Adventure Map Locations
Arcane LibraryIf no spell can create gold or other precious matter from thin air, why not make magic itself an article of trade? Any hero can exchange resources here for spells of the fourth and fifth circles. Dark Magic spells are sold for Mercury, Destructive Magic for Sulfur, Light Magic for Crystal and Summoning Magic for Gems. Level 4 spells cost 15 units of the resource, level 5 spells cost 25 units. A hero can only buy spells for which he has the necessary skill prerequisites. Like the Artifacts Shop, the Arcane Library recharges itself every month. |
ArenaAdds + 2 attack or defense once per hero |
Artifact MerchantSmugglers in this wagon can sell you some artifacts at a steep cost. Recharges on the first day of each month. |
Astrologer's TowerThe Astrologer observing the movement of celestial bodies is the one who can foretell the future. He can disclose the effect of future weeks and even change it for an appropriate reward. The Astrologer displays the next two weeks. The current week can be replaced by one of three proposals for 6000 gold (NOT 10000). Changing the week can be done only once per week per player, and not on sundays. The change will be effective the next day. If several players have ordered a week change on the same day, only one will be fulfilled, randomly chosen. |
BuoyIncreases morale for the next battle. Gives +1 Morale. |
CartographerAn old cartographer who once was a famous traveler can sell you a copy of his charts. |
CartographerAn old cartographer who once was a famous traveler can sell you a copy of his maps. |
Crystal of RevelationAdds +1 Knowledge once per hero. |
Den of ThievesProvides information on local affairs. |
Dolmen of KnowledgeAdds +1000 experience points once per hero. |
Eldritch WellFully replenishes hero's mana. A hero can use the well only once per day. |
Eye of the MagiReveals nearby lands to someone visiting a Hut of the Magi. |
Faerie RingRaises luck for the next battle. Gives +1 Luck. |
Fortuitous SanctuaryNot only a hero needs an encouragement but his army needs it as well. In this sanctuary, creatures can get various bonuses to their parameters for the next battle. The type of the bonus depends on the day of the week. Monday: +3 to Attack. Tuesday: +1 to Morale. Wednesday: +3 to Defense. Thursday: +1 to Luck. Friday: +1 to Initiative. Saturday: +2 to Attack and +2 to Defense. Sunday: +1 to Speed. A hero can only have the bonus from one Fortuitous Sanctuary at a time. |
Fountain of FortuneChanges luck for the next battle. Randomly gives +3 Luck, +2 Luck or -1 Luck. |
Fountain of YouthRaises morale for the next battle and grants extra movement points. Gives +400 movement points and +1 Morale. |
Garden of the Wee FolkProvides some gems or gold once per week. Provides 500 Gold or a few Gems. |
GarrisonMilitary outpost guarding the road. |
Hill FortAllows to upgrade and re-upgrade creatures in hero's army. Lower level creatures are cheaper to upgrade as they normally are in-town, while higher level creatures are more expensive (tier 1: free, tier 2: 50%, tier 3: 100%, tier 4: 125%, tier 5: 150%, tier 6: 175%, tier 7: 200%). |
Hut of the MagiReveals areas of the map within a certain radius of Eyes of the Magi |
Idol of FortuneRaises hero's luck or morale (or both) for the next battle. Gives +1 Luck on day 1/3/5 of the week, +1 Morale on day 2/4/6, and both on day 7. |
Inferno Town ruinsRuins of a demon town, destroyed by fire and sword These ruins have no active effect. |
Lake of the Scarlet SwanRaises hero's luck for the next battle but takes away all remaining movement points. Gives +2 Luck. All remaining movement points for the day are lost. |
Lean-ToContains a few resources. |
Library of EnlightenmentA citadel of enlightenment in the lands of turmoil. Knowledge and Spellpower can be increased by +2 here if the hero is experienced enough. The Library of Enlightenment requires a hero of level 10 or more. |
LighthouseRaises movement points of all sailing heroes of the player who controls it. Each Lighthouse under the player control gives +500 movement points to his sailing heroes. |
Magma ShrineA dome built by dwarves upon the magma exit. Grants the knowledge of runic spell 1-3 circle |
Marletto TowerAdds +1 defense once per hero. |
Memory MentorThis old mage looks like one who has attained absolute mastery of the mind and the spirit. He is ready to share his knowledge with anyone who's willing to help him finance his arcane studies. Any hero can completely change previously learnt skills and abilities here. The hero first chooses which abilities and skills to forget (respecting prerequisites). The cost for unlearning is 500*sqrt(Hero_Level) per ability, rounded up, where sqrt() is the square root function. Then the hero can choose new abilities, as in classic level-ups. All remaining movement points for the day are lost. |
Mercenary CampAdds +1 attack once per hero. |
Mermaid RockRaises hero's luck for the next battle. Gives +1 Luck. |
Monolith One Way EntranceTransports a hero to another One Way Monolith Exit. |
Monolith One Way ExitAn exit point of a distant One Way Entrance Monolith. |
Monolith Two WayTransports a hero to another Two Way Monolith. |
Mother Earth ShrineImproves hit points of all creatures in hero's army by +10% for next battle. |
OasisRaises morale for the next battle and grants some extra movement points. Gives +800 movement points and +1 Morale. |
ObeliskContains a part of the puzzle map. |
OutpostMilitary outpost guarding the road. |
PlanetariumAdds +1 Spellpower once per hero. |
PrisonYou can free the imprisoned hero, who, in return, will pledge loyalty to your cause. |
Redwood ObservatoryReveals surrounding lands. Reveals a circle of 30 tiles of radius. |
Sacrificial AltarMagnetic and terrifying place where heroes can be enlightened by mysterious forces if they are willing to sacrifice their own creatures or artifacts, depending on their faction. Heroes of Evil alignment (Demon Lord, Necromancer, Warlock and Barbarian) can sacrifice creatures in exchange for experience (3*Creature_Hit_Points). Heroes of Good alignment (Knight, Ranger, Wizard and Runemage) can sacrifice artifacts (0.5*Artifact_Cost). Each week, the first hero to make a sacrifice gains a +2 bonus to Luck until next combat. |
SanctuaryAllows hero to take refuge in this holy place. All remaining movement points for the day are lost. |
School of MagicA powerful mage living in this ancient tower is ready to give you a lesson. You can increase your Spellpower or your Knowledge by +1 here. |
Seer HutOffers a reward for completing a quest |
ShipyardBuilds boats to traverse the sea. Ships cost 1000 Gold and 10 Wood, as in the towns' Shipyard. |
Shrine of Magic GestureTeaches one decent spell of the second circle. |
Shrine of Magic IncantationTeaches one mediocre spell of the first circle. |
Shrine of Magic ThoughtTeaches one powerful spell of the third circle. |
SignpostA signpost to warn and guide travelers. |
SirensKill 30% of hero's army but grant him experience for every killed creature. Experience granted is equal to Hit Points taken. |
SkeletonMay contain a random artifact. |
SphinxGives hero a chance to guess the Sphinx's riddle. The Sphinx will reward a hero for the correct answer, but punish him or her for failure. |
Spring of Eldritch RenewalDoubles hero's maximum mana once per week. |
StablesIncreases hero's movement points till the end of the week. Gives +600 movement points each day until the end of the current week. |
Subterranean Gate EntranceTransports a hero to the dungeon level of the map. |
Subterranean Gate ExitTransports a hero to the main level of the map. |
Sylanna's AncientsThis ancient living tree may level up the hero for a small fee or even for free. |
Tattered FlagRaises luck and morale for the next battle and grants some extra movement points. Gives +400 movement points, +1 Morale and +1 Luck. |
TavernAllows recruiting of a new hero. |
TempleRaises hero's morale for the next battle. Gives +1 Morale on day 1-6 of the week, +2 Morale on day 7. |
Tomb of the WarriorAn ancient tomb of the mighty warrior-hero fallen in an epic battle which happened at this very spot generations ago. You can search it for an artifact but such an immoral act will decrease morale by -3. |
Trading PostAllows a hero to buy or sell resources. The trade rates are the same as when owning 3 Marketplaces. |
WagonContains a small amount of resource or a random minor artifact. |
War AcademyMade and run by humans, projecting an image of tough and battle-hardened warriors training within. You can increase your Attack or Defense by +1 here |
War Machine FactoryAllows hero to purchase war machines. |
Water WheelProvides a small amount of gold once per week. Provides 500 Gold on first week, and 1000 Gold later on. |
WhirlpoolTransports a ship to another distant whirlpool. |
WindmillProvides a small amount of random resource once per week. Provides 3-6 of a random resource, except Wood. |
Witch HutAllows hero to learn a new skill or improve a known one. |
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!