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Order / Academy Creatures
Level 1
Magic Resistance This creature's Magic Resistance gives it a chance of resisting most hostile spells. The creature also takes less damage from spells that cause direct damage. All creatures have 50% of Magic Resistance, exept Gold Golem, which has 75%. |
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Dwarf Health: 12 Damage: 2-3 Population: 18 Cost: 28 |
Shots: N/A Attack: 11 RangeAtt: N/A Defence: 11 RangeDef: 11 |
Mana: N/A Speed: 3 Movement: 4 AdvMove: 18 Killing XP: 8 |
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Dwarves have a 50 % of chance resisting any hostile spell, and take half damage from spell attacks. Has 50% magic resistance. | |||
Comments: A slow but solid level 1 unit, when they finally reach the enemy (or more likely, when it reaches them), they can deal a fair amount of damage. |
Ranged The Ranged ability allows this creature to attack enemies at a distance, but in melee combat this creature does half damage unless it has the Normal Melee ability.Giantslayer Giantslayer allows this creature to do extra damage to 4th level creatures. |
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Halfling Health: 8 Damage: 1-2 Population: 23 Cost: 22 |
Shots: 10 Attack: 5 RangeAtt: 10 Defence: 10 RangeDef: 10 |
Mana: N/A Speed: 6 Movement: 4 AdvMove: 18 Killing XP: 7 |
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Halflings do extra damage against 4th level creatures. | |||
Comments: A weaker level 1 shooter, the halfling is great against low stacks of level 4 creatures when in high numbers. |
Level 2
Mechanical Mechanical creature are not affected by morale, or by spells or abilities that only work on living creatures.Magic Resistance This creature's Magic Resistance gives it a chance of resisting most hostile spells. The creature also takes less damage from spells that cause direct damage. All creatures have 50% of Magic Resistance, exept Gold Golem, which has 75%. |
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Gold Golem Health: 50 Damage: 8-12 Population: 6 Cost: 240 |
Shots: N/A Attack: 16 RangeAtt: N/A Defence: 16 RangeDef: 16 |
Mana: N/A Speed: 7 Movement: 6 AdvMove: 19 Killing XP: 56 |
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Gold golems have a 75 % chance of resisting any hostile spell, and take only 25 % of damage from spell attacks. Has 75% magic resistance. | |||
Comments: A much better creature than the mage. Having 50 HP (highest for a level 2) make it very difficult to defeat easily. If you think about turning to spells – don’t, as Gold Golems are also mechanical, and have 75% magic resistance. |
Spellcaster Spellcaster allows this creature to use a variety of spells during combat. |
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Mage Health: 16 Damage: 3-4 Population: 8 Cost: 160 |
Shots: N/A Attack: 6 RangeAtt: N/A Defence: 12 RangeDef: 12 |
Mana: 16 Speed: 5 Movement: 6 AdvMove: 19 Killing XP: 38 |
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The mage can cast the following spells: Blur, Curse, Magic Fist (4.8/Mage), Poison (2.4/Mage), and Raise Skeletons (1.6/Mage). | |||
Comments: A poor level 2 creature with rather weak spells. Ones that I use are poison, blur and magic fist. Its 16 (lowest for a level 2) hit points make it an easy target, as does its sluggish speed. |
Level 3
Flying Flying allows this creature to fly over obstacles, creatures, heroes and castle walls.Spellcaster Spellcaster allows this creature to use a variety of spells during combat. |
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Genie Health: 60 Damage: 9-12 Population: 6 Cost: 550 |
Shots: N/A Attack: 10 RangeAtt: N/A Defence: 18 RangeDef: 18 |
Mana: 24 Speed: 6 Movement: 10 AdvMove: 25 Killing XP: 105 |
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Genies can cast the following spells: Cowardice, Create Illusion (18 HP/Genie), Ice Bolt (18/Genie), Mirth, Slow, and Song of Peace. | |||
Comments: Rather poor statistics, especially attack, but the Genies’ strength are in the spells. With a great array of spells including Ice Bolt, Song of Peace, and Create Illusion can devastate an opposing army. It is very cheap, too, only half the cost of a Vampire. |
No Retaliation This creature's No Retaliation ability allows it to attack without any chance of retaliation. |
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Naga Health: 90 Damage: 14-22 Population: 4 Cost: 850 |
Shots: N/A Attack: 22 RangeAtt: N/A Defence: 22 RangeDef: 22 |
Mana: N/A Speed: 7 Movement: 6 AdvMove: 20 Killing XP: 157 |
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The many-armed naga has a distinct advantage over other creatures, allowing them to attack with no fear of retaliation. | |||
Comments: An average level 3 creature, the Naga possesses the always welcome no-retaliation ability. Taking into account the speed of the Naga, as well as its sizeable amount of HP, it would be a phyiscally strong creature to have. |
Level 4
Mechanical Mechanical creature are not affected by morale, or by spells or abilities that only work on living creatures.First Strike First Strike allows this creature to strike an opponent in melee combat before it can retaliate.Negate First Strike Negate First Strike allows this creature to counter First Strike abilities or spells. |
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Dragon Golem Health: 220 Damage: 35-55 Population: 2 4000 + 4 |
Shots: N/A Attack: 34 RangeAtt: N/A Defence: 34 RangeDef: 34 |
Mana: N/A Speed: 9 Movement: 12 AdvMove: 27 Killing XP: 630 |
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The reflexes of a dragon golem are tuned so tightly that their lightning fast attacks strikes before even the quickest enemy. They are built and manned by the mysterious, mechanically-minded Red Dwarves. | |||
Comments: With slightly higher ratings than the Titan, the Dragon Golem is a formidable adversary when it reaches the opponents, which doesn’t take long. It has an astounding 12 movement on the battlefield (and 9 speed), making it one of the fastest walkers. |
Ranged The Ranged ability allows this creature to attack enemies at a distance, but in melee combat this creature does half damage unless it has the Normal Melee ability.Normal Melee This creature's Normal Melee means it doesn't suffer the melee combat damage penalty suffered by most ranged creatures.Chaos Ward Chaos Ward makes this creature 50% resistant to Chaos spells, and its Melee and Ranged Defense is increased by 50% against Chaos-aligned opponents. |
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Titan Health: 210 Damage: 34-50 Population: 2 4000 |
Shots: 16 Attack: 32 RangeAtt: 32 Defence: 32 (48 vs Chaos) RangeDef: 32 (48 vs Chaos) |
Mana: N/A Speed: 6 Movement: 7 AdvMove: 21 Killing XP: 616 |
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Unlike most ranged creatures, titans do full damage to adjacent targets. They are also resistant to Chaos Magic spells and take less damage from Chaos-aligned opponents. Has 50% magic resistance to Chaos spells. | |||
Comments: The third best shooter in the game is a fairly strong creature in its own right. Good speed, and the no-melee penalty set it apart from most shooters. The Titan is about on par with the Dragon Golem in a 1 on 1. |
Thanks to Lich (Guardian's Grove Admin, Heroes Community Moderator) for creature stats and images
and to The_Hydra (Heroes 5 Content Admin, Heroes Community Moderator) for comments and HTML processing.