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The Ranger (Sylvan Campaign)

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Defending honor and country
  1. The Refugees
  2. The Emerald Ones
  3. The Defense
  4. The Archipelago
  5. The Vampire Lord

Mission Four: The Archipelago

Now that an army led by Findan's apprentices stands guard over Syris Thalla, nothing prevents him from traveling to the Dragonmist Islands to meet Tieru. There, he will learn the truth of Alaron's worries of a menace endangering the whole world.

Map Size: 176x176 (with underground)
Max Hero Level: 30

Starting Bonus:
10

10 War Dancers

8

8 Master Hunters

4

4 Druids


Objectives:
Find Tieru
The Dragonmist Islands are a dangerous place for any unwary traveller. But now that the fog has gone, finding Tieru will be easy.
Perhaps Tieru himself lowered the mist to permit Findan to find him more quickly?
Save Tieru
Tieru is in danger! Demon troops have landed on his island, and they surely do not have friendly intentions.
Findan must hurry to aid the Druid in his fight.
Discover why Tieru was attacked
With luck, the death of Tieru does not mean that all is lost.
Findan must pursue the murderers and solve the mystery of Tieru's death.
Findan must survive.
Findan must survive in order to reach his goal and continue on.

Secondary Objectives:
Collect ancient artifacts
One of the legends about the Dragonmist Islands says that many ancient artifacts were hidden there. Looking for Tieru you should care to find these artifacts, as they may help Findan to win the war against the Undead.
This information comes from the Heroes V release version (v1.4).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!

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