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The Gathering Storm Expansion Creatures
Level 3
Magic Resistance This creature's Magic Resistance gives it a chance of resisting most hostile spells. The creature also takes less damage from spells that cause direct damage. All creatures have 50% of Magic Resistance, exept Gold Golem, which has 75%.Stone Skin This creature's Stone Skin increases its Melee and Ranged Defense by 20%. The Stoneskin spell has no additional effect.Negate First Strike Negate First Strike allows this creature to counter First Strike abilities or spells. |
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Goblin Knight Health: 120 Damage: 16-30 Population: 4 Cost: 1000 |
Shots: N/ Attack: 20 RangeAtt: N/ Defence: 26 RangeDef: 26 |
Mana: N/A Speed: 7 Movement: 12 AdvMove: 27 Killing XP: 157 |
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The heavy armor of the goblin knight grants a resistance to both magic and physical attacks, but allows enough freedom of movement for the goblin's natural quickness to overcome the fastest of opponents. Has 50% magic resistance. | |||
Comments: The best level 3 creature in my opinion (very close between it and the Vampire), and also has the highest number of HP for one, too. Its great speed and damage give it the edge against faster creatures. The Negate First Strike and Stoneskin abilities make it an effective defender aswell. |
Level 4
Teleport Teleport allows this creature to move instantly to any point on the battlefield.Magic Mirror This creature's Magic Mirror ability allows it to reflect hostile spells back upon the caster like the Magic Mirror spell.Spellcaster Spellcaster allows this creature to use a variety of spells during combat. |
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Evil Sorceress Health: 100 Damage: 20-34 Population: 2 4000 + 2 |
Shots: N/A Attack: 28 RangeAtt: N/A Defence: 28 RangeDef: 28 |
Mana: 50 Speed: 7 Movement: 50 AdvMove: 30 Killing XP: 750 |
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The evil sorceress combines powerful spellcasting with a natural defense against enemy spells and the ability to teleport on the battlefield. Casts Spell (Banish (110 HP/ES), (Mass Cancellation), (Mass Slow), (Implosion (90/ES)). | |||
Comments: Despite having many powerful spells such as implosion, and the teleport ability, the Evil Sorceress has a mere 100 HP, making it vulnerable to attack. It is also very ineffective against magic resistant and mechanical creatures. Its 30 movement does help on the adventure map, though. |
Ranged The Ranged ability allows this creature to attack enemies at a distance, but in melee combat this creature does half damage unless it has the Normal Melee ability.Normal Melee This creature's Normal Melee means it doesn't suffer the melee combat damage penalty suffered by most ranged creatures.Shoots Twice Shoots Twice allows this ranged creature to fire twice each time it attacks. The second attack occurs after any enemy retaliation. |
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Gargantuan Health: 300 Damage: 28-4 Population: 2 4000 + 2 |
Shots: 16 Attack: 32 RangeAtt: 32 Defence: 32 RangeDef: 32 |
Mana: N/A Speed: 4 Movement: 7 AdvMove: 21 Killing XP: 800 |
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A large earth elemental, resembling a behemoth, the Gargantuan attacks with the very earth in a devastating barrage of rocks. In melee, the Gargantuan pounds its opponents with its massive fists. | |||
Comments: Possibly the best creature in the admirable Preserve line-up. It deals a maximum 200 damage with one area attack, 400 with 2 shots. It has very good attack and defense ratings, and the health is third only behind the two Dragons. Perhaps the only weak spot is its speed. |
Thanks to Lich (Guardian's Grove Admin, Heroes Community Moderator) for creature stats and images
and to The_Hydra (Heroes 5 Content Admin, Heroes Community Moderator) for comments and HTML processing.