures by 1. Friendly creatures moving into the clouds are granted an extra action. Does not affect Kirins. Trail lasts for 1 turn. Actually, an enemy that crosses the trail loses their turn.">'''Trail of Clouds'''</abbr>, <abbr title="The creature attacks target enemy stack dealing 30 (+stats, +num) damage (Water) in addition to its normal attack damage. Victims are also inflicted by the “Frozen” effect. Cooldown: 3.">'''Hailstorm Aura'''</abbr> |
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All creatures in the Sanctuary town have the <abbr title="Can be healed and resurrected. Susceptible to morale.">Living</abbr>, <abbr title="Immunity to Movement reductions from the Water Magic School. Sanctuary Heroes can travel on the seas if all their army is amphibian.">Amphibian</abbr>, <abbr title="All damage (Air) is increased on the nagas (and their allied water spirits) by 25%.">Vulnerability to Air</abbr>, and <abbr title="Nagas (and their allied water spirits) are 50(+power)% resistant to damage (Water).">Resistance to Water</abbr> ailities. | All creatures in the Sanctuary town have the <abbr title="Can be healed and resurrected. Susceptible to morale.">Living</abbr>, <abbr title="Immunity to Movement reductions from the Water Magic School. Sanctuary Heroes can travel on the seas if all their army is amphibian.">Amphibian</abbr>, <abbr title="All damage (Air) is increased on the nagas (and their allied water spirits) by 25%.">Vulnerability to Air</abbr>, and <abbr title="Nagas (and their allied water spirits) are 50(+power)% resistant to damage (Water).">Resistance to Water</abbr> ailities. | ||
− | You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch | + | You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1. |
All creatures in the Sanctuary town have the Living, Amphibian, Vulnerability to Air, and Resistance to Water ailities.
You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1.