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Might / Stronghold Creatures
Level 1
Two Attacks Two Attacks allows this creature to attack twice in melee combat. The second attack occurs after the enemy's retaliation.Berserk A Berserk creature must attack or move to attack every turn. They cannot wait. They are also immune to all forms of fear. |
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Berserker Health: 18 Damage: 2-3 Population: 19 Cost: 20 |
Shots: N/A Attack: 12 RangeAtt: N/A Defence: 8 RangeDef: 8 |
Mana: N/A Speed: 6 Movement: 6 AdvMove: 20 Killing XP: 8 |
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Berserkers attack in a frenzy with no thought of defense. They are so riled up, in fact, that they cannot be controlled during the combat. At the earliest opportunity, they will charge the enemy. | |||
Comments: They are cheap for a reason. That reason is that they are berserk, you cannot control them. On these grounds, berserkers die quickly, and lunge toward the enemy head-on. They deal good damage and have high HP, making them effective, at least. |
Ranged The Ranged ability allows this creature to attack enemies at a distance, but in melee combat this creature does half damage unless it has the Normal Melee ability.Normal Melee This creature's Normal Melee means it doesn't suffer the melee combat damage penalty suffered by most ranged creatures.Short Range Short Range dramatically decreases the damage of this ranged creature's attack at long range. |
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Centaur Health: 20 Damage: 3-5 Population: 9 Cost: 40 |
Shots: 4 Attack: 10 RangeAtt: 10 Defence: 10 RangeDef: 10 |
Mana: N/A Speed: 4 Movement: 10 AdvMove: 25 Killing XP: 18 |
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Centaurs use spears in combat. The damage done by a thrown spear decreases rapidly with distance, but unlike other ranged creatures, the centaur suffers no penalty in melee combat. | |||
Comments: In my opinion the best level 1 creature, though it is not very effective at its job as a shooter. Has very high HP and deals the highest damage for a level 1. It also has good movement, but lack of shots let it down, as does short range. |
Level 2
Flying Flying allows this creature to fly over obstacles, creatures, heroes and castle walls.No Retaliation This creature's No Retaliation ability allows it to attack without any chance of retaliation.Strike and Return Strike and Return allows this creature to fly back to its starting point after attacking. |
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Harpy Health: 24 Damage: 4-5 Population: 8 Cost: 110 |
Shots: N/A Attack: 16 RangeAtt: N/A Defence: 15 RangeDef: 15 |
Mana: N/A Speed: 5 Movement: 12 AdvMove: 28 Killing XP: 39 |
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Harpies can fly up to an enemy, attack and return to their starting position before the enemy has the opportuniry to retaliate. | |||
Comments: The Harpy’s specials are what saves it from being a poor level 2 creature. It has average HP, good attack and defense, very poor damage, but good movement. The ‘harpy’ strike and return and no retaliation helps it to retain its numbers. |
First Strike First Strike allows this creature to strike an opponent in melee combat before it can retaliate. |
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Nomad Health: 45 Damage: 6-9 Population: 6 Cost: 150 |
Shots: N/A Attack: 16 RangeAtt: N/A Defence: 13 RangeDef: 13 |
Mana: N/A Speed: 8 Movement: 12 AdvMove: 27 Killing XP: 52 |
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Nomads have mastered the art of swift combat, striking before their enemy gets the opportunity to retaliate. | |||
Comments: A powerful and quick ally, the nomad relies on its first strike to defeat most of its enemies before they can retaliate. The Nomad is a great level 2 creature that is difficult to defeat due to its healthy 45 HP. |
Level 3
Ranged The Ranged ability allows this creature to attack enemies at a distance, but in melee combat this creature does half damage unless it has the Normal Melee ability.Area Attack This creature's Area Attack allows its ranged attacks to strike all targets, friendly or hostile, in a small area (3x3 yards). |
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Cyclops Health: 95 Damage: 12-18 Population: 3 Cost: 750 |
Shots: 8 Attack: 15 RangeAtt: 30 Defence: 24 RangeDef: 24 |
Mana: N/A Speed: 4 Movement: 7 AdvMove: 21 Killing XP: 203 |
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The cyclops hurls huge boulders that shatter on impact, damaging all nearby targets. | |||
Comments: In my eyes the best level 3 shooter. It has excellent attack and defense ratings, good HP, and the ever-important area attack ability, which makes it the best. The 8 shots need to be conserved if it is to survive longer battles. |
Bloodlust The creature can cast the Chaos Magic spell Bloodlust. |
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Ogre Mage Health: 85 Damage: 12-18 Population: 6 Cost: 350 |
Shots: N/A Attack: 18 RangeAtt: N/A Defence: 16 RangeDef: 16 |
Mana: 6 Speed: 4 Movement: 6 AdvMove: 19 Killing XP: 130 |
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Ogre magi have the innate ability to cast the Bloodlust spell, goading others into a dangerous battle rage. | |||
Comments: A comparatively poor level 3 creature, with HP acting as the saviour on this occasion. The astoundingly cheap Ogre Mage can cast bloodlust, which is an extinct product in the Stronghold. Their high growth of 6 per week compensates for their slow nature. |
Level 4
Strength Strength increases the creature's combat damage. |
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Behemoth Health: 240 Damage: 54-80 Population: 2 2750 + 2 |
Shots: N/A Attack: 36 RangeAtt: N/A Defence: 34 RangeDef: 34 |
Mana: N/A Speed: 6 Movement: 7 AdvMove: 21 Killing XP: 630 |
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The deadly, lumbering behemoth is so powerful that few can match its strength in battle. | |||
Comments: A mammoth creature, as the name suggests, it deals a massive 80 damage, and has 36 and 34 attack and defense respectively. Additionally, it is very quick, and only costs 2,750 Gold + 2 Crystal. Also strength makes it much stronger in an offensive sense. |
Flying Flying allows this creature to fly over obstacles, creatures, heroes and castle walls.Lightning Attack This creature's Lightning Attack summons a bolt of lightning that strikes its opponent immediately after its normal attack. 30 Lightning damage per Thunderbird. |
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Thunderbird Health: 170 Damage: 28-40 Population: 3 1800 + 2 |
Shots: N/A Attack: 30 RangeAtt: N/A Defence: 30 RangeDef: 30 |
Mana: N/A Speed: 6 Movement: 13 AdvMove: 29 Killing XP: 406 |
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Thunderbirds can summon lightning to strike enemies they have just attacked. | |||
Comments: A powerful statistical creature, but many more HP are needed if it is to compete with creatures such as the Angel, Hydra or Bone Dragon. The Lightning attack is an excellent ability to have; it adds much more damage to the total inflicted. The Thunderbird’s movement is also a high point. |
Thanks to Lich (Guardian's Grove Admin, Heroes Community Moderator) for creature stats and images
and to The_Hydra (Heroes 5 Content Admin, Heroes Community Moderator) for comments and HTML processing.