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Death / Necropolis Creatures
Level 1
Flying Flying allows this creature to fly over obstacles, creatures, heroes and castle walls.Mana Leech Mana Leech allows this creature to drain mana from enemy spellcasters each turn and transfer it to a nearby friendly spellcaster. |
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Imp Health: 7 Damage: 1-2 Population: 28 Cost: 18 |
Shots: N/A Attack: 10 RangeAtt: N/A Defence: 10 RangeDef: 10 |
Mana: N/A Speed: 6 Movement: 12 AdvMove: 28 Killing XP: 5 |
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Imps drain spell points from enemy spellcasters and transfer them to friendly spellcasters. | |||
Comments: A poor level 1 creature, the only benefits being the speed of such a lowly creature, the cost, and the mana leech special ability, which, when Imps are split up, can severely injure a magic hero’s spellcasting capacity. Its great movement and speed make it a worthwhile scout and speed asset to the an army. |
Undead Undead creatures are not affected by morale, or by spells and abilities that only work on living creatures. Some spells and artifacts (such as Holy Water) have special effects on Undead creatures. Undead creature, however, give an additional -2 penalty to all non-Death creatures.Skeletal Skeletal increases this creature's Ranged Defense by 100%. |
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Skeleton Health: 8 Damage: 1-2 Population: 25 Cost: 22 |
Shots: N/A Attack: 12 RangeAtt: N/A Defence: 12 RangeDef: 24 |
Mana: N/A Speed: 4 Movement: 6 AdvMove: 19 Killing XP: 6 |
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It is difficult to shoot a creature made up entirely of bone. Hence, the skeleton's improved defence against ranged attacks. | |||
Comments: A weak creature only in Hit Points and damage, but has average specials, great attack and defense, and can move fairly far. High numbers of skeletons are easily reached due to basic necromancy. |
Level 2
No Retaliation This creature's No Retaliation ability allows it to attack without any chance of retaliation.3-Headed Attack With the 3-Headed Attack all enemies standing to the left, front and right of the creature are attacked simultaneously. |
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Cerberus Health: 24 Damage: 4-6 Population: 7 Cost: 190 |
Shots: N/A Attack: 16 RangeAtt: N/A Defence: 16 RangeDef: 16 |
Mana: N/A Speed: 6 Movement: 7 AdvMove: 21 Killing XP: 44 |
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The three-headed cerberi can attack up to 3 adjacent enemies simultaneously. These enemies cannot retaliate against a cerberus attack. | |||
Comments: An average level 2 creature with the only outstanding areas being no retaliation and the 3 headed attack. The latter makes it the creature that does the most damage for a level 2 (18), and the former is a nice feature. |
Level 3
Undead Undead creatures are not affected by morale, or by spells and abilities that only work on living creatures. Some spells and artifacts (such as Holy Water) have special effects on Undead creatures. Undead creature, however, give an additional -2 penalty to all non-Death creatures.Flying Flying allows this creature to fly over obstacles, creatures, heroes and castle walls.No Retaliation This creature's No Retaliation ability allows it to attack without any chance of retaliation.Life Draining This creature's Life Draining attack sucks the life force from its enemies. This life force will heal damage received in combat and even resurrect those who have died. |
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Vampire Health: 75 Damage: 12-18 Population: 3 Cost: 1100 |
Shots: N/A Attack: 30 RangeAtt: N/A Defence: 30 RangeDef: 30 |
Mana: N/A Speed: 8 Movement: 12 AdvMove: 28 Killing XP: 205 |
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Vampires regain health when they attack a living opponent. Health gained this way can even ressurect fallen vampires. Their hypnotic presence also prevents their victims from retaliating. | |||
Comments: The second best level 3 creature in my eyes. Despite its average HP, the Vampire has attack and defense ratings that surpass some level 4s’. It has great speed and movement, but the clinching element is the life drain ability, which enables the Vampire to drain HP from the enemy and feed it to itself, even restoring already defeated Vampires. |
Ranged The Ranged ability allows this creature to attack enemies at a distance, but in melee combat this creature does half damage unless it has the Normal Melee ability.Poison This creature's Poison attack damaged a target and then do additional damage every turn until combat ends (as long as that target is living). |
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Venom Spawn Health: 100 Damage: 16-24 Population: 3 Cost: 1100 |
Shots: 15 Attack: 13 RangeAtt: 26 Defence: 26 RangeDef: 26 |
Mana: N/A Speed: 5 Movement: 6 AdvMove: 19 Killing XP: 201 |
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The hideous, malformed venom spawn spits a deadly poison on its enemies before it consumes them. | |||
Comments: A very strong ranged attacker, second best shooter in the third level in fact. Its very high attack and defense make it a strong creature, combine this with 100 HP to get a truly formidable force. As the final nail in the coffin, the poison ability can decimate an army in a slow but painful death. |
Level 4
Teleport Teleport allows this creature to move instantly to any point on the battlefield.Summon Demons Summon Demons allows this creature to summon Ice Demons during combat. 1 Ice Demon per Devil.Life Ward Life Ward makes this creature 50% resistant to Life spells, and its Melee and Ranged Defense is increased by 50% against Life-aligned opponents. |
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Devil Health: 210 Damage: 35-50 Population: 2 4000 + 2 |
Shots: N/A Attack: 33 RangeAtt: N/A Defence: 33 (49.5 vs Life) RangeDef: 33 (49.5 vs Life) |
Mana: 8 Speed: 7 Movement: 50 AdvMove: 30 Killing XP: 614 |
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Devils can teleport to any location during combat. They are resistant to Life Magic spells and take less damage from Life-aligned opponents. They can also summon ice demons to assist them in battle. | |||
Comments: A strong level 4 with the capacity to summon Ice Demons. Fairly good attack and defense, with the best movement in the game due to its teleporting ability. Choosing between the Devil and the Bone Dragon is one of the most difficult decisions in the game. |
Thanks to Lich (Guardian's Grove Admin, Heroes Community Moderator) for creature stats and images
and to The_Hydra (Heroes 5 Content Admin, Heroes Community Moderator) for comments and HTML processing.