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If you don't find your town:
The list includes all generic town names, which any map can change for its own. This is certainly what's happened if you don't find the name you're looking for.

Town Specializations: Haven

Ashwick

Many give Ashwick a wide berth because they believe the town is a refuge for Demons. The reason for this is the smell of the numerous sulfur bogs and mud pools nearby, whose contents are the main source of income for the townsfolk.

  • » Sulfur Wealth: +2 Sulfur per week (on day 1).

Ashwood

Once merely a large encampment of tents near a couple of caravan trails and a river, over time this town grew into a thriving commercial center. Today you can find anything you may need in Ashwood, and at a very reasonable price.

  • » Merchant's Fair: The town's marketplace offers better rates (counts as 2 marketplaces).

Bailey

Once merely a large encampment of tents near a couple of caravan trails and a river, over time this town grew into a thriving commercial center. Today you can find anything you may need in Bailey, and at a very reasonable price.

  • » Merchant's Fair: The town's marketplace offers better rates (counts as 2 marketplaces).

Balmville

In the thickets around Balmville miraculous herbs grow; the town physicians make healing balms and elixirs of them. The townsfolk are so adept in using herbs that they've proclaimed their town the Capital of Healing.

  • » First Aid Tent Specialist: The town's blacksmith also offers First Aid Tents at normal price.

Bayworth

The name of this Griffin Empire city is synonymous with seafaring. The Empire's finest shipyards are located here, and the competition ensures that quality craft can be purchased at advantageous prices.

  • » Countless Fleet: The town's shipyard builds ships for half the standard cost (500 Gold + 5 Wood).

Brookshire

Established as a training center by King Nicolai, Brookshire immediately attracted heroes who hoped to win glory on the battlefields under their charismatic king.

  • » Heroes Hiring Place: Save 10% gold when recruiting heroes.

Castlegate

The objective of the builders that constructed the border town of Castlegate was to lay stout town walls capable of withstanding any attack. Over the course of its tumultuous history the town has often shown that the builders did their job quite well.

  • » Strong walls: Castle walls of this towm are harder to destroy
    Each defense structure (walls, towers and gate) has 50 more Hit Points.

Chillbury

According to rumor, drinking from the lakes and springs near Chillbury brings luck to those who live there. Though it's often dismissed as an old wives' tale, gamblers tend to be very cautious when they cast dice with someone from the town.

  • » Luck + 1: All the troops guarding this town get +1 bonus to their Luck.

Cogston

Hidden away among the thick forests, Cogston became a home for those who chase easy money and like to avoid publicity. Very few know the trails leading to the town, but those who end up there are richly rewarded with the latest gossip and secrets.

  • » Information Center: The town's thieves guild offers more information (counts as 2 thieves guilds).

Glenheim

Many people wonder why it is that Glenheim seems to always field a few extra sons training as swordsmen, while most locals shrug with indifference at the question, a few old crones may wink slyly and nod up the river, where an old temple to a goddess of fertility hides.

  • » Tier 3 Military Trainer: +1 to tier 3 creature's growth.

Greystone

Greystone got its name from great grey rocks scattered in its vicinity. These rocks are renowned for giving much more ore than usual when processed, so quarrying them is the main occupation of Greystone's dwellers.

  • » Ore Producer: The Resource Silo produces one extra Ore each day.

Gryphon Hill

Tier 4 creatures.

  • » Tier 4 Military Trainer: +1 to tier 4 creature's growth.

Merlon

Founded in an area full of field, brush, and forest, Merlon has been popular with hunters ever since it was a tiny hamlet. Now by rights considered the archers' capital, it is the ideal place to get weapons, supplies, advice, guides, and quality taxidermy.

  • » Tier 2 Military Trainer: +1 to tier 2 creature's growth.

Millfield

Grain country - that's what the lands around Millfield are known as in the Griffin Empire. Since time immemorial this area has supplied bread for the rest of the country. Peasants are quite willing to come and live in Millfield, knowing that they can always find work there.

  • » Tier 1 Military Trainer: +2 to tier 1 creature's growth.

Newpost

Established as a local militia training center by Queen Isabel, heroes come to Newpost from all over the region to sign up in the service of the Griffin Empire.

  • » Heroes Hiring Place: Save 10% gold when recruiting heroes.

Northcross

Enterprising rulers of Northcross decided to capitalize on their town's location at the crossing of trade routes and imposed a small levy for the right to pass through. As a result, there is a constant flow of coins into the town's coffers.

  • » Mountains of Gold: Adds 250 Gold to daily income.

Palespring

For years it was thought that evil spirits had poisoned the valley on the far side of Palespring. The truth turned out to be much simpler -- a visiting alchemist found unusually high traces of mercury in the rocks and streams.

  • » Mercury Wealth: +2 Mercury per week (on day 1).

Sheller

The residents of this town ended up serving a particular niche, their skill in metal foundry and molds led them to develop great expertise in the creation of all sorts of missiles. Their artisans excel in the creation of quality ammunition, rather than larger pieces.

  • » Ammo Cart Specialist: The town's Blacksmith also offers Ammo Carts at normal price.

Stormdale

Stormdale is located in a narrow, wind-blown ravine. Over the decades its fortifications have been refined so that the garrison is protected by gusts of air that throw enemy arrows astray. Any attacking force needs to deal with difficult ascents, uneven ground, and blasts of wind.

  • » Attack +1, Defense +1: All the troops guarding this town get +1 bonus to their Attack and Defense.

Strongbow

Founded in an area full of field, brush, and forest, Strongbow has been popular with hunters ever since it was a tiny hamlet. Now by rights considered the archers' capital, it is the ideal place to get weapons, supplies, advice, guides, and quality taxidermy.

  • » Tier 2 Military Trainer: +1 to tier 2 creature's growth.

Thornham

Towers

  • » Heavy towers: Shooting towers of this town do more damage to an enemy
    Defense towers have a 25% bonus to damage.

Timberwood

Timberwood's resource warehouse was a gift from the Irollan Elves to the Humans, in commemoration of the "Forest and Castle" Treaty. Now this vast forest, blessed by the Elves, produces twice the usual amount of wood for the residents of Timberwood.

  • » Wood Producer: The Resource Silo produces one extra Wood each day.

Vigil

There is a great mausoleum in Vigil, where famous warriors and heroes of the Griffin and Falcon Empires are buried. Displays of their weapons and tapestries of their exploits decorate the building, anyone in Vigil who goes to war tries bravely to be worthy of similar glory.

  • » Morale + 1: All the troops guarding this town get +1 bonus to their Morale.

Waterway

Ships

  • » Countless Fleet: The town's shipyard builds ships for half the standard cost (500 Gold + 5 Wood).
This information comes from the Heroes V release version (v3.0).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!

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