Age of Heroes: Might and Magic Heroes 6 Wiki: Haven Buildings

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(Created page with "==Creature Dwellings== ===Barracks (core)=== '''Cost:''' 1000 gold, 4 ore<br> '''Produces:''' x Sentinels per week (anyone, please edit x) ===UPGRADE: Garrison=== '''Cost:'''...")
 
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==Creature Dwellings==
 
==Creature Dwellings==
 
===Barracks (core)===
 
===Barracks (core)===
'''Cost:''' 1000 gold, 4 ore<br>
+
'''Cost:''' 1000 [[File:Gold-s.png]] , 4 ore<br>
 
'''Produces:''' x Sentinels per week (anyone, please edit x)
 
'''Produces:''' x Sentinels per week (anyone, please edit x)
  
Line 59: Line 59:
 
'''Cost:''' 15000 gold, 20 wood, 25 ore, 20 blood crystal<br>
 
'''Cost:''' 15000 gold, 20 wood, 25 ore, 20 blood crystal<br>
 
'''Produces:''' x Celestials per week
 
'''Produces:''' x Celestials per week
 +
 +
==Creature Dwellings==
 +
===Reef Barrier (core)===
 +
'''Cost:''' 1000 [[File:Gold-s.png]] , 4 [[File:Ore-s.png]] <br>
 +
'''Produces:''' 8 Shark Guards per week
 +
 +
===UPGRADE: Reef Rampart===
 +
'''Cost:''' 1500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 6 [[File:Ore-s.png]] , 1 [[File:Crystal.png]]<br>
 +
'''Produces:''' 12 Wanizame/Shark Guards per week
 +
 +
===Coral Sanctuary (core)===
 +
'''Cost:''' 1750 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] <br>
 +
'''Produces:''' 7 Coral Priestesses per week
 +
 +
===UPGRADE: Pearl Sanctuary===
 +
'''Cost:''' 2750 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 4 [[File:Crystal.png]]<br>
 +
'''Produces:''' 11 Pearl Priestesses/Coral Priestesses per week
 +
 +
===Enchanted Pond (core)===
 +
'''Cost:''' 2000 [[File:Gold-s.png]] , 6 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] <br>
 +
'''Produces:''' 8 Kappas per week
 +
 +
===UPGRADE: Blessed Pond===
 +
'''Cost:''' 2250 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]] , 3 [[File:Crystal.png]]<br>
 +
'''Produces:''' 13 Kappa Shoyas/Kappas per week
 +
 +
===Sacred Source (elite)===
 +
'''Cost:''' 3250 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 4 [[File:Crystal.png]]<br>
 +
'''Requires:''' Town Hall<br>
 +
'''Produces:''' 4 Spring Spirits per week
 +
 +
===UPGRADE: Sanctified Source===
 +
'''Cost:''' 3000 [[File:Gold-s.png]] , 3 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]] , 6 [[File:Crystal.png]]<br>
 +
'''Produces:''' 6 Mizu Kamis/Spring Spirits per week
 +
 +
===Frost Shrine (elite)===
 +
'''Cost:''' 3500 [[File:Gold-s.png]] , 7 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]<br>
 +
'''Requires:''' Town Hall<br>
 +
'''Produces:''' 3 Snow Maidens per week
 +
 +
===UPGRADE: Frost Miya===
 +
'''Cost:''' 2500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br>
 +
'''Produces:''' 4 Yuki-Onnas/Snow Maidens per week
 +
 +
===Sunken Arena (elite)===
 +
'''Cost:''' 4250 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 8 [[File:Ore-s.png]] , 3 [[File:Crystal.png]]<br>
 +
'''Requires:''' Town Hall<br>
 +
'''Produces:''' 3 Kenshis per week
 +
 +
===UPGRADE: Sunken Dojo===
 +
'''Cost:''' 3500 [[File:Gold-s.png]] , 6 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]<br>
 +
'''Produces:''' 5 Kenseis/Kenshis per week
 +
 +
===Misty mountain (champion)===
 +
'''Cost:''' 11000 [[File:Gold-s.png]] , 13 [[File:Wood-s.png]] , 13 [[File:Ore-s.png]] , 13 [[File:Crystal.png]]<br>
 +
'''Requires:''' City Hall<br>
 +
'''Produces:''' 2 Kirins per week
 +
 +
===UPGRADE: Cloudy mountain===
 +
'''Cost:''' 9000 [[File:Gold-s.png]] , 12 [[File:Wood-s.png]] , 12 [[File:Ore-s.png]] , 12 [[File:Crystal.png]]<br>
 +
'''Produces:''' 3 Sacred Kirins/Kirins per week
  
 
==Other Buildings==
 
==Other Buildings==
 +
 +
===Town Hall===
 +
'''Cost:''' 2000 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] <br>
 +
'''Function:''' Allows Rank 2 buildings, +1000 gold per day
 +
 +
===UPGRADE: City Hall===
 +
'''Cost:''' 5000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] <br>
 +
'''Function:''' Allows Rank 3 buildings, +2000 gold per day
 +
 +
===UPGRADE: Capitol===
 +
'''Cost:''' 10000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] <br>
 +
'''Function:''' +4000 gold per day<br>
 +
'''Restriction:''' Can only build one Capitol
 +
 +
===Basic Fortification===
 +
'''Cost:''' 2500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] <br>
 +
'''Function:''' Defensive walls around the town, +1 to weekly creature growth
 +
 +
===UPGRADE: Advanced Fortification===
 +
'''Cost:''' 5000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] <br>
 +
'''Requires:''' Town Hall<br>
 +
'''Function:''' Adds a swamp and a keep to town`s defenses (creatures entering or standing in the swamp suffer -5 to Initiative), +1 to weekly creature growth
 +
 +
===UPGRADE: Superior Fortification===
 +
'''Cost:''' 7500 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] <br>
 +
'''Requires:''' City Hall<br>
 +
'''Function:''' Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth
 +
 +
===Marketplace===
 +
'''Cost:''' 2500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] <br>
 +
'''Function:''' Allows trading and exchanging resources, +500 gold per day
 +
 +
===UPGRADE: Advanced Marketplace===
 +
'''Cost:''' 2500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br>
 +
'''Requires:''' Town Hall<br>
 +
'''Function:''' Artifacts can be bought and special offers are available every week
 +
 +
===Hall of Heroes===
 +
'''Cost:''' 2000 [[File:Gold-s.png]] <br>
 +
'''Function:''' Heroes can be hired for a fee
 +
 +
===Basic Town Portal===
 +
'''Cost:''' 3500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]<br>
 +
'''Requires:''' Town Hall<br>
 +
'''Function:''' Your heroes can teleport from this town to any other town you control
 +
 +
===UPGRADE: Advanced Town Portal===
 +
'''Cost:''' 7000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] , 10 [[File:Crystal.png]]<br>
 +
'''Requires:''' City Hall<br>
 +
'''Function:''' Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II
 +
 +
==Unique Dwellings==
 +
===Pagoda of the Great Challenger===
 +
'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br>
 +
'''Requires:''' Town Hall<br>
 +
'''Function:'''Outside the control area racial gauge increases by +15 points/hit. Each building provides less bonus
 +
 +
OR
 +
 +
===Shrine of the Ever-Flowing Water===
 +
'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br>
 +
'''Requires:''' Town Hall<br>
 +
'''Function:'''Each Sanctuary creature in the town’s Area of Control benefits from the Water Shield ability when damaged
 +
 +
===Pagoda of the Master Duelist===
 +
'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]<br>
 +
'''Requires:''' City Hall<br>
 +
'''Function:'''Visiting heroes benefit from a +10 increase in Initiative, +10% Might Damage and Magic Damage for the next battle
 +
 +
OR
 +
 +
===Shrine of the Celestial Waters===
 +
'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]<br>
 +
'''Requires:''' City Hall<br>
 +
'''Function:'''For one week Water or Air magic effectiveness is increased by 15% for the Player. Cumulative with other towns. Cooldown: 1 week
 +
 +
==Tear of Asha==
 +
===Shalassa`s Frozen Breath===
 +
'''Cost:''' 15000 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] , 15 [[File:Crystal.png]]<br>
 +
'''Requires:''' Capitol<br>
 +
'''Function:'''Provides 5000 gold/day and increases all creature production by 50%.
 +
All “Chilled” effects inflicted by friendly heroes and creatures have a 50% chance to be upgraded to the “Frozen” effect

Revision as of 19:17, 6 May 2013

Contents

Creature Dwellings

Barracks (core)

Cost: 1000 Gold-s.png , 4 ore
Produces: x Sentinels per week (anyone, please edit x)

UPGRADE: Garrison

Cost: 1500 gold, 5 wood, 5 ore
Produces: x Praetorians per week

Loophole Tower (core)

Cost: 2000 gold, 6 wood, 2 ore
Produces: x Crossbowmen per week

UPGRADE: Marksman Tower

Cost: 3000 gold, 2 wood, 3 blood crystal
Produces: x Marksmen per week

Priory (core)

Cost: 1500 gold, 5 wood, 5 ore
Produces: x Sisters per week

UPGRADE: Cathedral of Light

Cost: 2250 gold, 2 wood, 3 ore, 5 blood crystal
Produces: x Vestals per week

Griffin Aviary (elite)

Cost: 5000 gold, 7 wood, 5 ore, 7 blood crystal
Requires: Town Hall
Produces: x Griffins per week

UPGRADE: Griffin Tower

Cost: 3000 gold, 7 wood, 2 ore, 7 blood crystal
Produces: x Imperial Griffins per week

Altar of Radiance (elite)

Cost: 6000 gold, 8 wood, 8 ore, 6 blood crystal
Requires: Town Hall
Produces: x Radiant Glories per week

UPGRADE: Altar of Resplendence

Cost: 4000 gold, 8 wood, 10 blood crystal
Produces: x Blazing Glories per week

Chapel of the Holy Sun (elite)

Cost: 4000 gold, 12 wood, 5 blood crystal
Requires: Town Hall
Produces: x Sun Riders per week

UPGRADE: Priory of the Holy Sun

Cost: 2500 gold, 7 wood, 5 ore, 5 blood crystal
Produces: x Sun Crusaders per week

Transept of Heaven (champion)

Cost: 15000 gold, 20 wood, 15 ore, 20 blood crystal
Requires: City Hall
Produces: x Seraphs per week

UPGRADE: Transept of Elysium

Cost: 15000 gold, 20 wood, 25 ore, 20 blood crystal
Produces: x Celestials per week

Creature Dwellings

Reef Barrier (core)

Cost: 1000 Gold-s.png , 4 Ore-s.png
Produces: 8 Shark Guards per week

UPGRADE: Reef Rampart

Cost: 1500 Gold-s.png , 2 Wood-s.png , 6 Ore-s.png , 1 Crystal.png
Produces: 12 Wanizame/Shark Guards per week

Coral Sanctuary (core)

Cost: 1750 Gold-s.png , 4 Wood-s.png , 5 Ore-s.png
Produces: 7 Coral Priestesses per week

UPGRADE: Pearl Sanctuary

Cost: 2750 Gold-s.png , 5 Wood-s.png , 4 Crystal.png
Produces: 11 Pearl Priestesses/Coral Priestesses per week

Enchanted Pond (core)

Cost: 2000 Gold-s.png , 6 Wood-s.png , 2 Ore-s.png
Produces: 8 Kappas per week

UPGRADE: Blessed Pond

Cost: 2250 Gold-s.png , 2 Wood-s.png , 3 Ore-s.png , 3 Crystal.png
Produces: 13 Kappa Shoyas/Kappas per week

Sacred Source (elite)

Cost: 3250 Gold-s.png , 4 Wood-s.png , 5 Ore-s.png , 4 Crystal.png
Requires: Town Hall
Produces: 4 Spring Spirits per week

UPGRADE: Sanctified Source

Cost: 3000 Gold-s.png , 3 Wood-s.png , 3 Ore-s.png , 6 Crystal.png
Produces: 6 Mizu Kamis/Spring Spirits per week

Frost Shrine (elite)

Cost: 3500 Gold-s.png , 7 Ore-s.png , 5 Crystal.png
Requires: Town Hall
Produces: 3 Snow Maidens per week

UPGRADE: Frost Miya

Cost: 2500 Gold-s.png , 2 Wood-s.png , 3 Ore-s.png , 2 Crystal.png
Produces: 4 Yuki-Onnas/Snow Maidens per week

Sunken Arena (elite)

Cost: 4250 Gold-s.png , 5 Wood-s.png , 8 Ore-s.png , 3 Crystal.png
Requires: Town Hall
Produces: 3 Kenshis per week

UPGRADE: Sunken Dojo

Cost: 3500 Gold-s.png , 6 Ore-s.png , 5 Crystal.png
Produces: 5 Kenseis/Kenshis per week

Misty mountain (champion)

Cost: 11000 Gold-s.png , 13 Wood-s.png , 13 Ore-s.png , 13 Crystal.png
Requires: City Hall
Produces: 2 Kirins per week

UPGRADE: Cloudy mountain

Cost: 9000 Gold-s.png , 12 Wood-s.png , 12 Ore-s.png , 12 Crystal.png
Produces: 3 Sacred Kirins/Kirins per week

Other Buildings

Town Hall

Cost: 2000 Gold-s.png , 2 Wood-s.png , 2 Ore-s.png
Function: Allows Rank 2 buildings, +1000 gold per day

UPGRADE: City Hall

Cost: 5000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png
Function: Allows Rank 3 buildings, +2000 gold per day

UPGRADE: Capitol

Cost: 10000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png
Function: +4000 gold per day
Restriction: Can only build one Capitol

Basic Fortification

Cost: 2500 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png
Function: Defensive walls around the town, +1 to weekly creature growth

UPGRADE: Advanced Fortification

Cost: 5000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png
Requires: Town Hall
Function: Adds a swamp and a keep to town`s defenses (creatures entering or standing in the swamp suffer -5 to Initiative), +1 to weekly creature growth

UPGRADE: Superior Fortification

Cost: 7500 Gold-s.png , 15 Wood-s.png , 15 Ore-s.png
Requires: City Hall
Function: Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth

Marketplace

Cost: 2500 Gold-s.png , 2 Wood-s.png , 2 Ore-s.png
Function: Allows trading and exchanging resources, +500 gold per day

UPGRADE: Advanced Marketplace

Cost: 2500 Gold-s.png , 5 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Requires: Town Hall
Function: Artifacts can be bought and special offers are available every week

Hall of Heroes

Cost: 2000 Gold-s.png
Function: Heroes can be hired for a fee

Basic Town Portal

Cost: 3500 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 5 Crystal.png
Requires: Town Hall
Function: Your heroes can teleport from this town to any other town you control

UPGRADE: Advanced Town Portal

Cost: 7000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png , 10 Crystal.png
Requires: City Hall
Function: Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II

Unique Dwellings

Pagoda of the Great Challenger

Cost: 2000 Gold-s.png , 5 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Requires: Town Hall
Function:Outside the control area racial gauge increases by +15 points/hit. Each building provides less bonus

OR

Shrine of the Ever-Flowing Water

Cost: 2000 Gold-s.png , 5 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Requires: Town Hall
Function:Each Sanctuary creature in the town’s Area of Control benefits from the Water Shield ability when damaged

Pagoda of the Master Duelist

Cost: 4000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 8 Crystal.png
Requires: City Hall
Function:Visiting heroes benefit from a +10 increase in Initiative, +10% Might Damage and Magic Damage for the next battle

OR

Shrine of the Celestial Waters

Cost: 4000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 8 Crystal.png
Requires: City Hall
Function:For one week Water or Air magic effectiveness is increased by 15% for the Player. Cumulative with other towns. Cooldown: 1 week

Tear of Asha

Shalassa`s Frozen Breath

Cost: 15000 Gold-s.png , 15 Wood-s.png , 15 Ore-s.png , 15 Crystal.png
Requires: Capitol
Function:Provides 5000 gold/day and increases all creature production by 50%. All “Chilled” effects inflicted by friendly heroes and creatures have a 50% chance to be upgraded to the “Frozen” effect

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