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Necropolis Buildings - Death Alignment
Standard Buildings
Village Hall -
500 Provides 500 gold per day. It is required before you can build any other town structure. |
Town Hall -
2500 , 5 , 5 Requires: Village Hall Provides 750 gold per day. |
City Hall -
2500 , 10 , 10 , 5 , 5 Requires: Town Hall Provides 1000 gold per day. |
Fort -
5000
, 20
, 20
Requires: Village Hall Builds a level one city wall. It is required to build 1st level creature dwellings. |
Citadel -
7500
, 10
, 10
Requires: Fort Builds a moat and level two city wall. |
Castle -
7500
, 10
, 10
Requires: Citadel Builds a keep and level three city wall. |
Tavern -
500
, 2
Requires: Village Hall Allows the recruitment of heroes. |
Armory -
3000
, 4
, 10
Requires: Village Hall Sells Swords (500 ), Chain Mail (500 ), Shields (100 ), and Potions of Restoration (500 ), Vials of Poison (500 ), Clouds of Despair (500 ), Vials of Choking Gas (500 ), and Potions of Immortality (1000 ). |
Caravan -
4000
, 10
Requires: Fort Sends heroes and creatures to remote locations. Travel time is computed using high (30 move / day) movement rate |
Shipyard -
2000
, 20
Requires: Fort, A body of water is required near the town. Build ships, and allows caravans to travel across bodies of water. |
Prison None
Requires: None Holds captured enemy heroes. |
Tower of Darkness level 1 -
1000
, 2
, 2
, 1
Requires: Village Hall Teaches 3 Level One Death Magic spells. Heroes who visit regain up to 35% of their spell points. Heroes who spend the night recover all of their spell points. |
Tower of Darkness level 2 -
1000
, 1
Requires: Tower of Darkness level 1 Teaches 3 Level Two Death Magic spells. Heroes who visit regain up to 50% of their spell points. Heroes who spend the night recover all of their spell points. |
Tower of Darkness level 3 -
1000
, 1
Requires: Tower of Darkness level 2 Teaches 3 Level Three Death Magic spells. Heroes who visit regain up to 65% of their spell points. Heroes who spend the night recover all of their spell points. |
Tower of Darkness level 4 -
1000
, 1
Requires: Tower of Darkness level 3 Teaches 2 Level Four Death Magic spells. Heroes who visit regain up to 80% of their spell points. Heroes who spend the night recover all of their spell points. |
Tower of Darkness level 5 -
1000
, 1
Requires: Tower of Darkness level 4 Teaches 1 Level Five Death Magic spells. Heroes who visit or spend the night recover 100% of their spell points |
Annex of Wizardry -
2500
, 2
, 2
, 2
Requires: Tower of Darkness level 1 Teaches Order Magic spells. Depending on the level of the mage guild, it teaches 2 spells each for levels One, Two and Three and 1 spell each for Levels Four and Five. |
Chaos Annex -
2500
, 2
, 2
, 2
Requires: Tower of Darkness level 1 Teaches Chaos Magic spells. Depending on the level of the mage guild, it teaches 2 spells each for levels One, Two and Three and 1 spell each for Levels Four and Five. |
Creature Dwellings
Cemetery -
1500
Requires: Fort Generates Skeletons. |
Torture Chamber -
1500
Requires: Fort Generates Imps. |
Barrow Mound -
3250
, 3
Requires: Fort, Undead Transformer, Cemetery or Torture Chamber Generates Ghosts. Building the Barrow Mound prevents the construction of the Kennels. |
Kennels -
3000
, 4
, 1
Requires: Fort, Torture Chamber Generates Cerberi. Building the Kennels prevents the construction of the Barrow Mound. |
Mansion -
6250
, 8
, 8
Requires: Fort, Tavern, Barrow Mound or Kennels Generates Vampires. Building the Mansion prevents the construction of the Spawning Pit. |
Spawning Pit -
6250
, 8
, 8
Requires: Fort, Tower of Darkness Level 1, Barrow Mound or Kennels Generates Venom Spawns. Building the Spawning Pit prevents the construction of the Mansion. |
Dragon Graveyard -
14000
, 12
, 14
, 6
, 6
, 6
, 6
Requires: RFort, Necromancy Amplifier, Mansion or Spawning Pit Generates Bone Dragons. Building the Dragon Graveyard prevents the construction of the Temple of the Damned. |
Temple of the Damned -
14000
, 6
, 8
, 10
, 20
Requires: Fort, Chaos Annex, Mansion or Spawning Pit Generates Devils. Building the Temple of the Damned prevents the construction of the Dragon Graveyard. |
Special Buildings
Necromancy Amplifier -
1000
, 6
, 3
, 3
Requires: Fort, Tower of Darkness Level 1 Increases effects of Necromancy skill by 10 %. |
Undead Transformer -
2500
, 10
, 5
Requires: Cemetery Converts Level One and Two creatures into skeletons, Level Three creatures into ghosts, and Level Four creatures into vampires. 1 Megadragon or 2 Faerie Dragons or 1 Black Dragon are converted into 1 Bone Dragon. |
Grail Building
Infernal Effigy
Requires: Grail Provides 3000 gold per day. Also, the strength of all Death Magic spells are increased by 50%. The maximum number of creatures that can be raised by Necromancy is increased by 50%, and the effects of the Necromancy skill are increased by 10% |
Thanks to Lich (Guardian's Grove Admin, Heroes Community Moderator) for preparing
images and game data for this page
and to Djive (Heroes Community Moderator) for combining it with the HTML layout.