Age of Heroes: Might and Magic Heroes 6 Wiki: Dungeon Creatures

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!class="unsortable"|'''ICON'''!!'''CREATURE'''!!style="width: 60px;"|[[File:Attack.png|Attack]]!!style="width: 50px;"|[[File:Defence.png|Defence]]!!style="width: 50px;"|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class="unsortable"|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class="unsortable"|[[File:Experience.png|Experience]]!!class="unsortable"|'''SPECIAL ABILITIES'''
 
!class="unsortable"|'''ICON'''!!'''CREATURE'''!!style="width: 60px;"|[[File:Attack.png|Attack]]!!style="width: 50px;"|[[File:Defence.png|Defence]]!!style="width: 50px;"|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class="unsortable"|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class="unsortable"|[[File:Experience.png|Experience]]!!class="unsortable"|'''SPECIAL ABILITIES'''
 
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|[[File:Assassin-s.png|Assassin]]||data-sort-value="11" align="left"|Assassin<br><small>Core 1</small>||data-sort-value="6.5"|5-8||data-sort-value="9"|9%||data-sort-value="18"|18%||22||40||5||7||6||S||COST||GROW||?||align="left"|<abbr title="If the Assassin does not attack for 2 turns, it will become invisible. When the Assassin is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Assassin will attack adjacent enemy creatures automatically.">Shadow Cloak</abbr>, <abbr title="Attacking an enemy creature stack while invisible allows the Assassin to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.">Backstab</abbr>
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|[[File:Assassin-s.png|Assassin]]||data-sort-value="11" align="left"|Assassin<br><small>Core 1</small>||data-sort-value="6.5"|5-8||data-sort-value="9"|9%||data-sort-value="18"|18%||22||40||6||7||6||S||130||7||?||align="left"|<abbr title="If the Assassin does not attack for 2 turns, it will become invisible. When the Assassin is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Assassin will attack adjacent enemy creatures automatically.">Shadow Cloak</abbr>, <abbr title="Attacking an enemy creature stack while invisible allows the Assassin to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.">Backstab</abbr>
 
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|[[File:NAME-s.png|NAME]]||data-sort-value="12" align="left"|NAME<br><small>Core 1+</small>||data-sort-value=""|ATT||data-sort-value=""|DEF||data-sort-value=""|MDEF||HITS||INIT||MOVE||LUCK||MORAL||S||COST||GROW||?||align="left"|SPECIAL
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|[[File:Shade-s.png|Shade]]||data-sort-value="12" align="left"|'''Shade'''<br><small>Core 1+</small>||data-sort-value="7.5"|'''6-9'''||data-sort-value="9"|9%||data-sort-value="18"|18%||'''28'''||'''45'''||6||7||6||S||'''170'''||'''11'''||?||align="left"|<abbr title="If the Shade does not attack for 2 turns, it will become invisible. When the Shade is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Shade will attack adjacent enemy creatures automatically.">Shadow Cloak</abbr>, <abbr title="Attacking an enemy creature stack while invisible allows the Shade to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.">Backstab</abbr>, <abbr title="The Shade's soul venom-imbued blades inflict 1 damage-over-time (Darkness) per Shade and reduces any enemy creature stack's Initiative by 5. Lasts 3 turns.">'''Poisoned Blades'''</abbr>
 
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|[[File:Stalker-s.png|Stalker]]||data-sort-value="21" align="left"|Stalker<br><small>Core 2</small>||data-sort-value="5"|4-6 F||data-sort-value="7"|7%||data-sort-value="14"|14%||21||35||5||6||6||S||COST||GROW||?||align="left"|<abbr title="The Stalker's attack reduces the enemy's Movement by 1, lasts 3 turns.">Curse of Shadow</abbr>
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|[[File:Stalker-s.png|Stalker]]||data-sort-value="21" align="left"|Stalker<br><small>Core 2</small>||data-sort-value="5"|4-6 F||data-sort-value="7"|7%||data-sort-value="14"|14%||21||35||5||6||6||S||105||7||?||align="left"|<abbr title="The Stalker's attack reduces the enemy's Movement by 1, lasts 3 turns.">Curse of Shadow</abbr>
 
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|[[File:NAME-s.png|NAME]]||data-sort-value="22" align="left"|NAME<br><small>Core 2+</small>||data-sort-value=""|ATT||data-sort-value=""|DEF||data-sort-value=""|MDEF||HITS||INIT||MOVE||LUCK||MORAL||S||COST||GROW||?||align="left"|SPECIAL
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|[[File:Chakram_Dancer-s.png|Chakram Dancer]]||data-sort-value="22" align="left"|'''Chakram Dancer'''<br><small>Core 2+</small>||data-sort-value="6"|'''5-7''' F||data-sort-value="9"|'''9'''%||data-sort-value="16"|'''16'''%||'''25'''||'''40'''||5||'''7'''||'''7'''||S||'''160'''||'''10'''||?||align="left"|<abbr title="The Chakram Dancer's attack reduces the enemy's Movement by 1, lasts 3 turns.">Curse of Shadow</abbr>, <abbr title="The Chakram Dancer's projectile pierces through allied and enemy creature stacks, hitting multiple targets on its curved trajectory.">'''Whirling Death'''</abbr>
 
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|[[File:Shadow_Lurker-s.png|Shadow Lurker]]||data-sort-value="31" align="left"|Shadow Lurker<br><small>Core 3</small>||data-sort-value="4.5"|1-3 F 3-6 MD||data-sort-value="5"|5%||data-sort-value="22"|22%||18||30||4||6||6||S||COST||GROW||?||align="left"|<abbr title="Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.">Spirit Form</abbr>, <abbr title="The Shadow Lurker's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.">Harrowing Vision</abbr>
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|[[File:Shadow_Lurker-s.png|Shadow Lurker]]||data-sort-value="31" align="left"|Shadow Lurker<br><small>Core 3</small>||data-sort-value="4.5"|1-3 F 3-6 MD||data-sort-value="5"|5%||data-sort-value="22"|22%||18||30||4||6||6||S||125||6||?||align="left"|<abbr title="Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.">Spirit Form</abbr>, <abbr title="The Shadow Lurker's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.">Harrowing Vision</abbr>
 
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|[[File:NAME-s.png|NAME]]||data-sort-value="32" align="left"|NAME<br><small>Core 3+</small>||data-sort-value=""|ATT||data-sort-value=""|DEF||data-sort-value=""|MDEF||HITS||INIT||MOVE||LUCK||MORAL||S||COST||GROW||?||align="left"|SPECIAL
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|[[File:Shadow_Watcher-s.png|Shadow Watcher]]||data-sort-value="32" align="left"|'''Shadow Watcher'''<br><small>Core 3+</small>||data-sort-value="5.5"|'''2-4''' F '''4-7''' MD||data-sort-value="7"|'''7'''%||data-sort-value="22"|22%||'''22'''||'''35'''||4||'''7'''||6||S||'''180'''||'''9'''||?||align="left"|<abbr title="Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.">Spirit Form</abbr>, <abbr title="The Shadow Watcher's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.">Harrowing Vision</abbr>, <abbr title="Target enemy creature stack suffers from a +15% damage increase from all sources until the end of combat. Only one enmy crature stack may suffer from Mind Probe at a time. Does not consume the Shadow Watcher's current action. Cooldown: 2 turns.">'''Mind Probe'''</abbr>
 
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|[[File:Minotaur-s.png|Minotaur]]||data-sort-value="41" align="left"|Minotaur<br><small>Elite 1</small>||data-sort-value="16.5"|15-19||data-sort-value=""|DEF||data-sort-value=""|MDEF||90||35||5||7||12||L||COST||GROW||?||align="left"|<abbr title="When attacked, the Minotaur retaliates before the enemy attacks.">Preemptive Strike</abbr>, <abbr title="Each of the Minotaur's default attacks increases its Morale by 6, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.">Fighting Spirit</abbr>
 
|[[File:Minotaur-s.png|Minotaur]]||data-sort-value="41" align="left"|Minotaur<br><small>Elite 1</small>||data-sort-value="16.5"|15-19||data-sort-value=""|DEF||data-sort-value=""|MDEF||90||35||5||7||12||L||COST||GROW||?||align="left"|<abbr title="When attacked, the Minotaur retaliates before the enemy attacks.">Preemptive Strike</abbr>, <abbr title="Each of the Minotaur's default attacks increases its Morale by 6, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.">Fighting Spirit</abbr>

Revision as of 09:06, 4 May 2013

ICON CREATURE Attack Defence Magic Defence Hit Points Initiative Movement Luck Morale Size Cost Growth Experience SPECIAL ABILITIES
Assassin Assassin
Core 1
5-8 9% 18% 22 40 6 7 6 S 130 7 ? Shadow Cloak, Backstab
Shade Shade
Core 1+
6-9 9% 18% 28 45 6 7 6 S 170 11 ? Shadow Cloak, Backstab, Poisoned Blades
Stalker Stalker
Core 2
4-6 F 7% 14% 21 35 5 6 6 S 105 7 ? Curse of Shadow
Chakram Dancer Chakram Dancer
Core 2+
5-7 F 9% 16% 25 40 5 7 7 S 160 10 ? Curse of Shadow, Whirling Death
Shadow Lurker Shadow Lurker
Core 3
1-3 F 3-6 MD 5% 22% 18 30 4 6 6 S 125 6 ? Spirit Form, Harrowing Vision
Shadow Watcher Shadow Watcher
Core 3+
2-4 F 4-7 MD 7% 22% 22 35 4 7 6 S 180 9 ? Spirit Form, Harrowing Vision, Mind Probe
Minotaur Minotaur
Elite 1
15-19 DEF MDEF 90 35 5 7 12 L COST GROW ? Preemptive Strike, Fighting Spirit
NAME NAME
Elite 1+
ATT DEF MDEF HITS INIT MOVE LUCK MORAL S COST GROW ? SPECIAL
NAME NAME
Elite 2
ATT DEF MDEF HITS INIT MOVE LUCK MORAL S COST GROW ? SPECIAL
NAME NAME
Elite 2+
ATT DEF MDEF HITS INIT MOVE LUCK MORAL S COST GROW ? SPECIAL
NAME NAME
Elite 3
ATT DEF MDEF HITS INIT MOVE LUCK MORAL S COST GROW ? SPECIAL
NAME NAME
Elite 3+
ATT DEF MDEF HITS INIT MOVE LUCK MORAL S COST GROW ? SPECIAL
NAME NAME
Champion
ATT DEF MDEF HITS INIT MOVE LUCK MORAL S COST GROW ? SPECIAL
NAME NAME
Champion+
ATT DEF MDEF HITS INIT MOVE LUCK MORAL S COST GROW ? SPECIAL
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