Age of Heroes: Might and Magic Heroes 6 Wiki: Dungeon Buildings

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(Created page with "==Creature Dwellings== ===Halls of the Unseen Hand (core)=== '''Cost:''' 1750 File:Gold-s.png , 6 File:Wood-s.png , 3 File:Ore-s.png <br> '''Produces:''' 7 Assassi...")
 
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'''Cost:''' 5000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] <br>
 
'''Cost:''' 5000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] <br>
 
'''Requires:''' Town Hall<br>
 
'''Requires:''' Town Hall<br>
'''Function:''' Adds a swamp and a keep to town`s defenses (creatures entering or standing in the swamp suffer -5 to Initiative), +1 to weekly creature growth
+
'''Function:''' A black river is added to your town`s defense. Any creature entering it or standing in it will suffer a “weakness” effect (Reduce Damage of target enemy creature by 19% for 5 turns). Creature production is increased by 1.
  
 
===UPGRADE: Superior Fortification===
 
===UPGRADE: Superior Fortification===
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===Marketplace===
 
===Marketplace===
 
'''Cost:''' 2500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] <br>
 
'''Cost:''' 2500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] <br>
'''Function:''' Allows trading and exchanging resources, +500 gold per day
+
'''Function:''' Allows trading and exchanging resources, +500 gold per day. Note: Cost can`t be reduced by Architect II
  
 
===UPGRADE: Advanced Marketplace===
 
===UPGRADE: Advanced Marketplace===
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'''Requires:''' City Hall<br>
 
'''Requires:''' City Hall<br>
 
'''Function:''' Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II
 
'''Function:''' Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II
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 +
==Unique Dwellings==
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===Tuidhana's Shelter===
 +
'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br>
 +
'''Requires:''' Town Hall<br>
 +
'''Function:''' Fills the Shroud of Malassa faction ability gauge to rank 1 at the start of each combat.
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 +
OR
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===Altar of Magic Disruption===
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'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br>
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'''Requires:''' Town Hall<br>
 +
'''Function:''' Visiting Hero`s creatures benefit from the “Immunity to Magic” effect during the first 3 turns of the next combat. Can be visited once per week.
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 +
===Shadowveil Loom===
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'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]<br>
 +
'''Requires:''' City Hall<br>
 +
'''Function:''' Hides the number of friendly core creature stacks in the town`s area of control, during combat and on the Adventure Map.
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 +
OR
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===Soulvenom Crucible===
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'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]<br>
 +
'''Requires:''' City Hall<br>
 +
'''Function:''' All enemy creatures suffer the effect of “Poisoned” at the start of combat in the town`s area of control. Deals 50 Darkness damage every turn and reduces the enemy`s Initiative by 5. The effect lasts 3 turns.
 +
 +
==Tear of Asha==
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===Mark of Malassa===
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'''Cost:''' 15000 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] , 15 [[File:Crystal.png]]<br>
 +
'''Requires:''' Capitol<br>
 +
'''Function:'''Provides 5000 gold/day and increases all creature production by 50%.
 +
All invisible, poison, and mind control abilities increase in duration by 1 turn.

Latest revision as of 07:54, 4 June 2013

Contents

[edit] Creature Dwellings

[edit] Halls of the Unseen Hand (core)

Cost: 1750 Gold-s.png , 6 Wood-s.png , 3 Ore-s.png
Produces: 7 Assassins per week

[edit] UPGRADE: Halls of the Black Heart

Cost: 2000 Gold-s.png , 4 Wood-s.png , 3 Crystal.png
Produces: 11 Shades/Assassins per week

[edit] Shadow Arena (core)

Cost: 2250 Gold-s.png , 2 Wood-s.png , 5 Ore-s.png
Produces: 7 Stalkers per week

[edit] UPGRADE: Shadow Ring

Cost: 1500 Gold-s.png , 1 Wood-s.png , 3 Ore-s.png , 1 Crystal.png
Produces: 10 Chakram Dancers/Stalkers per week

[edit] Altar of Eyes (core)

Cost: 1250 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png
Produces: 6 Shadow Lurkers per week

[edit] UPGRADE: Pillar of Eyes

Cost: 2500 Gold-s.png , 2 Wood-s.png , 3 Ore-s.png , 4 Crystal.png
Produces: 9 Shadow Lurkers/Shadow Watchers per week

[edit] Manticore Lair (elite)

Cost: 4000 Gold-s.png , 6 Wood-s.png , 4 Ore-s.png , 4 Crystal.png
Requires: Town Hall
Produces: 4 Manticores per week

[edit] UPGRADE: Scorpicore Lair

Cost: 2500 Gold-s.png , 4 Wood-s.png , 1 Ore-s.png , 3Crystal.png
Produces: 5 Scorpicore/Manticores per week

[edit] Chamber of Whispers (elite)

Cost: 4000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 5 Crystal.png
Requires: Town Hall
Produces: 3 Faceless per week

[edit] UPGRADE: Chamber of Secrets

Cost: 3500 Gold-s.png , 5 Wood-s.png ,6 Crystal.png
Produces: 5 Faceless Puppeteers/Faceless per week

[edit] Maze (elite)

Cost: 3500 Gold-s.png , 5 Wood-s.png , 4 Ore-s.png , 3 Crystal.png
Requires: Town Hall
Produces: 3 Minotaurs per week

[edit] UPGRADE: Labyrinth

Cost: 2500 Gold-s.png , 7 Wood-s.png , 4 Crystal.png
Produces: 5 Minotaur Guards/Minotaurs per week

[edit] Dragon Spire (champion)

Cost: 11000 Gold-s.png , 12 Wood-s.png , 14 Ore-s.png , 13 Crystal.png
Requires: City Hall
Produces: 1 Shadow Dragons per week

[edit] UPGRADE: Dragon Pinnacle

Cost: 9000 Gold-s.png , 13 Wood-s.png , 11 Ore-s.png , 12 Crystal.png
Produces: 2 Black Dragons/Shadow Dragons per week

[edit] Other Buildings

[edit] Town Hall

Cost: 2000 Gold-s.png , 2 Wood-s.png , 2 Ore-s.png
Function: Allows Rank 2 buildings, +1000 gold per day

[edit] UPGRADE: City Hall

Cost: 5000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png
Function: Allows Rank 3 buildings, +2000 gold per day

[edit] UPGRADE: Capitol

Cost: 10000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png
Function: +4000 gold per day
Restriction: Can only build one Capitol

[edit] Basic Fortification

Cost: 2500 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png
Function: Defensive walls around the town, +1 to weekly creature growth

[edit] UPGRADE: Advanced Fortification

Cost: 5000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png
Requires: Town Hall
Function: A black river is added to your town`s defense. Any creature entering it or standing in it will suffer a “weakness” effect (Reduce Damage of target enemy creature by 19% for 5 turns). Creature production is increased by 1.

[edit] UPGRADE: Superior Fortification

Cost: 7500 Gold-s.png , 15 Wood-s.png , 15 Ore-s.png
Requires: City Hall
Function: Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth

[edit] Marketplace

Cost: 2500 Gold-s.png , 2 Wood-s.png , 2 Ore-s.png
Function: Allows trading and exchanging resources, +500 gold per day. Note: Cost can`t be reduced by Architect II

[edit] UPGRADE: Advanced Marketplace

Cost: 2500 Gold-s.png , 5 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Requires: Town Hall
Function: Artifacts can be bought and special offers are available every week

[edit] Hall of Heroes

Cost: 2000 Gold-s.png
Function: Heroes can be hired for a fee

[edit] Basic Town Portal

Cost: 3500 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 5 Crystal.png
Requires: Town Hall
Function: Your heroes can teleport from this town to any other town you control

[edit] UPGRADE: Advanced Town Portal

Cost: 7000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png , 10 Crystal.png
Requires: City Hall
Function: Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II

[edit] Unique Dwellings

[edit] Tuidhana's Shelter

Cost: 2000 Gold-s.png , 5 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Requires: Town Hall
Function: Fills the Shroud of Malassa faction ability gauge to rank 1 at the start of each combat.

OR

[edit] Altar of Magic Disruption

Cost: 2000 Gold-s.png , 5 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Requires: Town Hall
Function: Visiting Hero`s creatures benefit from the “Immunity to Magic” effect during the first 3 turns of the next combat. Can be visited once per week.

[edit] Shadowveil Loom

Cost: 4000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 8 Crystal.png
Requires: City Hall
Function: Hides the number of friendly core creature stacks in the town`s area of control, during combat and on the Adventure Map.

OR

[edit] Soulvenom Crucible

Cost: 4000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 8 Crystal.png
Requires: City Hall
Function: All enemy creatures suffer the effect of “Poisoned” at the start of combat in the town`s area of control. Deals 50 Darkness damage every turn and reduces the enemy`s Initiative by 5. The effect lasts 3 turns.

[edit] Tear of Asha

[edit] Mark of Malassa

Cost: 15000 Gold-s.png , 15 Wood-s.png , 15 Ore-s.png , 15 Crystal.png
Requires: Capitol
Function:Provides 5000 gold/day and increases all creature production by 50%. All invisible, poison, and mind control abilities increase in duration by 1 turn.

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