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Adventure Map Locations

Arcane Library
Arcane Library

If no spell can create gold or other precious matter from thin air, why not make magic itself an article of trade? Any hero can exchange resources here for spells of the fourth and fifth circles.

Dark Magic spells are sold for Mercury, Destructive Magic for Sulfur, Light Magic for Crystal and Summoning Magic for Gems. Level 4 spells cost 15 units of the resource, level 5 spells cost 25 units. A hero can only buy spells for which he has the necessary skill prerequisites. Like the Artifacts Shop, the Arcane Library recharges itself every month.

Arena
Arena

Adds + 2 attack or defense once per hero

Artifact Merchant
Artifact Merchant

Smugglers in this wagon can sell you some artifacts at a steep cost.

Recharges on the first day of each month.

Astrologer's Tower
Astrologer's Tower

The Astrologer observing the movement of celestial bodies is the one who can foretell the future. He can disclose the effect of future weeks and even change it for an appropriate reward.

The Astrologer displays the next two weeks. The current week can be replaced by one of three proposals for 6000 gold (NOT 10000). Changing the week can be done only once per week per player, and not on sundays. The change will be effective the next day. If several players have ordered a week change on the same day, only one will be fulfilled, randomly chosen.

Buoy
Buoy

Increases morale for the next battle.

Gives +1 Morale.

Cartographer
Cartographer

An old cartographer who once was a famous traveler can sell you a copy of his charts.

Cartographer
Cartographer

An old cartographer who once was a famous traveler can sell you a copy of his maps.

Crystal of Revelation
Crystal of Revelation

Adds +1 Knowledge once per hero.

Den of Thieves
Den of Thieves

Provides information on local affairs.

Dolmen of Knowledge
Dolmen of Knowledge

Adds +1000 experience points once per hero.

Eldritch Well
Eldritch Well

Fully replenishes hero's mana.

A hero can use the well only once per day.

Eye of the Magi
Eye of the Magi

Reveals nearby lands to someone visiting a Hut of the Magi.

Faerie Ring
Faerie Ring

Raises luck for the next battle.

Gives +1 Luck.

Fortuitous Sanctuary
Fortuitous Sanctuary

Not only a hero needs an encouragement but his army needs it as well. In this sanctuary, creatures can get various bonuses to their parameters for the next battle. The type of the bonus depends on the day of the week.

Monday: +3 to Attack. Tuesday: +1 to Morale. Wednesday: +3 to Defense. Thursday: +1 to Luck. Friday: +1 to Initiative. Saturday: +2 to Attack and +2 to Defense. Sunday: +1 to Speed. A hero can only have the bonus from one Fortuitous Sanctuary at a time.

Fountain of Fortune
Fountain of Fortune

Changes luck for the next battle.

Randomly gives +3 Luck, +2 Luck or -1 Luck.

Fountain of Youth
Fountain of Youth

Raises morale for the next battle and grants extra movement points.

Gives +400 movement points and +1 Morale.

Garden of the Wee Folk
Garden of the Wee Folk

Provides some gems or gold once per week.

Provides 500 Gold or a few Gems.

Garrison
Garrison

Military outpost guarding the road.

Hill Fort
Hill Fort

Allows to upgrade and re-upgrade creatures in hero's army.

Lower level creatures are cheaper to upgrade as they normally are in-town, while higher level creatures are more expensive (tier 1: free, tier 2: 50%, tier 3: 100%, tier 4: 125%, tier 5: 150%, tier 6: 175%, tier 7: 200%).

Hut of the Magi
Hut of the Magi

Reveals areas of the map within a certain radius of Eyes of the Magi

Idol of Fortune
Idol of Fortune

Raises hero's luck or morale (or both) for the next battle.

Gives +1 Luck on day 1/3/5 of the week, +1 Morale on day 2/4/6, and both on day 7.

Inferno Town ruins
Inferno Town ruins

Ruins of a demon town, destroyed by fire and sword

These ruins have no active effect.

Lake of the Scarlet Swan
Lake of the Scarlet Swan

Raises hero's luck for the next battle but takes away all remaining movement points.

Gives +2 Luck. All remaining movement points for the day are lost.

Lean-To
Lean-To

Contains a few resources.

Library of Enlightenment
Library of Enlightenment

A citadel of enlightenment in the lands of turmoil. Knowledge and Spellpower can be increased by +2 here if the hero is experienced enough.

The Library of Enlightenment requires a hero of level 10 or more.

Lighthouse
Lighthouse

Raises movement points of all sailing heroes of the player who controls it.

Each Lighthouse under the player control gives +500 movement points to his sailing heroes.

Magma Shrine
Magma Shrine

A dome built by dwarves upon the magma exit. Grants the knowledge of runic spell 1-3 circle

Marletto Tower
Marletto Tower

Adds +1 defense once per hero.

Memory Mentor
Memory Mentor

This old mage looks like one who has attained absolute mastery of the mind and the spirit. He is ready to share his knowledge with anyone who's willing to help him finance his arcane studies. Any hero can completely change previously learnt skills and abilities here.

The hero first chooses which abilities and skills to forget (respecting prerequisites). The cost for unlearning is 500*sqrt(Hero_Level) per ability, rounded up, where sqrt() is the square root function. Then the hero can choose new abilities, as in classic level-ups. All remaining movement points for the day are lost.

Mercenary Camp
Mercenary Camp

Adds +1 attack once per hero.

Mermaid Rock
Mermaid Rock

Raises hero's luck for the next battle.

Gives +1 Luck.

Monolith One Way Entrance
Monolith One Way Entrance

Transports a hero to another One Way Monolith Exit.

Monolith One Way Exit
Monolith One Way Exit

An exit point of a distant One Way Entrance Monolith.

Monolith Two Way
Monolith Two Way

Transports a hero to another Two Way Monolith.

Mother Earth Shrine
Mother Earth Shrine

Improves hit points of all creatures in hero's army by +10% for next battle.

Oasis
Oasis

Raises morale for the next battle and grants some extra movement points.

Gives +800 movement points and +1 Morale.

Obelisk
Obelisk

Contains a part of the puzzle map.

Outpost
Outpost

Military outpost guarding the road.

Planetarium
Planetarium

Adds +1 Spellpower once per hero.

Prison
Prison

You can free the imprisoned hero, who, in return, will pledge loyalty to your cause.

Redwood Observatory
Redwood Observatory

Reveals surrounding lands.

Reveals a circle of 30 tiles of radius.

Sacrificial Altar
Sacrificial Altar

Magnetic and terrifying place where heroes can be enlightened by mysterious forces if they are willing to sacrifice their own creatures or artifacts, depending on their faction.

Heroes of Evil alignment (Demon Lord, Necromancer, Warlock and Barbarian) can sacrifice creatures in exchange for experience (3*Creature_Hit_Points). Heroes of Good alignment (Knight, Ranger, Wizard and Runemage) can sacrifice artifacts (0.5*Artifact_Cost). Each week, the first hero to make a sacrifice gains a +2 bonus to Luck until next combat.

Sanctuary
Sanctuary

Allows hero to take refuge in this holy place.

All remaining movement points for the day are lost.

School of Magic
School of Magic

A powerful mage living in this ancient tower is ready to give you a lesson. You can increase your Spellpower or your Knowledge by +1 here.

Seer Hut
Seer Hut

Offers a reward for completing a quest

Shipyard
Shipyard

Builds boats to traverse the sea.

Ships cost 1000 Gold and 10 Wood, as in the towns' Shipyard.

Shrine of Magic Gesture
Shrine of Magic Gesture

Teaches one decent spell of the second circle.

Shrine of Magic Incantation
Shrine of Magic Incantation

Teaches one mediocre spell of the first circle.

Shrine of Magic Thought
Shrine of Magic Thought

Teaches one powerful spell of the third circle.

Signpost
Signpost

A signpost to warn and guide travelers.

Sirens
Sirens

Kill 30% of hero's army but grant him experience for every killed creature.

Experience granted is equal to Hit Points taken.

Skeleton
Skeleton

May contain a random artifact.

Sphinx
Sphinx

Gives hero a chance to guess the Sphinx's riddle. The Sphinx will reward a hero for the correct answer, but punish him or her for failure.

Spring of Eldritch Renewal
Spring of Eldritch Renewal

Doubles hero's maximum mana once per week.

Stables
Stables

Increases hero's movement points till the end of the week.

Gives +600 movement points each day until the end of the current week.

Subterranean Gate Entrance
Subterranean Gate Entrance

Transports a hero to the dungeon level of the map.

Subterranean Gate Exit
Subterranean Gate Exit

Transports a hero to the main level of the map.

Sylanna's Ancients
Sylanna's Ancients

This ancient living tree may level up the hero for a small fee or even for free.

Tattered Flag
Tattered Flag

Raises luck and morale for the next battle and grants some extra movement points.

Gives +400 movement points, +1 Morale and +1 Luck.

Tavern
Tavern

Allows recruiting of a new hero.

Temple
Temple

Raises hero's morale for the next battle.

Gives +1 Morale on day 1-6 of the week, +2 Morale on day 7.

Tomb of the Warrior
Tomb of the Warrior

An ancient tomb of the mighty warrior-hero fallen in an epic battle which happened at this very spot generations ago. You can search it for an artifact but such an immoral act will decrease morale by -3.

Trading Post
Trading Post

Allows a hero to buy or sell resources.

The trade rates are the same as when owning 3 Marketplaces.

Wagon
Wagon

Contains a small amount of resource or a random minor artifact.

War Academy
War Academy

Made and run by humans, projecting an image of tough and battle-hardened warriors training within. You can increase your Attack or Defense by +1 here

War Machine Factory
War Machine Factory

Allows hero to purchase war machines.

Water Wheel
Water Wheel

Provides a small amount of gold once per week.

Provides 500 Gold on first week, and 1000 Gold later on.

Whirlpool
Whirlpool

Transports a ship to another distant whirlpool.

Windmill
Windmill

Provides a small amount of random resource once per week.

Provides 3-6 of a random resource, except Wood.

Witch Hut
Witch Hut

Allows hero to learn a new skill or improve a known one.

This information comes from the Heroes V release version (v3.0).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!

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