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|
Line 17: |
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| | | |
| ===Heroes, Skills, Magic=== | | ===Heroes, Skills, Magic=== |
| + | * Primary attributes of Attack, Defense, Spell Power and Knowledge will be back. Their functioning will be slightly different compared to earlier Heroes games. <ref name=aoh_qa>http://www.heroesofmightandmagic.com/heroes7/Age_of_Heroes_Q&A_22/09/14</ref> |
| + | * Hero Skills / Abilities system will be a mix between Heroes 6 (full control) and H5 (skills are structured in a wheel). Skills / abilities will not be offered at random. <ref name=aoh_qa /> |
| + | * The magic system will be very close to the systems in Heroes 3 and Heroes 5. Magic guilds will return. <ref name=aoh_qa /> |
| + | |
| + | ===Towns=== |
| + | * The Town Building system will be very similar to Heroes 5, but with more choices and more buildings affecting many aspects of the game. <ref name=aoh_qa /> |
| | | |
| ===Adventure Map=== | | ===Adventure Map=== |
| | | |
| ===Battles=== | | ===Battles=== |
| + | * Good Luck gives increased damage; good Morale gives an additional "half turn". Negative Luck is back and "fumble" is synonymous with try again or reduced damage dealt. <ref name=aoh_qa /> |
| + | * Each faction will have unique Warfare Units, which are a hybrid of creatures and war machines - purchasable, destructible and upgradable. These support units will influence the gameplay style for each faction. <ref name=aoh_qa /> |
| + | * A new flanking mechanic will be introduced whereby creatures take more damage if attacked from the side or rear. <ref name=aoh_qa /> |
| + | * Combat Maps will use different sizes and layouts. <ref name=aoh_qa /> |
| | | |
| + | ===Map Editor=== |
| + | * Map editor will contain an enhanced "event" function. In addition to event scripts in the game database, fans will be able to create and share additional event scripts. <ref name=aoh_qa /> |
| | | |
| ===References=== | | ===References=== |
| <references/> | | <references/> |
Revision as of 10:52, 7 October 2014
Confirmed Features in Might & Magic Heroes 7
This page contains the list of confirmed features in Might & Magic Heroes 7. If something is missing, please edit the page to add it. Remember to cite the source of each bit of information to ensure that we have a complete, accurate and reliable list.
General Information
- Heroes 7 is being developed by Limbic Entertainment and Ubisoft. [1]
- Heroes 7 will use Unreal Engine 3. [1]
- The music will be done by Rob King and Paul Anthony Romero [2]
General Features
- The core game will contain six factions: Haven, Academy, Stronghold, Necropolis, Sylvan and either Inferno or Dungeon depending on the fan vote. [3]
- There will be six resources. Three common resources are gold, wood and ore. Four rare resources are Dragonblood Crystal, Starsilver, Shadowsteel and Dragonsteel. [4]
- Over 60 hours worth of content in the single-player campaign. [5]
- Hotseat local multiplayer, competitive LAN battles, and Skirmish and Duel modes. [5]
Story
Heroes, Skills, Magic
- Primary attributes of Attack, Defense, Spell Power and Knowledge will be back. Their functioning will be slightly different compared to earlier Heroes games. [6]
- Hero Skills / Abilities system will be a mix between Heroes 6 (full control) and H5 (skills are structured in a wheel). Skills / abilities will not be offered at random. [6]
- The magic system will be very close to the systems in Heroes 3 and Heroes 5. Magic guilds will return. [6]
Towns
- The Town Building system will be very similar to Heroes 5, but with more choices and more buildings affecting many aspects of the game. [6]
Adventure Map
Battles
- Good Luck gives increased damage; good Morale gives an additional "half turn". Negative Luck is back and "fumble" is synonymous with try again or reduced damage dealt. [6]
- Each faction will have unique Warfare Units, which are a hybrid of creatures and war machines - purchasable, destructible and upgradable. These support units will influence the gameplay style for each faction. [6]
- A new flanking mechanic will be introduced whereby creatures take more damage if attacked from the side or rear. [6]
- Combat Maps will use different sizes and layouts. [6]
Map Editor
- Map editor will contain an enhanced "event" function. In addition to event scripts in the game database, fans will be able to create and share additional event scripts. [6]
References
- ↑ 1.0 1.1 http://heroescommunity.com/viewthread.php3?TID=40447
- ↑ https://mmh7.ubi.com/en/blog/post/view/interview-with-rob-king-and-paul-romero
- ↑ https://mmh7.ubi.com/en/blog
- ↑ https://mmh7.ubi.com/en/blog/post/view/the-resources-in-heroes-vii
- ↑ 5.0 5.1 http://blog.ubi.com/might-magic-heroes-vii-announced/
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 http://www.heroesofmightandmagic.com/heroes7/Age_of_Heroes_Q&A_22/09/14