[an error occurred while processing this directive]

Dwellings

Elemental Conflux
Elemental Conflux

Elementals may be recruited at this dwelling.

Refugee Camp
Refugee Camp

Some high level creatures may be recruited at this building.

(base weekly growth of level 4/5/6 base creatures and classic upgrades, plus Ghosts/Spectres, but no neutrals, dwarves, orcs or any alternate upgrade)

Gremlin Workshop
Gremlin Workshop

Boosts Gremlins growth throughout owner's empire. Gremlins may be recruited at this building.

Stone Parapet
Stone Parapet

Boosts Stone Gargoyles' growth throughout owner's empire. Stone Gargoyles may be recruited at this building.

Golem Forge
Golem Forge

Boosts Iron Golems' growth throughout owner's empire. Iron Golems may be recruited at this building.

Academy Military Post
Academy Military Post

Boosts weekly growth of some high level Academy creatures throughout owner's empire. Those creatures may be recruited at this building.

One to four non-upgraded creatures of tier 4/5/6/7 can be recruited here. The first player to take control of the Military Post will have to defeat the guarding army, composed of the base weekly growth of tier 4/5/6/7 base creatures of the corresponding faction.

School of the Unseen Hand
School of the Unseen Hand

Boosts Scouts' growth throughout owner's empire. Scouts may be recruited at this building.

Blood Arena
Blood Arena

Boosts Blood Maidens' growth throughout owner's empire. Blood Maidens may be recruited at this building.

Labyrinth
Labyrinth

Boosts Minotaurs growth throughout owner's empire. Minotaurs may be recruited at this building.

Dungeon Military Post
Dungeon Military Post

Boosts weekly growth of some high level Dungeon creatures throughout owner's empire.Those creatures may be recruited at this building.

One to four non-upgraded creatures of tier 4/5/6/7 can be recruited here. The first player to take control of the Military Post will have to defeat the guarding army, composed of the base weekly growth of tier 4/5/6/7 base creatures of the corresponding faction.

Shield Barracks
Shield Barracks

Boosts Defenders' growth throughout owner's empire. Defenders may be recruited at this building.

Blade Barracks.
Blade Barracks.

Boosts Spearwielder growth throughout owner's empire. Spearwielders may be recruited at this building.

Bear Pens
Bear Pens

Boosts Bear Riders' growth throughout owner's empire. Bear Riders may be recruited at this building.

Fortress Military Post
Fortress Military Post

Boosts weekly growth of some high level Fortress creatures throughout owner's empire. Those creatures may be recruited at this building.

One to four non-upgraded creatures of tier 4/5/6/7 can be recruited here. The first player to take control of the Military Post will have to defeat the guarding army, composed of the base weekly growth of tier 4/5/6/7 base creatures of the corresponding faction.

Peasant Hut
Peasant Hut

Boosts Peasants growth throughout owner's empire. Peasants may be recruited at this building.

Archers Tower
Archers Tower

Boosts Archers' growth throughout owner's empire. Archers may be recruited at this building.

Barracks
Barracks

Boosts Footmen growth throughout owner's empire. Footmen may be recruited at this building.

Haven Military Post
Haven Military Post

Boosts weekly growth of some high level Haven creatures throughout owner's empire. Those creatures may be recruited at this dwelling.

One to four non-upgraded creatures of tier 4/5/6/7 can be recruited here. The first player to take control of the Military Post will have to defeat the guarding army, composed of the base weekly growth of tier 4/5/6/7 base creatures of the corresponding faction.

Imp Crucible
Imp Crucible

Boosts Imps growth throughout owner's empire. Imps may be recruited at this building.

Demon Tower
Demon Tower

Boosts Horned Demons growth throughout owner's empire. Horned Demons may be recruited at this building.

Howling Kennels
Howling Kennels

Boosts Hell Hounds growth throughout owner's empire. Hell Hounds may be recruited at this building.

Inferno Military Post
Inferno Military Post

Boosts weekly growth of some high level Inferno creatures throughout owner's empire. Those creatures may be recruited at this dwelling.

One to four non-upgraded creatures of tier 4/5/6/7 can be recruited here. The first player to take control of the Military Post will have to defeat the guarding army, composed of the base weekly growth of tier 4/5/6/7 base creatures of the corresponding faction.

Graveyard
Graveyard

Boosts Skeletons growth throughout owner's empire. Skeletons may be recruited at this building.

Forgotten Mound
Forgotten Mound

Boosts Zombie growth throughout owner's empire. Zombies may be recruited at this building.

Ruined Tower
Ruined Tower

Boosts Ghosts' growth throughout owner's empire. Ghosts may be recruited at this building.

Necropolis Military Post
Necropolis Military Post

Boosts weekly growth of some high level Necropolis creatures throughout owner's empire. Those creatures may be recruited at this building.

One to four non-upgraded creatures of tier 4/5/6/7 can be recruited here. The first player to take control of the Military Post will have to defeat the guarding army, composed of the base weekly growth of tier 4/5/6/7 base creatures of the corresponding faction.

Goblin Slum
Goblin Slum

Boosts Goblins growth throughout owner's empire. Goblins may be recruited at this building.

Centaur Outpost
Centaur Outpost

Boosts Centaurs growth throughout owner's empire. Centaurs may be recruited at this building.

Warrior tents
Warrior tents

Boosts Warriors growth throughout owner's empire. Warriors may be recruited at this building.

Stronghold Military Post
Stronghold Military Post

Boosts weekly growth of some high level Stronghold creatures throughout owner's empire. Allows to recruit those creatures at this dwelling.

One to four non-upgraded creatures of tier 4/5/6/7 can be recruited here. The first player to take control of the Military Post will have to defeat the guarding army, composed of the base weekly growth of tier 4/5/6/7 base creatures of the corresponding faction.

Faerie Tree
Faerie Tree

Boosts Pixies growth throughout owner's empire. Pixies may be recruited at this building.

Battledance Terrace
Battledance Terrace

Boosts Blade Dancers growth throughout owner's empire. Blade Dancers may be recruited at this building.

Hunters Cabins
Hunters Cabins

Boosts Hunters' growth throughout owner's empire. Hunters may be recruited at this building.

Sylvan Military Post
Sylvan Military Post

Boosts weekly growth of some high level Sylvan creatures throughout owner's empire. Allows to recruit those creatures at this dwelling.

One to four non-upgraded creatures of tier 4/5/6/7 can be recruited here. The first player to take control of the Military Post will have to defeat the guarding army, composed of the base weekly growth of tier 4/5/6/7 base creatures of the corresponding faction.

This information comes from the Heroes V release version (v3.0).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!

[an error occurred while processing this directive]