Faerie Trees | |||
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Cost | Requirements | ||
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Effect | |||
The Faerie Trees allows you to recruit 10 Pixies per week. |
Faerie Wood | |||
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Cost | Requirements | ||
|
Faerie Trees | ||
Effect | |||
An upgrade of the Faerie Trees. The Faerie Wood allows you to recruit 10 Sprites or Dryads per week. |
Battledance Terrace | |||
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Cost | Requirements | ||
|
Town Level 3 |
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Effect | |||
The Battledance Terrace allows you to recruit 9 Blade Dancers per week. |
Battledance Arena | |||
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Cost | Requirements | ||
|
Town Level 3 Battledance Terrace |
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Effect | |||
An upgrade of the Battledance Terrace. The Battledance Arena allow you to recruit 9 War Dancers or Wind Dancers per week. |
Hunters Cabins | |||
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Cost | Requirements | ||
|
Town Level 6 |
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Effect | |||
The Hunters Cabins allow you to recruit 7 Hunters per week. |
Hunters Lodge | |||
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Cost | Requirements | ||
|
Town Level 6 Hunters Cabins |
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Effect | |||
An upgrade of the Hunters Cabins. The Hunters Lodge allows you to recruit 7 Master Hunters or Arcane Archers per week. |
Stone Ring | |||
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Cost | Requirements | ||
|
Town Level 9 Magic Guild level one |
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Effect | |||
The Stone Ring allows you to recruit 4 Druids per week. |
Stone Circle | |||
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Cost | Requirements | ||
|
Town Level 9 Stone Ring |
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Effect | |||
An upgrade of the Stone Ring. The Stone Circle allows you to recruit 4 Druid Elders or High Druids per week. |
Unicorn Glade | |||
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Cost | Requirements | ||
|
Town Level 9 |
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Effect | |||
The Unicorn Glade allows you to recruit 3 Unicorns per week. |
Unicorn Garden | |||
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Cost | Requirements | ||
|
Town Level 9 Unicorn Glade |
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Effect | |||
An upgrade of the Unicorn Glade. The Unicorn Garden allows you to recruit 3 Silver Unicorns or Pristine Unicorns per week. |
Treant Arches | |||
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Cost | Requirements | ||
|
Town Level 12 |
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Effect | |||
The Treant Arches allows you to recruit 2 Treants per week. |
Treant Alcove | |||
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Cost | Requirements | ||
|
Town Level 12 Treant Arches |
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Effect | |||
An upgrade of the Treant Arches. The Treant Alcove allows you to recruit 2 Ancient Treants or Savage Treants per week. |
Dragon Altar | |||
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Cost | Requirements | ||
|
Town Level 15 |
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Effect | |||
The Dragon Altar allows you to recruit 1 Green Dragon per week. |
Dragon Shrine | |||
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Cost | Requirements | ||
|
Town Level 15 Dragon Altar |
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Effect | |||
An upgrade of the Dragon Altar. The Dragon Shrine allows you to recruit 1 Emerald Dragon or Crystal Dragon per week. |
This information comes from the Heroes V release version (v3.0).
Thanks to Fiur and Vokial for in-game screenshots.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!
Expert's Corner (by ThE_HyDrA)
The Sylvan follows Necropolis' model in terms of gold, putting it into the lower half of gold demand. However, wood is obviously the higher of the two primary resources, where ore is only required in small concentrations aside from the Druid/Druid Elder dwellings. Of the precious resources, gems and crystal are the ones needed in most abundance, while sulfur is not too far behind either. Mercury is still required, but only a relatively small amount of it. Not including the Stonehenge, you may be able to get by until the Treant Arches without having to search hard for mines or do any extensive trading. However, the business end of the deal are any dwellings above level 5 and the Stonehenge, and if you're considering purchasing the mage guilds, you'd better make sure there are enough resources to go around. It is usually more beneficial to stick to either magic or creatures in this case.
Attempt to build the marketplace before the end of the first week to take an early advantage of the Mystic Pond's benefits. The Blooming Groves can also be built fairly soon to boost early Pixie numbers. The level 2 and 3 structures are cheap and can be built early also. You can also opt to go for Unicorns instead of Druids if your resource numbers aren't too healthy. If your ranged numbers are strong through Sprites and Elves, then you may decide to go for Unicorns too, but if you decided to develop War Dancers, then Druids are the best complementary choice.
Treant Arches are cheap for their level, and are especially important to acquire due to the Treant Saplings building, greatly justifying their purchase. Green and Emerald Dragons are now easier to acquire, but your gems and crystals may take a severe hit after the Dragon Altar. However, the miniscule 8000 gold for the Dragon Altar is reachable as long as the other requirements have been met. On a resource rich map, with trading posts and magic gardens, Sylvan should have little trouble developing.