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Order / Academy Creatures
Level 1
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![]() ![]() This creature's Magic Resistance gives it a chance of resisting most hostile spells. The creature also takes less damage from spells that cause direct damage. All creatures have 50% of Magic Resistance, exept Gold Golem, which has 75%. |
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Dwarf Health: 12 Damage: 2-3 Population: 18 Cost: 28 ![]() |
Shots: N/A Attack: 11 RangeAtt: N/A Defence: 11 RangeDef: 11 |
Mana: N/A Speed: 3 Movement: 4 AdvMove: 18 Killing XP: 8 |
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Dwarves have a 50 % of chance resisting any hostile spell, and take half damage from spell attacks. Has 50% magic resistance. ![]() | |||
Comments: A slow but solid level 1 unit, when they finally reach the enemy (or more likely, when it reaches them), they can deal a fair amount of damage. |
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![]() ![]() The Ranged ability allows this creature to attack enemies at a distance, but in melee combat this creature does half damage unless it has the Normal Melee ability. ![]() Giantslayer allows this creature to do extra damage to 4th level creatures. |
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Halfling Health: 8 Damage: 1-2 Population: 23 Cost: 22 ![]() |
Shots: 10 Attack: 5 RangeAtt: 10 Defence: 10 RangeDef: 10 |
Mana: N/A Speed: 6 Movement: 4 AdvMove: 18 Killing XP: 7 |
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Halflings do extra damage against 4th level creatures.![]() | |||
Comments: A weaker level 1 shooter, the halfling is great against low stacks of level 4 creatures when in high numbers. |
Level 2
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![]() ![]() Mechanical creature are not affected by morale, or by spells or abilities that only work on living creatures. ![]() This creature's Magic Resistance gives it a chance of resisting most hostile spells. The creature also takes less damage from spells that cause direct damage. All creatures have 50% of Magic Resistance, exept Gold Golem, which has 75%. |
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Gold Golem Health: 50 Damage: 8-12 Population: 6 Cost: 240 ![]() |
Shots: N/A Attack: 16 RangeAtt: N/A Defence: 16 RangeDef: 16 |
Mana: N/A Speed: 7 Movement: 6 AdvMove: 19 Killing XP: 56 |
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Gold golems have a 75 % chance of resisting any hostile spell, and take only 25 % of damage from spell attacks. Has 75% magic resistance. ![]() | |||
Comments: A much better creature than the mage. Having 50 HP (highest for a level 2) make it very difficult to defeat easily. If you think about turning to spells – don’t, as Gold Golems are also mechanical, and have 75% magic resistance. |
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![]() ![]() Spellcaster allows this creature to use a variety of spells during combat. |
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Mage Health: 16 Damage: 3-4 Population: 8 Cost: 160 ![]() |
Shots: N/A Attack: 6 RangeAtt: N/A Defence: 12 RangeDef: 12 |
Mana: 16 Speed: 5 Movement: 6 AdvMove: 19 Killing XP: 38 |
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The mage can cast the following spells: Blur, Curse, Magic Fist (4.8/Mage), Poison (2.4/Mage), and Raise Skeletons (1.6/Mage).![]() | |||
Comments: A poor level 2 creature with rather weak spells. Ones that I use are poison, blur and magic fist. Its 16 (lowest for a level 2) hit points make it an easy target, as does its sluggish speed. |
Level 3
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![]() ![]() Flying allows this creature to fly over obstacles, creatures, heroes and castle walls. ![]() Spellcaster allows this creature to use a variety of spells during combat. |
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Genie Health: 60 Damage: 9-12 Population: 6 Cost: 550 ![]() |
Shots: N/A Attack: 10 RangeAtt: N/A Defence: 18 RangeDef: 18 |
Mana: 24 Speed: 6 Movement: 10 AdvMove: 25 Killing XP: 105 |
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Genies can cast the following spells: Cowardice, Create Illusion (18 HP/Genie), Ice Bolt (18/Genie), Mirth, Slow, and Song of Peace.![]() | |||
Comments: Rather poor statistics, especially attack, but the Genies’ strength are in the spells. With a great array of spells including Ice Bolt, Song of Peace, and Create Illusion can devastate an opposing army. It is very cheap, too, only half the cost of a Vampire. |
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![]() ![]() This creature's No Retaliation ability allows it to attack without any chance of retaliation. |
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Naga Health: 90 Damage: 14-22 Population: 4 Cost: 850 ![]() |
Shots: N/A Attack: 22 RangeAtt: N/A Defence: 22 RangeDef: 22 |
Mana: N/A Speed: 7 Movement: 6 AdvMove: 20 Killing XP: 157 |
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The many-armed naga has a distinct advantage over other creatures, allowing them to attack with no fear of retaliation.![]() | |||
Comments: An average level 3 creature, the Naga possesses the always welcome no-retaliation ability. Taking into account the speed of the Naga, as well as its sizeable amount of HP, it would be a phyiscally strong creature to have. |
Level 4
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![]() ![]() Mechanical creature are not affected by morale, or by spells or abilities that only work on living creatures. ![]() First Strike allows this creature to strike an opponent in melee combat before it can retaliate. ![]() Negate First Strike allows this creature to counter First Strike abilities or spells. |
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Dragon Golem Health: 220 Damage: 35-55 Population: 2 4000 ![]() ![]() |
Shots: N/A Attack: 34 RangeAtt: N/A Defence: 34 RangeDef: 34 |
Mana: N/A Speed: 9 Movement: 12 AdvMove: 27 Killing XP: 630 |
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The reflexes of a dragon golem are tuned so tightly that their lightning fast attacks strikes before even the quickest enemy. They are built and manned by the mysterious, mechanically-minded Red Dwarves.![]() | |||
Comments: With slightly higher ratings than the Titan, the Dragon Golem is a formidable adversary when it reaches the opponents, which doesn’t take long. It has an astounding 12 movement on the battlefield (and 9 speed), making it one of the fastest walkers. |
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![]() ![]() The Ranged ability allows this creature to attack enemies at a distance, but in melee combat this creature does half damage unless it has the Normal Melee ability. ![]() This creature's Normal Melee means it doesn't suffer the melee combat damage penalty suffered by most ranged creatures. ![]() Chaos Ward makes this creature 50% resistant to Chaos spells, and its Melee and Ranged Defense is increased by 50% against Chaos-aligned opponents. |
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Titan Health: 210 Damage: 34-50 Population: 2 4000 ![]() |
Shots: 16 Attack: 32 RangeAtt: 32 Defence: 32 (48 vs Chaos) RangeDef: 32 (48 vs Chaos) |
Mana: N/A Speed: 6 Movement: 7 AdvMove: 21 Killing XP: 616 |
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Unlike most ranged creatures, titans do full damage to adjacent targets. They are also resistant to Chaos Magic spells and take less damage from Chaos-aligned opponents. Has 50% magic resistance to Chaos spells. ![]() | |||
Comments: The third best shooter in the game is a fairly strong creature in its own right. Good speed, and the no-melee penalty set it apart from most shooters. The Titan is about on par with the Dragon Golem in a 1 on 1. |
Thanks to Lich (Guardian's Grove Admin, Heroes Community Moderator) for creature stats and images
and to The_Hydra (Heroes 5 Content Admin, Heroes Community Moderator) for comments and HTML processing.