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This page contains the list of '''confirmed''' features in Might & Magic Heroes 7. If something is missing, please edit the page to add it. Remember to cite the source of each bit of information to ensure that we have a complete, accurate and reliable list. | This page contains the list of '''confirmed''' features in Might & Magic Heroes 7. If something is missing, please edit the page to add it. Remember to cite the source of each bit of information to ensure that we have a complete, accurate and reliable list. | ||
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+ | '''[ This page is outdated - we need a contributor to edit the page and bring it up to date ]''' | ||
===General Information=== | ===General Information=== | ||
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===General Features=== | ===General Features=== | ||
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* Hotseat local multiplayer, competitive LAN battles, and Skirmish and Duel modes. <ref name=ubi_h7_announce /> | * Hotseat local multiplayer, competitive LAN battles, and Skirmish and Duel modes. <ref name=ubi_h7_announce /> | ||
+ | * Players will have to create or use their Uplay account to activate the game. After this one-time activation, the game can be played offline. <ref name=ch_qa /> | ||
===Campaign & Story=== | ===Campaign & Story=== | ||
+ | * The "framing" story of Might & Magic Heroes VII takes place in 853 YSD. That's ten years after the Fourth Eclipse and the death of Empress Maeve Falcon. <ref name=ch_qa /> | ||
* The story of Heroes VII depicts the civil war that changed the ruling dynasty of the Holy Empire. The Empress' murder has left an empty throne, a realm in flames and too many hungry rivals intent on claiming it. Our main character Ivan, the Duke of Griffin, is the only one who may restore peace and prosperity. On his way to claiming the throne, Ivan will learn what it means to become a true leader - including all the tough choices and consequences it implies - with the help of The Council. <ref name=announcement_qa /> | * The story of Heroes VII depicts the civil war that changed the ruling dynasty of the Holy Empire. The Empress' murder has left an empty throne, a realm in flames and too many hungry rivals intent on claiming it. Our main character Ivan, the Duke of Griffin, is the only one who may restore peace and prosperity. On his way to claiming the throne, Ivan will learn what it means to become a true leader - including all the tough choices and consequences it implies - with the help of The Council. <ref name=announcement_qa /> | ||
+ | * We meet Ivan in a state of self-doubt: the war has taken its toll on both his body and mind. He saw a lot of horrors and devastation, and he probably committed a few himself. Now he is tired of it all, wanting to lay down arms, declare the independence of his Duchy and leave the Empire to the other main contestant to the crown - Seamus of Stag. But as he's about to make this fateful decision, his council of advisors (among them a few familiar faces) start telling him stories of past heroes, who, like Ivan, were faced with impossible choices. <ref name=ch_qa /> | ||
* The Council consists of six councilors who have their own agendas, have their own backgrounds, and have their own goals. Each councilor represents one of the playable factions and with each campaign Ivan will learn about these factions: ancestral stories that shaped the fate of their people, their uniqueness, and eventually how they can impact his own quest to the throne. Each councilor's story results in an important lesson Ivan will learn that will help him fight his way to the throne and face his destiny. <ref name=announcement_qa /> | * The Council consists of six councilors who have their own agendas, have their own backgrounds, and have their own goals. Each councilor represents one of the playable factions and with each campaign Ivan will learn about these factions: ancestral stories that shaped the fate of their people, their uniqueness, and eventually how they can impact his own quest to the throne. Each councilor's story results in an important lesson Ivan will learn that will help him fight his way to the throne and face his destiny. <ref name=announcement_qa /> | ||
* The game campaign is structured around a Hub allowing the player to play the 6 different campaigns in the order of his choosing. <ref name=announcement_qa /> | * The game campaign is structured around a Hub allowing the player to play the 6 different campaigns in the order of his choosing. <ref name=announcement_qa /> | ||
* Over 60 hours worth of content in the single-player campaign. <ref name=ubi_h7_announce>http://blog.ubi.com/might-magic-heroes-vii-announced/</ref> | * Over 60 hours worth of content in the single-player campaign. <ref name=ubi_h7_announce>http://blog.ubi.com/might-magic-heroes-vii-announced/</ref> | ||
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+ | ===Towns & Economy=== | ||
+ | * The core game will contain six factions: Haven, Academy, Stronghold, Necropolis, Sylvan and either Inferno or Dungeon depending on the fan vote - see [[Community Engagement]]. <ref name=ubi_blog>https://mmh7.ubi.com/en/blog</ref> | ||
+ | * The Town Building system will be very similar to Heroes 5, but with more choices and more buildings affecting many aspects of the game. <ref name=aoh_qa /> | ||
+ | * There will be six resources. Three common resources are gold, wood and ore. Four rare resources are Dragonblood Crystal, Starsilver, Shadowsteel and Dragonsteel. <ref name=ubi_blog_resources>https://mmh7.ubi.com/en/blog/post/view/the-resources-in-heroes-vii</ref> | ||
+ | * Some of the resources will be linked to specific unit tiers. Some factions will need certain resources more than others, but these factions will have means to generate their preferred resources even in difficult situations - through hero abilities and town buildings. <ref name=ch_qa /> | ||
+ | * Each town will have 3 Core units, 3 Elite units and 2 Champion units. Each unit will have one upgrade. <ref name=ubi_blog /> | ||
+ | * Many town structures will be common to all factions while some will be faction-specific. Building trees will be different for each faction. <ref name=ubi_blog_towndev>https://mmh7.ubi.com/en/blog/post/view/town-development-in-heroes-vii</ref> | ||
+ | * Academy towns have access to Magic Guilds earlier, and can build special buildings to improve their Magic Guilds. Haven towns have fast access to the strongest possible walls. Stronghold towns offer dwellings before more elaborate buildings. <ref name=ubi_blog_towndev /> | ||
+ | * Building prices will vary according to each faction, especially since the most elaborate buildings require rare resources, which create different needs in resources for each faction. For instance, Sylvan towns require more starsilver than most, while Strongholds rely a lot on wood. <ref name=ubi_blog_towndev /> | ||
+ | * The development chart of a town is similar to that of Heroes V, since it adds a global “town level” requirement for building new content in addition to classic resource needs and building dependencies. For instance, to build a level 2 Magic Guild, you may not only need a level 1 Magic Guild and the necessary resources, but also to lift your town to global level 12, unlocking new buildings. <ref name=ubi_blog_towndev /> | ||
+ | * The player will often need to make choices between two possible buildings. For example: building that boosts troop population vs building that boosts resource output. <ref name=ubi_blog_towndev /> | ||
+ | * There will be many buildings that support a hero in battle. <ref name=ubi_blog_towndev /> | ||
+ | * Only one town can be upgraded to capitol, just like in previous Heroes games. <ref name=ubi_blog_towndev /> | ||
+ | * Towns in heroes VII cannot be converted to other factions. This will create both challenges and strategic opportunities. <ref name=ubi_blog_towndev /> | ||
===Heroes, Skills, Magic=== | ===Heroes, Skills, Magic=== | ||
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* Hero Skills / Abilities system will be a mix between Heroes 6 (full control) and H5 (skills are structured in a wheel). Skills / abilities will not be offered at random. <ref name=aoh_qa /> | * Hero Skills / Abilities system will be a mix between Heroes 6 (full control) and H5 (skills are structured in a wheel). Skills / abilities will not be offered at random. <ref name=aoh_qa /> | ||
* The magic system will be very close to the systems in Heroes 3 and Heroes 5. Magic guilds will return. <ref name=aoh_qa /> | * The magic system will be very close to the systems in Heroes 3 and Heroes 5. Magic guilds will return. <ref name=aoh_qa /> | ||
− | + | * Heroes will have a faction skill, and a class (like Paladin) that defines the rest of their skills. <ref name=ch_qa>http://www.celestialheavens.com/viewpage.php?id=838</ref> | |
− | + | * Skills will have a global effect and offer access to abilities, which have a more specialized effect. <ref name=ch_qa /> | |
− | * | + | * When leveling up, the player will spend a point to upgrade a skill or buy an ability. It will not be possible to have everything so strategic choices will have to be made. <ref name=ch_qa /> |
+ | * Skills will be divided into Might, Magic and Neutral categories, and will be consistent with the Hero's class. <ref name=ch_qa /> | ||
===Adventure Map=== | ===Adventure Map=== | ||
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* A new flanking mechanic will be introduced whereby creatures take more damage if attacked from the side or rear. <ref name=aoh_qa /> | * A new flanking mechanic will be introduced whereby creatures take more damage if attacked from the side or rear. <ref name=aoh_qa /> | ||
* Combat Maps will use different sizes and layouts. <ref name=aoh_qa /> | * Combat Maps will use different sizes and layouts. <ref name=aoh_qa /> | ||
+ | * Greater variety of battle maps (terrain, obstacles) and different victory conditions. <ref name=ch_qa /> | ||
+ | * A variety of NPC army compositions, formations and tactics. <ref name=ch_qa /> | ||
+ | * Neutral creatures will be an important part of the game and will add to the variety in random battle encounters. <ref name=ch_qa /> | ||
===Map Editor=== | ===Map Editor=== | ||
+ | * Map editor will come with the game. Developers are putting a lot of effort into the map editor to make it a core feature of the game and to make it as accessible as possible. <ref name=ch_qa /> | ||
* Map editor will contain an enhanced "event" function. In addition to event scripts in the game database, fans will be able to create and share additional event scripts. <ref name=aoh_qa /> | * Map editor will contain an enhanced "event" function. In addition to event scripts in the game database, fans will be able to create and share additional event scripts. <ref name=aoh_qa /> | ||
+ | * The campaign editor is planned and would allow carryover heroes, artifacts and other data to be used for storytelling. At this point it is unclear whether it will ship with the game or be released later. <ref name=ch_qa /> | ||
===References=== | ===References=== | ||
<references/> | <references/> |
Contents |
This page contains the list of confirmed features in Might & Magic Heroes 7. If something is missing, please edit the page to add it. Remember to cite the source of each bit of information to ensure that we have a complete, accurate and reliable list.
[ This page is outdated - we need a contributor to edit the page and bring it up to date ]