Flying to the Rescue - Heroes of Might and Magic 5
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Flying to the Rescue (Flying to the Rescue)

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Zehir
  1. Dark Ways and Deeds
  2. Tearing the Veil
  3. Summoning the Dragon
  4. A Flamboyant Exit

Mission Four: A Flamboyant Exit

The allies have done everything that they can. Nations have been set in motion, armies have taken the field, and soon it will all come down to the moment of truth. Biara must be made to pay for her heinous crimes, and the Demons Sovereign's plans must be thwarted. But it will take magic, fire, steel, and blood to see this thing through to the end.

Map Size: 176x176 (with underground)
Max Hero Level: No limit

Starting Bonus:
3 Phoenixes
3

3 Phoenixes

Turban of Enlightenment

Turban of Enlightenment

All experience gained by hero is increased by 10%.

65 Air Elementals
65

65 Air Elementals


Objectives:
Zehir must survive
The universe itself hangs in the balance - it would be an inopportune moment for Zehir to die.
Seize 3 gold mines
The underground mines help fill the demon treasuries. By taking them, Zehir will start to tighten the noose around Biara's neck.
Force the way to the portal
From the southeastern edge of the Griffin Empire, Gotai is marching with a horde of Orcs. He could certainly use a hand eliminating the obstacles in this unfriendly land. Zehir can help him ; but he must first destroy the Demons who are blocking the way.
Destroy the magical barrier
There are two strong Demons keeping guard over the magical barrier. Once he kills them Zehir can destroy the barrier, clearing the way for Gotai's army.
Eliminate the Dark Elves
There are still many Dark Elves in the northwest who are hostile towards Zehir and his allies. It's now time to wipe those Demon-worshippers off the face of the earth.
Capture Talonguard
Talonguard is the last remaining demon stronghold in the Griffin Empire. When it falls, the war will be over. But a powerful garrison led by Biara will make this a long and difficult war.
Free the land around Talonguard
To weaken Biara and open the way for his allies, Zehir must free the land around Talonguard castle.

Secondary Objectives:
Empty the two Dwarven Warren
There are rich Dwarven treasuries here whose wealth would aid the Demons. Those riches would be put to much better use if they are in Zehir's hands.
Destroy the Demon leader
Two Demons who guard the magical barrier obey their leader, a strong Inferno Lord. Though he may not be a powerful enemy, Zehir does not want hostile troops to his back. It would be a good idea to decapitate this serpent.
Set free the group of allied Shadow Matriarchs
There are loyal Shadow Matriarchs in prison here, held against their will for refusing to help the demons. If Zehir can free them, they will make useful allies.
Learn the Instant Travel spell
Most of the portals here are one-way, which makes things difficult for Zehir. If he learns the Instant Travel spell, he could get around much more easily.
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This information comes from the Heroes V release version (v3.0).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!

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