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Haven Buildings - Life Alignment
Standard Buildings
Village Hall -
500 Provides 500 gold per day. It is required before you can build any other town structure. |
Town Hall -
2500 , 5 , 5 Requires: Village Hall Provides 750 gold per day. |
City Hall -
2500 , 10 , 10 , 5 , 5 Requires: Town Hall Provides 1000 gold per day. |
Fort -
5000
, 20
, 20
Requires: Village Hall Builds a level one city wall. It is required to build 1st level creature dwellings. |
Citadel -
7500
, 10
, 10
Requires: Fort Builds a moat and level two city wall. |
Castle -
7500
, 10
, 10
Requires: Citadel Builds a keep and level three city wall. |
Tavern -
500
, 2
Requires: Village Hall Allows the recruitment of heroes. |
Order of Paladins -
3000
, 14
Requires: Village Hall Sells Swords (500 ), Plate Mail (1000 ), and Potions of Restoration (500 ), Holy Water (500 ); Healing (500 ), Mirth (500 ) and Immortality (1000 ). |
Caravan -
4000
, 10
Requires: Fort Sends heroes and creatures to remote locations. Travel time is computed using high (30 move / day) movement rate |
Shipyard -
2000
, 20
Requires: Fort, A body of water is required near the town. Build ships, and allows caravans to travel across bodies of water. |
Prison None
Requires: None Holds captured enemy heroes. |
Holy Cathedral level 1 -
1000
, 3
, 3
Requires: Village Hall Teaches 3 Level One Life Magic spells. Heroes who visit regain up to 35% of their spell points. Heroes who spend the night recover all of their spell points. |
Holy Cathedral level 2 -
1000
, 1
, 1
Requires: Holy Cathedral level 1 Teaches 3 Level Two Life Magic spells. Heroes who visit regain up to 50% of their spell points. Heroes who spend the night recover all of their spell points. |
Holy Cathedral level 3 -
1000
, 1
, 1
Requires: Holy Cathedral level 2 Teaches 3 Level Three Life Magic spells. Heroes who visit regain up to 65% of their spell points. Heroes who spend the night recover all of their spell points. |
Holy Cathedral level 4 -
1000
, 1
, 1
Requires: Holy Cathedral level 3 Teaches 2 Level Four Life Magic spells. Heroes who visit regain up to 80% of their spell points. Heroes who spend the night recover all of their spell points. |
Holy Cathedral level 5 -
1000
, 1
, 1
Requires: Holy Cathedral level 4 Teaches 1 Level Five Life Magic spells. Heroes who visit or spend the night recover 100% of their spell points |
Order of Nature -
2500
, 2
, 2
, 2
Requires: Holy Cathedral level 1 Teaches Nature Magic spells. Depending on the level of the mage guild, it teaches 2 spells each for levels One, Two and Three and 1 spell each for Levels Four and Five. |
Order of Enchantment -
2500
, 2
, 2
, 2
Requires: Holy Cathedral level 1 Teaches Order Magic spells. Depending on the level of the mage guild, it teaches 2 spells each for levels One, Two and Three and 1 spell each for Levels Four and Five. |
Creature Dwellings
Squire's Guild -
1500
Requires: Fort Generates Squires. |
Archery Range -
1500
Requires: Fort Generates Crossbowmen. |
Guardhouse -
3000
, 3
, 3
Requires: Fort, Tavern, Squire's Guild or Archery Range Generates Pikemen. Building the Guardhouse prevents the construction of the Ballista Works. |
Ballista Works -
3000
, 6
Requires: Fort, Archery Range Generates Ballistae. Building the Ballista Works prevents the construction of the Guardhouse. |
Barracks -
6250
, 12
, 12
Requires: Fort, Order of Paladins, Guardhouse or Ballista Works Generates Crusaders. Building the Barracks prevents the construction of the Monastery. |
Monastery -
6250
, 4
, 4
, 8
Requires: Fort, Abbey, Guardhouse or Ballista Works Generates Monks. Building the Monastery prevents the construction of the Barracks. |
Knight's Chapter -
14000
, 40
, 32
Requires: Fort, Stables, Order of Paladins, Monastery or Barracks Generates Champions. Building the Knight's Chapter prevents the construction of the Altar of Light. |
Altar of Light -
14000
, 12
, 10
, 15
, 12
Requires: Fort, Seminary, Monastery or Barracks Generates Angels. Building the Altar of Light prevents the construction of the Knight's Chapter. |
Special Buildings
Stables -
2750
, 10
Requires: Village Hall Provides armies with +5 movement for the next 7 days. |
Abbey -
1000
, 4
, 4
Requires: Fort Provides +2 morale until the next battle. |
Seminary -
5750
, 5
, 5
, 2
, 2
Requires: Abbey Teaches the basic level of 4 skills for 2000 gold each. Skills are chosen from secondary skills for Tactics, Combat, Life Magic, Order Magic and Nature Magic. |
Grail Building
Holy Avatar
Requires: Grail Provides 3000 gold per day. Also, the strength of all Life Magic spells are increased by 50%. |
Thanks to Lich (Guardian's Grove Admin, Heroes Community Moderator) for preparing
images and game data for this page
and to Djive (Heroes Community Moderator) for combining it with the HTML layout.