Magic Guild level one | |||
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Cost | Requirements | ||
|
Town Level 3 |
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Effect | |||
Allows a visiting hero to learn the spells kept within. Keeps 3 spells of the first circle. |
Magic Guild level two | |||
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Cost | Requirements | ||
|
Town Level 3 Magic Guild level one |
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Effect | |||
An upgrade of the Magic Guild level one. Allows a visiting hero to learn the spells kept within. Adds 3 spells of the second circle. |
Magic Guild level three | |||
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Cost | Requirements | ||
|
Town Level 3 Magic Guild level two |
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Effect | |||
An upgrade of the Magic Guild level two. Allows a visiting hero to learn the spells kept within. Adds 3 spells of the third circle. |
Magic Guild level four | |||
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Cost | Requirements | ||
|
Town Level 3 Magic Guild level three |
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Effect | |||
An upgrade of the Magic Guild level three. Allows a visiting hero to learn the spells kept within. Adds 2 spells of the fourth circle. |
Magic Guild level five | |||
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Cost | Requirements | ||
|
Town Level 3 Magic Guild level four |
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Effect | |||
An upgrade of the Magic Guild level four. Allows a visiting hero to learn the spells kept within. Adds 2 spells of the fifth circle. |
Infernal Loom | |||
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Cost | Requirements | ||
|
Town Level 3 |
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Effect | |||
The Infernal Loom increases number of gated creatures by 10%. Enemy heroes sieging this town get -2 to luck. |
Spawn of Chaos | |||
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Cost | Requirements | ||
|
Town Level 6 Demon Tower |
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Effect | |||
The Spawn of Chaos increase Horned Demon or Horned Overseer growth by +2 per week. |
Halls of Horror | |||
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Cost | Requirements | ||
|
Town Level 15 Burning Stables |
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Effect | |||
The Halls of Horror increase Hell Charger or Nightmare production by +1 per week. |
Sacrificial Pit | |||
---|---|---|---|
Cost | Requirements | ||
|
Town Level 12 Citadel |
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Effect | |||
Allows to sacrifice creatures at this building in exchange for extra experience. |
Lord of Torments | |||
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Cost | Requirements | ||
Effect | |||
The Lord of Torments increases weekly creature growth by 50%, provides your empire with an additional 5000 gold each day and boosts Spellpower of defending heroes by +10. A Tear of Asha is required to build this structure. |
This information comes from the Heroes V release version (v2.1).
Thanks to Fiur for the in-game screenshots.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!
Expert's Corner (by ThE_HyDrA)
Much like its evil-minded partner in crime, the Inferno also has a healthy number of special buildings to aid its cause, though they are not all as effective as they could be. The Infernal Loom, however, is an excellent structure to aid in Gating, speeding it up by a huge 30%! Together with even Expert Gating (Critical Gating and other abilities), the Inferno class ability has become much stronger due to this improvement. It is a small investment, but one well worth the measly 1000 gold 2 mercury and 2 sulfur. In a stark contrast, the Spawn of Chaos structure is perhaps one of the most useless in the game. Why would anyone want to boost the growth of Horned Demons? (There is a reason) But the boost is so small, why bother with it? The bonus simply isn't big enough - it may be viable for 5 or 6, but 2 just doesn't warrant it.
Despite the cheap cost for the Halls of Horror, the town level pre-requisite is quite high. If you're still in the middle of town development, then the building can wait (e.g. the Desecrated Temple has higher claims to this) but it provides an average level 5 bonus, and Nightmares are excellent melee fighters. Sulfur is the only element that may prevent you from acquiring them due to it being needed later on.
Yes, there's a use for those Horned Demons - it is called the sacrificial pit. If you never have any intention of using these creatures, then this is where they go (or, alternatively, don't buy them at all), but trading them in for experience is not bad if the map is short on gold chests and learning stones, etc. This is not the recommended way to level-up a hero, but can be useful when developing a low-level hero.