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Stronghold Buildings - Might Alignment
Standard Buildings
Village Hall -
500
Provides 500 gold per day. It is required before you can build any other town structure. |
Town Hall -
2500
, 5
, 5
Requires: Village Hall Provides 750 gold per day. |
City Hall -
2500
, 10
, 10
, 5
, 5
Requires: Town Hall Provides 1000 gold per day. |
Fort -
5000
, 20
, 20
Requires: Village Hall Builds a level one city wall. It is required to build 1st level creature dwellings. |
Citadel -
7500
, 10
, 10
Requires: Fort Builds a moat and level two city wall. |
Castle -
7500
, 10
, 10
Requires: Citadel Builds a keep and level three city wall. |
Tavern -
500
, 2
Requires: Village Hall Allows the recruitment of heroes. |
Arsenal -
5000
, 12
, 12
Requires: Village Hall Sells Axes (500 ), Greatswords (1000 ), Leather (250 ), Shields (100 ), and Potions of Immortality (1000 ), Restoration (500 ), Resistance (500 ), Endurance (500 ) and Quickness (500 ). |
Caravan -
4000
, 10
Requires: Fort Sends heroes and creatures to remote locations. Travel time is computed using high (30 move / day) movement rate |
Shipyard -
2000
, 20
Requires: Fort, A body of water is required near the town. Build ships, and allows caravans to travel across bodies of water. |
Prison None
Requires: None Holds captured enemy heroes. |
Creature Dwellings
Longhouse -
1500
Requires: Fort Generates Berserkers. |
Centaur Stables -
1500
Requires: Fort Generates Centaurs. |
Nomad Tents -
3000
, 6
Requires: Fort, Caravan, Longhouse or Centaur Stables Generates Nomads. Building the Nomad Tents prevents the construction of the Harpy Peak. |
Harpy Peak -
3000
, 4
, 1
Requires: Citadel, Longhouse or Centaur Stables Generates Harpies. Building the Harpy Peak prevents the construction of the Nomad Tents. |
Ogre Fort -
6250
, 8
, 8
, 1
, 1
, 1
, 1
Requires: Fort, Tavern, Nomad Tents or Harpy Peak Generates Ogre Magi. Building the Ogre Fort prevents the construction of the Cyclops Cave. |
Cyclops Cave -
6500
, 4
, 10
Requires: Fort, Wrestling Pits, Nomad Tents or Harpy Peak Generates Cyclopses. Building the Cyclops Cave prevents the construction of the Ogre Fort. |
Cliff Nest -
14000
, 20
, 6
, 16
, 6
Requires: Castle, Cyclops Cave or Ogre Fort Generates Thunderbirds. Building the Cliff Nest prevents the construction of the Behemoth Crag. |
Behemoth Crag -
14000
, 6
, 20
, 24
Requires: Fort, Arena of Honor, Arsenal, Cyclops Cave or Ogre Fort Generates Behemoths. Building the Behemoth Crag prevents the construction of the Cliff Nest. |
Special Buildings
Wrestling Pits -
1000
, 6
Requires: Village Hall Increases a hero's Melee Attack by 3 and Ranged Attack by 2. |
Arena of Honor -
1000
, 6
Requires: Fort Increases the hero's Melee and Ranged Defence by 3. |
Magic Dampener -
2000
, 10
Requires: Fort All heroes gain +10 % magic resistance for each Magic Dampener. The Dampeners act separately of each other, not cumulatively. |
Breeding Pens -
15000
, 10
, 30
Requires: Ogre Fort or Cyclops Cave This town gains + 50% creature growth. |
Grail Building
Festival of Life
Requires: Grail Provides 3000 gold per day. Also, the creature growth in this town increases by 100%, and the creature growth in all of the player's other Strongholds increases by 25%. |
Thanks to Lich (Guardian's Grove Admin, Heroes Community Moderator) for preparing
images and game data for this page
and to Djive (Heroes Community Moderator) for combining it with the HTML layout.