======Editing Dark Energy stats by VokialBG====== Open //GameMechanics/RPGStats/DefaultStats.xdb// and find this: {{http://i122.photobucket.com/albums/o262/VokialBG/123456-1.png}} Actually you need this only: {{http://i122.photobucket.com/albums/o262/VokialBG/1111111111.jpg}} And here are the lines with numbers: {{http://i122.photobucket.com/albums/o262/VokialBG/___1.jpg}} First **line 1** is for the base dark energy (DE). Originally its 200, this is your starting amount, change the 200 and you'll start with more or less. **Line 2** is for the DE bonus per level of one of your heroes currently its just 1 per level **Line 3** - the DE bonus per 1 Pillar of Bones (150) **Line 4** - DE bonus for Grail Building (150) **Line 5** - every creature in H5 has its own power rating (PR). The DE cost per 1 creature is Creature Power/25. If you rais the number of this line, you'll need less DE per creature. For example the zombies have PR of 105, the DE cost is 105/25 = 4,2 per 1 zombie. **Line 6** - you don't realy need it. After **line 7** you have the transformations according to the first one the peasant will turn to skeleton (through your Necromancy skill). If you change it to: CREATURE_PEASANT CREATURE_VAMPIRE_LORD You'll get Vampire lord for peasants... and that's all...