The Will of Asha - Heroes of Might and Magic 5
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The Will of Asha (The Will of Asha)

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Arantir
  1. Last Soul Standing
  2. The Grim Crusade
  3. The Bull's Wake
  4. Beasts and Bones
  5. Heart of Darkness

Mission Four: Beasts and Bones

The Bull Duchy has been washed of the Demon Taint and the lifeless bodies of its most blasphemous subjects recruited into the ranks of Arantir's legions. The chase for Orlando continues as he once again managed to escape into the neighboring Wolf Duchy. It has become obvious that something is rotten in the government of the Griffin Empire. Arantir has discovered that the Demon Cultists hold the town of Flammschrein in great esteem and claim it to be the holy city of their new religion. Arantir knows that if Ashan is to be cleaned of the taint of Chaos, the heart of this cult must be ripped from its body.

Map Size: 136x136 (with underground)
Max Hero Level: 26

Starting Bonus:
3000 Gold
3000

3000 Gold

30 Ore
30

30 Ore

Armor of Valor

Armor of Valor

Increasing hero's Defence and Morale by +1


Objectives:
Discover the route to Flammschrein
Orlando continues to spread the demon taint somewhere in the Wolf Duchy. Flammschrein, the revered city of the Demon cultists, must be captured and cleansed.
Arantir and Ornella must survive
Arantir and Ornella must survive their journey to pierce the mysteries of Flammschrein.
Find the leader of the Orc detachments
Arantir does not want to fight the Orcs. Their legend of courage and valor is written through numerous tomes of lore in Heresh libraries. Arantir knows they are the bane of Urgash's children. He must find their leader and make a proper introduction.
Find and destroy the Infernal lair
The Demons' ambush was easily thwarted by Arantir's inspired legions... Too easily! Arantir suspects that the enemy is simply attempting to weaken his army with a long campaign of small skirmishes, confident that over time they will defeat him. Orlando must have succeeded in opening a portal directly to Sheogh where the Hell spawn reinforcements would be practically infinite. Arantir must find and close the breach seeping demons from their prison.
Find the Demon's Portal
A Portal, allowing Demons to escape their prison realm of Sheogh, has been opened somewhere in this region. You must find it and close it in order to stop the constant flow of Demon reinforcements.
Find and destroy the Demon Portal
A Portal, allowing Demons to escape their prison realm of Sheogh, has been opened somewhere in this region. You must find it and close it in order to stop the constant flow of Demon reinforcements.

Secondary Objectives:
Fortify all castle defenses
Arantir knows that he must make lengthy excursions to be able to wipe the demon taint completely from the face of Ashan. This will require a healthy stronghold that can withstand any attack from the demonic armies. This town must be fortified to its fullest capacity.
Control all gold mines
In spite of his contempt for oppulence, Arantir accepts Ornella's council that the gold of the Griffin Empire would be put to better use by the legions of Asha than by the henchmen of the potentially tainted Queen Isabel. The campaign to conquer Flammschrein will certainly be lengthy and costly. In preparation for the war that is sure to ensue, Arantir decides to build up a stock of treasure for the greater purpose of Asha. (For controlling all gold mines, Arantir will start the next mission with +10,000 gold.)
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This information comes from the Heroes V release version (v3.0).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!

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