Age of Heroes: Might and Magic Heroes 6 Wiki: Core Creatures

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{|class="wikitable sortable" style="text-align: center;"
 
{|class="wikitable sortable" style="text-align: center;"
!class="unsortable"|'''ICON'''!!'''CREATURE'''!!style="width: 50px;"|[[File:Attack.png|Attack]]!!style="width: 50px;"|[[File:Defence.png|Defence]]!!style="width: 50px;"|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class="unsortable"|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class="unsortable"|[[File:Experience.png|Experience]]!!class="unsortable"|'''SPECIAL ABILITIES'''
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!class="unsortable"|'''ICON'''!!'''CREATURE'''!!style="width: 60px;"|[[File:Attack.png|Attack]]!!style="width: 50px;"|[[File:Defence.png|Defence]]!!style="width: 50px;"|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class="unsortable"|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class="unsortable"|[[File:Experience.png|Experience]]!!class="unsortable"|'''SPECIAL ABILITIES'''
 
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|[[File:Sentinel-s.png|Sentinel]]||data-sort-value="111" align="left"|Sentinel<br><small>HAV: Core 1</small>||data-sort-value="3"|2-4||data-sort-value="7"|7 / 16||data-sort-value="1"|1 / 2||25||20||5 W||7||7||S||75||9||?||align="left"|<abbr title="When an enemy attacks an adjacent friendly stack, 35% of damage is dealt to the creature with 25% reduced effect.">Shieldguard</abbr>, <abbr title="Reduces ranged damage dealt to the creature by 25%.">Shielded</abbr>
 
|[[File:Sentinel-s.png|Sentinel]]||data-sort-value="111" align="left"|Sentinel<br><small>HAV: Core 1</small>||data-sort-value="3"|2-4||data-sort-value="7"|7 / 16||data-sort-value="1"|1 / 2||25||20||5 W||7||7||S||75||9||?||align="left"|<abbr title="When an enemy attacks an adjacent friendly stack, 35% of damage is dealt to the creature with 25% reduced effect.">Shieldguard</abbr>, <abbr title="Reduces ranged damage dealt to the creature by 25%.">Shielded</abbr>
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|[[File:Fury-s.png|Fury]]||data-sort-value="532" align="left"|'''Fury'''<br><small>STR: Core 3+</small>||data-sort-value="7"|'''5-9'''||data-sort-value="3"|'''3''' / '''7'''||data-sort-value="6"|'''6''' / '''14'''||'''33'''||'''50'''||'''7''' F||7||7||S||'''160'''||'''11'''||?||align="left"|<abbr title="The creature returns to its previous position after its attack.">Strike and Return</abbr>, <abbr title="The creature’s attacks cannot be retaliated.">'''No Retaliation'''</abbr>
 
|[[File:Fury-s.png|Fury]]||data-sort-value="532" align="left"|'''Fury'''<br><small>STR: Core 3+</small>||data-sort-value="7"|'''5-9'''||data-sort-value="3"|'''3''' / '''7'''||data-sort-value="6"|'''6''' / '''14'''||'''33'''||'''50'''||'''7''' F||7||7||S||'''160'''||'''11'''||?||align="left"|<abbr title="The creature returns to its previous position after its attack.">Strike and Return</abbr>, <abbr title="The creature’s attacks cannot be retaliated.">'''No Retaliation'''</abbr>
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|[[File:Assassin-s.png|Assassin]]||data-sort-value="611" align="left"|Assassin<br><small>DUN: Core 1</small>||data-sort-value="6.5"|5-8||data-sort-value="4"|4 / 9||data-sort-value="8"|8 / 18||22||40||6||7||6||S||130||7||?||align="left"|<abbr title="If the Assassin does not attack for 2 turns, it will become invisible. When the Assassin is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Assassin will attack adjacent enemy creatures automatically.">Shadow Cloak</abbr>, <abbr title="Attacking an enemy creature stack while invisible allows the Assassin to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.">Backstab</abbr>
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|[[File:Shade-s.png|Shade]]||data-sort-value="612" align="left"|'''Shade'''<br><small>DUN: Core 1+</small>||data-sort-value="7.5"|'''6-9'''||data-sort-value="4"|4 / 9||data-sort-value="8"|8 / 18||'''28'''||'''45'''||6||7||6||S||'''170'''||'''11'''||?||align="left"|<abbr title="If the Shade does not attack for 2 turns, it will become invisible. When the Shade is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Shade will attack adjacent enemy creatures automatically.">Shadow Cloak</abbr>, <abbr title="Attacking an enemy creature stack while invisible allows the Shade to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.">Backstab</abbr>, <abbr title="The Shade's soul venom-imbued blades inflict 1 damage-over-time (Darkness) per Shade and reduces any enemy creature stack's Initiative by 5. Lasts 3 turns.">'''Poisoned Blades'''</abbr>
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|[[File:Stalker-s.png|Stalker]]||data-sort-value="621" align="left"|Stalker<br><small>DUN: Core 2</small>||data-sort-value="5"|4-6 F||data-sort-value="3"|3 / 7||data-sort-value="6"|6 / 14||21||35||5||6||6||S||105||7||?||align="left"|<abbr title="The Stalker's attack reduces the enemy's Movement by 1, lasts 3 turns.">Curse of Shadow</abbr>
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|[[File:Chakram_Dancer-s.png|Chakram Dancer]]||data-sort-value="622" align="left"|'''Chakram Dancer'''<br><small>DUN: Core 2+</small>||data-sort-value="6"|'''5-7''' F||data-sort-value="4"|'''4''' / '''9'''||data-sort-value="7"|'''7''' / '''16'''||'''25'''||'''40'''||5||'''7'''||'''7'''||S||'''160'''||'''10'''||?||align="left"|<abbr title="The Chakram Dancer's attack reduces the enemy's Movement by 1, lasts 3 turns.">Curse of Shadow</abbr>, <abbr title="The Chakram Dancer's projectile pierces through allied and enemy creature stacks, hitting multiple targets on its curved trajectory.">'''Whirling Death'''</abbr>
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|[[File:Shadow_Lurker-s.png|Shadow Lurker]]||data-sort-value="631" align="left"|Shadow Lurker<br><small>DUN: Core 3</small>||data-sort-value="4.5"|1-3 F 3-6 MD||data-sort-value="2"|2 / 5||data-sort-value="10.5"|10.5 / 22||18||30||4||6||6||S||125||6||?||align="left"|<abbr title="Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.">Spirit Form</abbr>, <abbr title="The Shadow Lurker's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.">Harrowing Vision</abbr>
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|[[File:Shadow_Watcher-s.png|Shadow Watcher]]||data-sort-value="632" align="left"|'''Shadow Watcher'''<br><small>DUN: Core 3+</small>||data-sort-value="5.5"|'''2-4''' F '''4-7''' MD||data-sort-value="3"|'''3''' / '''7'''||data-sort-value="10.5"|10.5 / 22||'''22'''||'''35'''||4||'''7'''||6||S||'''180'''||'''9'''||?||align="left"|<abbr title="Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.">Spirit Form</abbr>, <abbr title="The Shadow Watcher's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.">Harrowing Vision</abbr>, <abbr title="Target enemy creature stack suffers from a +15% damage increase from all sources until the end of combat. Only one enmy crature stack may suffer from Mind Probe at a time. Does not consume the Shadow Watcher's current action. Cooldown: 2 turns.">'''Mind Probe'''</abbr>
 
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You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 1.8.
 
You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 1.8.
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Note that Dungeon creatures are only available with Shades of Darkness expansion pack.

Revision as of 07:29, 6 May 2013

ICON CREATURE Attack Defence Magic Defence Hit Points Initiative Movement Luck Morale Size Cost Growth Experience SPECIAL ABILITIES
Sentinel Sentinel
HAV: Core 1
2-4 7 / 16 1 / 2 25 20 5 W 7 7 S 75 9 ? Shieldguard, Shielded
Praetorian Praetorian
HAV: Core 1+
3-5 10 / 21 2 / 5 32 25 5 W 7 9 S 110 14 ? Shieldguard, Shielded, Shield Bash
Crossbowman Crossbowman
HAV: Core 2
2-4 3 / 7 1 / 2 20 30 6 W 6 6 S 110 7 ? Armor Piercing
Marksman Marksman
HAV: Core 2+
3-5 4 / 9 1 / 2 24 35 6 W 14 6 S 150 12 ? Armor Piercing, Piercing Bolt
Sister Sister
HAV: Core 3
5-7 1 / 2 8 / 18 17 20 5 W 7 10 S 105 7 ? Pacification
Vestal Vestal
HAV: Core 3+
5-7 2 / 5 10 / 21 22 25 5 W 14 12 S 150 11 ? Pacification, Heal
Maniac Maniac
INF: Core 1
3-6 6 / 14 2 / 5 23 35 5 W 20 9 S 95 9 ? Twisted Mind
Demented Demented
INF: Core 1+
4-8 8 / 18 3 / 7 28 40 5 W 24 9 S 145 12 ? Twisted Mind, Maniac Laughter
Hell Hound Hell Hound
INF: Core 2
5-8 6 / 14 5 / 11 25 35 6 W 18 4 L 135 6 ? Unlimited Retaliation, Eye of Gluttony
Cerberus Cerberus
INF: Core 2+
5-10 7 / 16 5 / 11 32 40 7 W 22 4 L 205 10 ? Unlimited Retaliation, Eye of Gluttony, Voracious
Succubus Succubus
INF: Core 3
1-3 / 3-5 5 / 11 3 / 7 20 25 6 F 16 5 S 105 7 ? Pleasure in Pain
Lilim Lilim
INF: Core 3+
2-4 / 5-7 7 / 16 4 / 9 24 30 6 F 20 5 S 150 11 ? Rapture in Agony, Enthrall
Skeleton Skeleton
NEC: Core 1
3-5 H 3 / 7 1 / 2 18 20 4 W 5 0 S 85 9 ? Hollow Bones
Skeletal Spearman Skeletal Spearman
NEC: Core 1+
4-6 H 5 / 11 3 / 7 23 25 4 W 5 0 S 125 14 ? Hollow Bones, Webbing Spears
Ghoul Ghoul
NEC: Core 2
5-7 5 / 11 2 / 5 23 30 5 W 6 0 S 120 6 ? Dead Flesh
Ravenous Ghoul Ravenous Ghoul
NEC: Core 2+
6-8 7 / 16 2 / 5 30 35 5 W 6 0 S 175 10 ? Dead Flesh, Rage Agaisnt the Living
Ghost Ghost
NEC: Core 3
3-7 M 3 / 7 5 / 11 19 30 6 F 7 0 S 110 7 ? Death Seal, Spirit Form, Incorporeal
Specter Specter
NEC: Core 3+
5-7 M 4 / 9 6 / 14 23 35 6 F 7 0 S 160 10 ? Death Seal, Spirit Form, Immaterial, Wail of the Netherworld
Shark Guard Shark Guard
SAN: Core 1
3-5 4 / 9 2 / 5 25 30 4 W 3 6 S 95 8 ? Ferocious Wound
Wanizame Wanizame
SAN: Core 1+
3-7 6 / 14 3 / 7 31 35 5 W 3 7 S 130 12 ? Ferocious Wound, Blood Frenzy
Coral Priestess Coral Priestess
SAN: Core 2
3-5 FM 1 / 2 4 / 9 18 40 5 W 5 7 S 110 7 ? Eyes of the Medusa
Pearl Priestess Pearl Priestess
SAN: Core 2+
4-6 FM 2 / 5 6 / 14 22 45 5 W 6 7 S 160 11 ? Eyes of the Medusa, Waves of Renewal
Kappa Kappa
SAN: Core 3
3-4 5 / 11 4 / 9 21 50 4 W 7 5 S 90 8 ? Leap
Kappa Shoya Kappa Shoya
SAN: Core 3+
4-6 6 / 14 7 / 16 25 55 4 W 8 6 S 135 13 ? Crushing Leap
Mauler Mauler
STR: Core 1
4-8 4 / 9 3 / 7 30 25 5 W 6 5 S 130 6 ? Shielded, Taste of Blood
Crusher Crusher
STR: Core 1+
4-8 5 / 11 3 / 7 34 30 6 W 6 6 S 185 9 ? Shielded, Taste of Blood, Assault
Goblin Goblin
STR: Core 2
2-3 H 3 / 7 3 / 7 19 40 5 W 5 4 S 75 12 ? Crippling Traps
Goblin Hunter Goblin Hunter
STR: Core 2+
3-5 H 4 / 9 3 / 7 22 45 6 W 6 4 S 100 18 ? Crippling Traps, Vicious Strike
Harpy Harpy
STR: Core 3
4-6 2 / 5 4 / 9 29 45 6 F 7 7 S 110 8 ? Strike and Return
Fury Fury
STR: Core 3+
5-9 3 / 7 6 / 14 33 50 7 F 7 7 S 160 11 ? Strike and Return, No Retaliation
Assassin Assassin
DUN: Core 1
5-8 4 / 9 8 / 18 22 40 6 7 6 S 130 7 ? Shadow Cloak, Backstab
Shade Shade
DUN: Core 1+
6-9 4 / 9 8 / 18 28 45 6 7 6 S 170 11 ? Shadow Cloak, Backstab, Poisoned Blades
Stalker Stalker
DUN: Core 2
4-6 F 3 / 7 6 / 14 21 35 5 6 6 S 105 7 ? Curse of Shadow
Chakram Dancer Chakram Dancer
DUN: Core 2+
5-7 F 4 / 9 7 / 16 25 40 5 7 7 S 160 10 ? Curse of Shadow, Whirling Death
Shadow Lurker Shadow Lurker
DUN: Core 3
1-3 F 3-6 MD 2 / 5 10.5 / 22 18 30 4 6 6 S 125 6 ? Spirit Form, Harrowing Vision
Shadow Watcher Shadow Watcher
DUN: Core 3+
2-4 F 4-7 MD 3 / 7 10.5 / 22 22 35 4 7 6 S 180 9 ? Spirit Form, Harrowing Vision, Mind Probe

You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 1.8.

Note that Dungeon creatures are only available with Shades of Darkness expansion pack.

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