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===UPGRADE: Cloudy mountain=== | ===UPGRADE: Cloudy mountain=== | ||
− | '''Cost:''' 9000 | + | '''Cost:''' 9000 [[File:Gold-s.png]] , 12 [[File:Wood-s.png]] , 12 [[File:Ore-s.png]] , 12 [[File:Crystal.png]]<br> |
'''Produces:''' 3 Sacred Kirins/Kirins per week | '''Produces:''' 3 Sacred Kirins/Kirins per week | ||
Cost: 1000 gold, 4 ore
Produces: 8 Shark Guards per week
Cost: 1500 gold, 2 wood, 6 ore, 1 blood crystal
Produces: 12 Wanizame/Shark Guards per week
Cost: 1750 gold, 4 wood, 5 ore
Produces: 7 Coral Priestesses per week
Cost: 2750 gold, 5 wood, 4 blood crystal
Produces: 11 Pearl Priestesses/Coral Priestesses per week
Cost: 2000 gold, 6 wood, 2 ore
Produces: 8 Kappas per week
Cost: 2250 gold, 2 wood, 3 ore, 3 blood crystal
Produces: 13 Kappa Shoyas/Kappas per week
Cost: 3250 gold, 4 wood, 5 ore, 4 blood crystal
Requires: Town Hall
Produces: 4 Spring Spirits per week
Cost: 3000 gold, 3 wood, 3 ore, 6 blood crystal
Produces: 6 Mizu Kamis/Spring Spirits per week
Cost: 3500 gold, 7 ore, 5 blood crystal
Requires: Town Hall
Produces: 3 Snow Maidens per week
Cost: 2500 gold, 2 wood, 3 ore, 2 blood crystal
Produces: 4 Yuki-Onnas/Snow Maidens per week
Cost: 4250 gold, 5 wood, 8 ore, 3 blood crystal
Requires: Town Hall
Produces: 3 Kenshis per week
Cost: 3500 gold, 6 ore, 5 blood crystal
Produces: 5 Kenseis/Kenshis per week
Cost: 11000 gold, 13 wood, 13 ore, 13 blood crystal
Requires: City Hall
Produces: 2 Kirins per week
Cost: 9000 , 12 , 12 , 12
Produces: 3 Sacred Kirins/Kirins per week
Cost: 2000 gold, 2 wood, 2 ore
Function: Allows Rank 2 buildings, +1000 gold per day
Cost: 5000 gold, 5 wood, 5 ore
Function: Allows Rank 3 buildings, +2000 gold per day
Cost: 10000 gold, 10 wood, 10 ore
Function: +4000 gold per day
Restriction: Can only build one Capitol
Cost: 2500 gold, 5 wood, 5 ore
Function: Defensive walls around the town, +1 to weekly creature growth
Cost: 5000 gold, 10 wood, 10 ore
Requires: Town Hall
Function: Adds a swamp and a keep to town`s defenses (creatures entering or standing in the swamp suffer -5 to Initiative), +1 to weekly creature growth
Cost: 7500 gold, 15 wood, 15 ore
Requires: City Hall
Function: Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth
Cost: 2500 gold, 2 wood, 2 ore
Function: Allows trading and exchanging resources, +500 gold per day
Cost: 2500 gold, 5 wood, 2 ore, 2 blood crystal
Requires: Town Hall
Function: Artifacts can be bought and special offers are available every week
Cost: 2000 gold
Function: Heroes can be hired for a fee
Cost: 3500 gold, 5 wood, 5 ore, 5 blood crystal
Requires: Town Hall
Function: Your heroes can teleport from this town to any other town you control
Cost: 7000 gold, 10 wood, 10 ore, 10 blood crystal
Requires: City Hall
Function: Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II
Cost: 2000 gold, 5 wood, 2 ore, 2 blood crystal
Requires: Town Hall
Function:Outside the control area racial gauge increases by +15 points/hit. Each building provides less bonus
OR
Cost: 2000 gold, 5 wood, 2 ore, 2 blood crystal
Requires: Town Hall
Function:Each Sanctuary creature in the town’s Area of Control benefits from the Water Shield ability when damaged
Cost: 4000 gold, 5 wood, 5 ore, 8 blood crystal
Requires: City Hall
Function:Visiting heroes benefit from a +10 increase in Initiative, +10% Might Damage and Magic Damage for the next battle
OR
Cost: 4000 gold, 5 wood, 5 ore, 8 blood crystal
Requires: City Hall
Function:For one week Water or Air magic effectiveness is increased by 15% for the Player. Cumulative with other towns. Cooldown: 1 week
Cost: 15000 gold, 15 wood, 15 ore, 15 blood crystal
Requires: Capitol
Function:Provides 5000 gold/day and increases all creature production by 50%.
All “Chilled” effects inflicted by friendly heroes and creatures have a 50% chance to be upgraded to the “Frozen” effect