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==Creature Dwellings== | ==Creature Dwellings== | ||
===Barracks (core)=== | ===Barracks (core)=== | ||
− | '''Cost:''' 1000 [[File:Gold-s.png]] , 4 | + | '''Cost:''' 1000 [[File:Gold-s.png]] , 4 [[File:Ore-s.png]]<br> |
− | '''Produces:''' | + | '''Produces:''' 9 Sentinels per week |
===UPGRADE: Garrison=== | ===UPGRADE: Garrison=== | ||
− | '''Cost:''' 1500 | + | '''Cost:''' 1500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]]<br> |
− | '''Produces:''' | + | '''Produces:''' 14 Praetorians/Sentinels per week |
===Loophole Tower (core)=== | ===Loophole Tower (core)=== | ||
− | '''Cost:''' 2000 | + | '''Cost:''' 2000 [[File:Gold-s.png]] , 6 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]]<br> |
− | '''Produces:''' | + | '''Produces:''' 7 Crossbowmen per week |
===UPGRADE: Marksman Tower=== | ===UPGRADE: Marksman Tower=== | ||
− | '''Cost:''' | + | '''Cost:''' 2750 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Crystal.png]]<br> |
− | '''Produces:''' | + | '''Produces:''' 12 Marksmen/Crossbowmen per week |
− | === | + | ===Chapel of Light (core)=== |
− | '''Cost:''' 1500 | + | '''Cost:''' 1500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]]<br> |
− | '''Produces:''' | + | '''Produces:''' 7 Sisters per week |
===UPGRADE: Cathedral of Light=== | ===UPGRADE: Cathedral of Light=== | ||
− | '''Cost:''' | + | '''Cost:''' 2500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]], 5 [[File:Crystal.png]]<br> |
− | '''Produces:''' | + | '''Produces:''' 11 Vestals/Sisters per week |
===Griffin Aviary (elite)=== | ===Griffin Aviary (elite)=== | ||
− | '''Cost:''' | + | '''Cost:''' 3750 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 4 [[File:Ore-s.png]] , 4 [[File:Crystal.png]]<br> |
'''Requires:''' Town Hall<br> | '''Requires:''' Town Hall<br> | ||
− | '''Produces:''' | + | '''Produces:''' 3 Griffins per week |
===UPGRADE: Griffin Tower=== | ===UPGRADE: Griffin Tower=== | ||
− | '''Cost:''' | + | '''Cost:''' 2500 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 1 [[File:Ore-s.png]] , 3 [[File:Crystal.png]]<br> |
− | '''Produces:''' | + | '''Produces:''' 4 Imperial Griffins/Griffins per week |
===Altar of Radiance (elite)=== | ===Altar of Radiance (elite)=== | ||
− | '''Cost:''' | + | '''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]<br> |
'''Requires:''' Town Hall<br> | '''Requires:''' Town Hall<br> | ||
− | '''Produces:''' | + | '''Produces:''' 3 Radiant Glories per week |
===UPGRADE: Altar of Resplendence=== | ===UPGRADE: Altar of Resplendence=== | ||
− | '''Cost:''' | + | '''Cost:''' 3500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 6 [[File:Crystal.png]]<br> |
− | '''Produces:''' | + | '''Produces:''' 5 Blazing Glories/Radiant Glories per week |
===Chapel of the Holy Sun (elite)=== | ===Chapel of the Holy Sun (elite)=== | ||
− | '''Cost:''' | + | '''Cost:''' 3250 [[File:Gold-s.png]] , 8 [[File:Wood-s.png]] , 3 [[File:Crystal.png]]<br> |
'''Requires:''' Town Hall<br> | '''Requires:''' Town Hall<br> | ||
− | '''Produces:''' | + | '''Produces:''' 3 Sun Riders per week |
===UPGRADE: Priory of the Holy Sun=== | ===UPGRADE: Priory of the Holy Sun=== | ||
− | '''Cost:''' | + | '''Cost:''' 3000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 4 [[File:Ore-s.png]] , 4 [[File:Crystal.png]]<br> |
− | '''Produces:''' | + | '''Produces:''' 5 Sun Crusaders/Sun Riders per week |
===Transept of Heaven (champion)=== | ===Transept of Heaven (champion)=== | ||
− | '''Cost:''' | + | '''Cost:''' 11000 [[File:Gold-s.png]] , 13 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] , 14 [[File:Crystal.png]]<br> |
'''Requires:''' City Hall<br> | '''Requires:''' City Hall<br> | ||
− | '''Produces:''' | + | '''Produces:''' 1 Seraph per week |
===UPGRADE: Transept of Elysium=== | ===UPGRADE: Transept of Elysium=== | ||
− | '''Cost:''' | + | '''Cost:''' 9000 [[File:Gold-s.png]] , 12 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] , 11 [[File:Crystal.png]]<br> |
− | + | '''Produces:''' 2 Celestials/Seraphs per week | |
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==Other Buildings== | ==Other Buildings== | ||
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'''Cost:''' 5000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] <br> | '''Cost:''' 5000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] <br> | ||
'''Requires:''' Town Hall<br> | '''Requires:''' Town Hall<br> | ||
− | '''Function:''' Adds a | + | '''Function:''' Adds a keep and moat-like terrain obstacle to a town `s defenses. The Movement of creatures entering it or standing in it is decreased by 3. Creature production is increased by 1. |
===UPGRADE: Superior Fortification=== | ===UPGRADE: Superior Fortification=== | ||
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'''Cost:''' 2500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br> | '''Cost:''' 2500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br> | ||
'''Requires:''' Town Hall<br> | '''Requires:''' Town Hall<br> | ||
− | '''Function:''' Artifacts can be bought and special offers are available every week | + | '''Function:''' Artifacts can be bought and special offers are available every week. Note: Cost can`t be reduced by Architect II |
===Hall of Heroes=== | ===Hall of Heroes=== | ||
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==Unique Dwellings== | ==Unique Dwellings== | ||
− | === | + | ===Angel Watch=== |
'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br> | '''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br> | ||
'''Requires:''' Town Hall<br> | '''Requires:''' Town Hall<br> | ||
− | '''Function:''' | + | '''Function:''' Fills the Guardian Angel faction ability gauge to rank 1 at the start of each combat. |
OR | OR | ||
− | === | + | ===Statue of Revelation=== |
'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br> | '''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br> | ||
'''Requires:''' Town Hall<br> | '''Requires:''' Town Hall<br> | ||
− | '''Function:''' | + | '''Function:''' Once per week, you can reveal an area of the Adventure Map. |
− | === | + | ===Coral Of Believers=== |
'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]<br> | '''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]<br> | ||
'''Requires:''' City Hall<br> | '''Requires:''' City Hall<br> | ||
− | '''Function:''' | + | '''Function:''' When friendly creatures fight in the town’s Area of Control, their Morale is increased by 10 and their Magic Power is increased by 20%. |
OR | OR | ||
− | === | + | ===Resurrection Altar=== |
'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]<br> | '''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]<br> | ||
'''Requires:''' City Hall<br> | '''Requires:''' City Hall<br> | ||
− | '''Function:''' | + | '''Function:''' Sisters, Sun Riders and Seraphim fallen in combat can be resurrected here. If they have not been resurrected within 3 days, their souls vanish. This cost is 50% higher than regular recruitment. Each Resurrection Altar increases the duration by 2 days and reduces cost by 10%. |
==Tear of Asha== | ==Tear of Asha== | ||
− | === | + | ===Elrath’s Infinite Mercy=== |
'''Cost:''' 15000 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] , 15 [[File:Crystal.png]]<br> | '''Cost:''' 15000 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] , 15 [[File:Crystal.png]]<br> | ||
'''Requires:''' Capitol<br> | '''Requires:''' Capitol<br> | ||
'''Function:'''Provides 5000 gold/day and increases all creature production by 50%. | '''Function:'''Provides 5000 gold/day and increases all creature production by 50%. | ||
− | + | After each combat, an Archangel resurrects 33% of all friendly fallen Haven creatures. |
Cost: 1000 , 4
Produces: 9 Sentinels per week
Cost: 1500 , 5 , 5
Produces: 14 Praetorians/Sentinels per week
Cost: 2000 , 6 , 2
Produces: 7 Crossbowmen per week
Cost: 2750 , 2 , 3
Produces: 12 Marksmen/Crossbowmen per week
Cost: 1500 , 5 , 5
Produces: 7 Sisters per week
Cost: 2500 , 2 , 3 , 5
Produces: 11 Vestals/Sisters per week
Cost: 3750 , 5 , 4 , 4
Requires: Town Hall
Produces: 3 Griffins per week
Cost: 2500 , 4 , 1 , 3
Produces: 4 Imperial Griffins/Griffins per week
Cost: 4000 , 5 , 5 , 5
Requires: Town Hall
Produces: 3 Radiant Glories per week
Cost: 3500 , 5 , 6
Produces: 5 Blazing Glories/Radiant Glories per week
Cost: 3250 , 8 , 3
Requires: Town Hall
Produces: 3 Sun Riders per week
Cost: 3000 , 5 , 4 , 4
Produces: 5 Sun Crusaders/Sun Riders per week
Cost: 11000 , 13 , 15 , 14
Requires: City Hall
Produces: 1 Seraph per week
Cost: 9000 , 12 , 10 , 11
Produces: 2 Celestials/Seraphs per week
Cost: 2000 , 2 , 2
Function: Allows Rank 2 buildings, +1000 gold per day
Cost: 5000 , 5 , 5
Function: Allows Rank 3 buildings, +2000 gold per day
Cost: 10000 , 10 , 10
Function: +4000 gold per day
Restriction: Can only build one Capitol
Cost: 2500 , 5 , 5
Function: Defensive walls around the town, +1 to weekly creature growth
Cost: 5000 , 10 , 10
Requires: Town Hall
Function: Adds a keep and moat-like terrain obstacle to a town `s defenses. The Movement of creatures entering it or standing in it is decreased by 3. Creature production is increased by 1.
Cost: 7500 , 15 , 15
Requires: City Hall
Function: Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth
Cost: 2500 , 2 , 2
Function: Allows trading and exchanging resources, +500 gold per day
Cost: 2500 , 5 , 2 , 2
Requires: Town Hall
Function: Artifacts can be bought and special offers are available every week. Note: Cost can`t be reduced by Architect II
Cost: 2000
Function: Heroes can be hired for a fee
Cost: 3500 , 5 , 5 , 5
Requires: Town Hall
Function: Your heroes can teleport from this town to any other town you control
Cost: 7000 , 10 , 10 , 10
Requires: City Hall
Function: Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II
Cost: 2000 , 5 , 2 , 2
Requires: Town Hall
Function: Fills the Guardian Angel faction ability gauge to rank 1 at the start of each combat.
OR
Cost: 2000 , 5 , 2 , 2
Requires: Town Hall
Function: Once per week, you can reveal an area of the Adventure Map.
Cost: 4000 , 5 , 5 , 8
Requires: City Hall
Function: When friendly creatures fight in the town’s Area of Control, their Morale is increased by 10 and their Magic Power is increased by 20%.
OR
Cost: 4000 , 5 , 5 , 8
Requires: City Hall
Function: Sisters, Sun Riders and Seraphim fallen in combat can be resurrected here. If they have not been resurrected within 3 days, their souls vanish. This cost is 50% higher than regular recruitment. Each Resurrection Altar increases the duration by 2 days and reduces cost by 10%.
Cost: 15000 , 15 , 15 , 15
Requires: Capitol
Function:Provides 5000 gold/day and increases all creature production by 50%.
After each combat, an Archangel resurrects 33% of all friendly fallen Haven creatures.