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Nature / Preserve Creatures
Level 1
Flying Flying allows this creature to fly over obstacles, creatures, heroes and castle walls.No Retaliation This creature's No Retaliation ability allows it to attack without any chance of retaliation. |
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Sprite Health: 7 Damage: 1-2 Population: 23 Cost: 22 |
Shots: N/A Attack: 10 RangeAtt: N/A Defence: 10 RangeDef: 10 |
Mana: N/A Speed: 6 Movement: 13 AdvMove: 29 Killing XP: 7 |
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Due to a sprite's small stature and stunning speed opponents find it impossible to retaliate against their attacks. | |||
Comments: A weak creature, which is only effective in large numbers, where no retaliation is a great special to have. The sprite’s speed, movement and ability to fly makes it a perfect scout, as does its high growth and cheap cost. |
Two Attacks Two Attacks allows this creature to attack twice in melee combat. The second attack occurs after the enemy's retaliation. |
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Wolf Health: 12 Damage: 2-3 Population: 15 Cost: 36 |
Shots: N/A Attack: 9 RangeAtt: N/A Defence: 9 RangeDef: 9 |
Mana: N/A Speed: 7 Movement: 7 AdvMove: 21 Killing XP: 11 |
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Wolves snap and claw at their opponents, getting two attacks in combat. | |||
Comments: A good level 1 creature, with its two attacks specialty making it a sound attacker. Its cost is slightly expensive for what it is, however, 7 speed and its 21/7 movement make it a mobile creature, on the combat map, and an average one on the adventure map. |
Level 2
Ranged The Ranged ability allows this creature to attack enemies at a distance, but in melee combat this creature does half damage unless it has the Normal Melee ability.Shoots Twice Shoots Twice allows this ranged creature to fire twice each time it attacks. The second attack occurs after any enemy retaliation.Ranged First Strike Ranged First Strike allows this creature to strike a target in ranged combat before its target can retaliate. |
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Elf Health: 18 Damage: 3-4 Population: 7 Cost: 190 |
Shots: 24 Attack: 8 RangeAtt: 16 Defence: 16 RangeDef: 16 |
Mana: N/A Speed: 6 Movement: 6 AdvMove: 19 Killing XP: 43 |
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Elves, masters of the longbow, are able to attack twice per round, and their first attack always occurs before their enemy can retaliate. | |||
Comments: A good creature with low HP and damage, but competent in every other area. The shoots twice specialty is great, as is ranged first strike. Fair movement upholds the speed of the army, with an ample amount of shots. |
First Strike First Strike allows this creature to strike an opponent in melee combat before it can retaliate. |
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White Tiger Health: 35 Damage: 6-8 Population: 6 Cost: 220 |
Shots: N/A Attack: 19 RangeAtt: N/A Defence: 19 RangeDef: 19 |
Mana: N/A Speed: 8 Movement: 9 AdvMove: 24 Killing XP: 53 |
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The wise white tiger is not only fast but a strategic genius in battle, so they can attack an enemy before they can retaliate. | |||
Comments: A good creature statistically with high HP, attack and defense ratings. Additionally, it once again has excellent speed and movement, a useful ability, but only one of them. |
Level 3
Flying Flying allows this creature to fly over obstacles, creatures, heroes and castle walls.Unlimited Retaliation Unlimited Retaliation allows this creature to retaliate against any number of attacks in a single turn. |
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Griffin Health: 95 Damage: 16-22 Population: 4 Cost: 800 |
Shots: N/A Attack: 19 RangeAtt: N/A Defence: 19 RangeDef: 19 |
Mana: N/A Speed: 6 Movement: 13 AdvMove: 29 Killing XP: 154 |
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Griffins are fierce, tireless fighters who have an unlimited capacity to retaliate against enemy attacks. | |||
Comments: A powerful creature with high HP and very high movement. Although, it does have poor attack and defense ratings, and its requirements are very expensive. The unlimited retaliation ability is excellent, and helps in larger battles where all creatures are being bombarded. |
Blinding This creature's attack has a 30% chance of Blinding an enemy. |
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Unicorn Health: 80 Damage: 12-20 Population: 5 Cost: 650 |
Shots: N/A Attack: 20 RangeAtt: N/A Defence: 20 RangeDef: 20 |
Mana: N/A Speed: 6 Movement: 10 AdvMove: 25 Killing XP: 120 |
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The touch of a unicorn's magical horn has a chance of blinding its opponent. | |||
Comments: A fair level 3 creature with average everything except movement. The cheapness of the unicorn is also a factor, as are its cheap requirements. The Blind ability is good as it allows the unicorn to disable a stronger creature and move onto the next one. |
Level 4
Flying Flying allows this creature to fly over obstacles, creatures, heroes and castle walls.Spellcaster Spellcaster allows this creature to use a variety of spells during combat.Magic Mirror This creature's Magic Mirror ability allows it to reflect hostile spells back upon the caster like the Magic Mirror spell. |
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Faerie Dragon Health: 220 Damage: 34-50 Population: 2 4000 + 2 |
Shots: N/A Attack: 15 RangeAtt: N/A Defence: 29 RangeDef: 29 |
Mana: 40 Speed: 7 Movement: 13 AdvMove: 29 Killing XP: 612 |
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Faerie dragon have a natural defense against magical attacks, reflecting spells back on the caster (similar to the Magic Mirror spell). They can also cast Confusion, Cloud of Confusion (15/FD), Fireball (36.6/FD), Fire Ring (36.6/FD), and Lightning (65.8/FD). | |||
Comments: A great spellcasting creature with very bad attacking skills. It deals fair damage and is a swift mover, but the shining point is its array of powerful spells, 3 of the 4 being direct damage. The icing on the cake is the constant magic mirror, making the caster pay for casting a spell on it. |
Thanks to Lich (Guardian's Grove Admin, Heroes Community Moderator) for creature stats and images
and to The_Hydra (Heroes 5 Content Admin, Heroes Community Moderator) for comments and HTML processing.