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SKELETON [ concept | video ] Skeletons are nothing more than dead, decaying bodies animated by the will of a Necromancer. Combining blind loyalty, indifference to hunger and thirst, and a lack of any sense of fear or doubt, the Skeleton is considered to be an excellent servant, using his sword and shield to bring death to the living. Undead: Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it. |
SKELETON HOPLITE [ concept | video ] Some Skeletons are specially selected by the Necromancers to wield enchanted armours and weapons, making them more than simple Dragon fodder. Armed with solid shields and dangerous blades, these superior servants are quite capable of shifting the balance of any battle in their favour. Undead: Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it. |
GHOST [ concept | video ] Upon their death, the children of the Dragon Gods rise as spirits to the moon, to await reincarnation under the guiding hand of Asha. However, traumatic events can cause the creation of a Ghost, a spirit bound to the material world by a powerful, negative emotion. By performing a specific ritual, Necromancers can convert Ghosts into loyal servants, under their absolute control. Undead: Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it. |
BANSHEE [ concept | video ] Despair, sadness, and regret are the forces that create the Banshee. They often appear in great numbers in the aftermath of a great battle, a disaster, or a plague. The despair of their plaintive weeping can rack even the hearts of hardened warriors… but those who have encountered them often say it is the way their eyes seem to follow you everywhere that is truly nerve-shattering. Undead: Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it. Vigilance: Banshees are almost ethereal, unreal, and when you think you’ve found their back, they’re actually facing you. As a result they never can be flanked. |
EBON SPIDER [ concept | video ] Spiders are sacred to Necromancers, which explains why they are so common in territories under Necromancer control. Ranging from microscopic to gigantic, their kind is specialised in injecting creeping death into their prey. Undead: Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it. |
DEATH SPIDER [ concept | video ] In regions where necromantic arts are powerful, Spiders are known to grow to unusually large sizes, and become attuned to dark magic. Their venom is especially dangerous, as it is not only poisonous and corrosive, but also spiritual in nature. Undead: Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it. Withering Venom: Death Spider’s bite and poison their target with some nasty Dark Magic venom, causing damage for a while. |
VAMPIRE [ concept | video ] Note: The Vampire's design is to be reworked. See this page for reference. As they grow in power, Liches may earn the right to be embraced by the Spider Goddess herself to die and be reborn as Akhkharus, or "Vampires". Vampires don't need to eat, drink, sleep or breathe anymore. However, they need to drink human blood on a regular basis to thin this venom down, and prevent it from dissolving their body from the inside. Undead: Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it. Life Drain: Vampires drink the blood of their victims to regenerate their own health. Needless to say, said victims need to be living ones. |
VAMPIRE LORD [ concept | video ] Note: The Vampire Knight's design is to be reworked. See this page for reference. Gifted with hundreds of years of combat experience, Vampire Knights are the greatest warriors of Heresh. They possess mastery over time and space that allow them to move on the battlefield like a blur and a mist. No enemy can hope to outmaneuver them. Undead: Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it. Life Drain: Vampires drink the blood of their victims to regenerate their own health. Needless to say, said victims need to be living ones. Vigilance: Vampires are so fast that they never can be flanked. |
LICH [ concept | video ] Note: The Lich's design is to be reworked. See this page for reference. Higher ranking Necromancers are given a life-prolonging elixir that is milked from the venom of the Goddess's sacred spiders. This "treatment" turns them into Asakkus, or "Liches", their bodies desiccated but now freed from the passions of the flesh. They keep aging however, until they look little more than walking mummies… The venom mixture also colours their whole eyes bright green. Undead: Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it. |
ARCHLICH [ concept | video ] Note: The Archlich's design is to be reworked. See this page for reference. Archliches are given this title when they have continued "living" beyond what their physical shell would have normally permitted. Though this passage might seem arbitrary, it is not, for a Lich feels the moment pass when death should have come. Archliches gain comprehension of greater powers, some which can be used to sap the lifeforce of living creatures. Undead: Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it. Hex of Disruption: Archliches can cast bolts that explode in a burst of Dark Magic, reducing the defense of all targets in the area. |
LAMASU [ concept | video ] The Lamasus were a failed experiment by the Wizards to create a superior breed of Beastmen, by the unnatural fusion of a human being (usually a slave or criminal) and a magical creature (in this particular case, a Manticore). The resulting creature was too unstable and was literally short-lived… until a humble embalmer discovered their true potential. Undead: Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it. |
PLAGUE LAMASU [ concept | video ] The Necromancers revived the Plague Lamasus’ dead bodies and infected them with pestilence, turning them into plague vectors. Coupled with the creature’s physical might and its mobility, this makes them perfect front-line troops and one of the most terrifying creatures of the Undead armies. Undead: Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it. Aura of Pestilence: No living creature can stand the presence of the Plague Lamasu. The pestilence is immediately causing loss of speed and strength, and soon the pain is taking its toll. |
GRIM RIDER [ concept | video ] A long time ago, Belketh’s lieutenants were roaming the lands of Ashan, bringing fear to the hearts of House Eterna’s enemies. One of these champions was Vein, the Reaper of Souls, and the Grim Riders were his personal guard. A terrible curse awaits those who are foolish enough to combat these Vampire lords. Undead: Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it. Nightmarish Presence: The weakest creatures are simply paralyzed by the presence of Grim Riders. |
GRIM REAPER [ concept | video ] Harbingers of death, embodiments of doom, Grim Reapers come to the battlefield wielding great scythes, imbued with the powers of the Spider Goddess herself. It is said that wherever the Reaper strikes, death is sure to follow. Undead: Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it. Nightmarish Presence: The weakest creatures are simply paralyzed by the presence of Grim Riders. Fatal Strike: If the Grim Reaper can hurt a target, that target is sure to die right away. |
BONE DRAGON [ concept | video ] The Bone Dragon is the most basic physical form of a dead dragon; it is a living fossil animated by only the simplest of primitive minds. Lacking its spirit, the Bone Dragon behaves like an unintelligent beast, erring on the face of Ashan, pushed by its basic survival instincts. As long as it’s not bound and controlled by Death Magic, it will wander aimlessly. Undead: Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it. Soul Flaying Breath: The Bone Dragon’s breath literally steals life force from those unfortunate enough to find themselves in its range. It is said that the closer you are, the worst it is. |
SPECTRAL DRAGON [ concept | video ] Usually when it feels its death coming a Dragon rises up to the moon, returning to the place where Asha rests, there to sleep for all eternity. There is however a remote chance that his spirit remains trapped on the material plane. When such a Spectral Dragon is spied on the surface of Ashan, the Necromancers undertake powerful rituals to find, capture, and bind the creature to their cause. Undead: Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it. Soul Flaying Breath: The Bone Dragon’s breath literally steals life force from those unfortunate enough to find themselves in its range. It is said that the closer you are, the worst it is. Soul Reaver: Spectral Dragons are no less dangerous when they touch you than when they breathe. The life force stolen this way is transformed into pure Mana to feed their master’s need. |
No information has been released so far about the Necroplolis Warfare Units. We will update this page once some information has been released.