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Asylum Buildings - Chaos Alignment
Standard Buildings
Village Hall -
500
Provides 500 gold per day. It is required before you can build any other town structure. |
Town Hall -
2500
, 5
, 5
Requires: Village Hall Provides 750 gold per day. |
City Hall -
2500
, 10
, 10
, 5
, 5
Requires: Town Hall Provides 1000 gold per day. |
Fort -
5000
, 20
, 20
Requires: Village Hall Builds a level one city wall. It is required to build 1st level creature dwellings. |
Citadel -
7500
, 10
, 10
Requires: Fort Builds a moat and level two city wall. |
Castle -
7500
, 10
, 10
Requires: Citadel Builds a keep and level three city wall. |
Tavern -
500
, 2
Requires: Village Hall Allows the recruitment of heroes. |
Rogue's Guild -
3000
, 4
, 10
Requires: Village Hall Sells Greatswords (1000 ), Crossbows (250 ), Vials of Acid (500 ), Demon Fire (500 ) and Potions of Restoration (500 ), Immortality (1000 ), and Mana (500 ). |
Caravan -
4000
, 10
Requires: Fort Sends heroes and creatures to remote locations. Travel time is computed using high (30 move / day) movement rate |
Shipyard -
2000
, 20
Requires: Fort, A body of water is required near the town. Build ships, and allows caravans to travel across bodies of water. |
Prison None
Requires: None Holds captured enemy heroes. |
Sorcerer's Guild level 1 -
1000
, 2
, 2
, 1
Requires: Village Hall Teaches 3 Level One Chaos Magic spells. Heroes who visit regain up to 35% of their spell points. Heroes who spend the night recover all of their spell points. |
Sorcerer's Guild level 2 -
1000
, 1
Requires: Sorcerer's Guild level 1 Teaches 3 Level Two Chaos Magic spells. Heroes who visit regain up to 50% of their spell points. Heroes who spend the night recover all of their spell points. |
Sorcerer's Guild level 3 -
1000
, 1
Requires: Sorcerer's Guild level 2 Teaches 3 Level Three Chaos Magic spells. Heroes who visit regain up to 65% of their spell points. Heroes who spend the night recover all of their spell points. |
Sorcerer's Guild level 4 -
1000
, 1
Requires: Sorcerer's Guild level 3 Teaches 2 Level Four Chaos Magic spells. Heroes who visit regain up to 80% of their spell points. Heroes who spend the night recover all of their spell points. |
Sorcerer's Guild level 5 -
1000
, 1
Requires: Sorcerer's Guild level 4 Teaches 1 Level Five Chaos Magic spells. Heroes who visit or spend the night recover 100% of their spell points |
Hall of the Dead -
2500
, 2
, 2
, 2
Requires: Sorcerer's Guild level 1 Teaches Death Magic spells. Depending on the level of the mage guild, it teaches 2 spells each for levels One, Two and Three and 1 spell each for Levels Four and Five. |
Witch Hall -
2500
, 2
, 2
, 2
Requires: Sorcerer's Guild level 1 Teaches Nature Magic spells. Depending on the level of the mage guild, it teaches 2 spells each for levels One, Two and Three and 1 spell each for Levels Four and Five. |
Creature Dwellings
Den of Thieves -
1500
Requires: Fort Generates Bandits. |
Orc Towers -
1500
Requires: Fort Generates Orcs. |
Statuary Garden -
3000
, 6
Requires: Fort, Sorcerer's Guild Level 1, Den of Thieves or Orc Towers Generates Medusas. Building the Statuary Garden prevents the construction of the Labyrinth. |
Labyrinth -
3000
, 3
Requires: Fort, Thieves Gauntlet, Den of Thieves or Orc Towers. Generates Minotaurs. Building the Labyrinth prevents the construction of the Statuary Garden. |
Black Wood -
6250
, 14
, 5
Requires: Fort, Caravan, Statuary Garden or Labyrinth Generates Nightmares. Building the Black Wood prevents the construction of the Volcanic Vent. |
Volcanic Vent -
6250
, 14
, 5
Requires: Fort, Rogue's Guild, Statuary Garden or Labyrinth Generates Efreeti. Building the Volcanic Vent prevents the construction of the Black Wood. |
Hydra Pond -
14000
, 16
, 4
, 20
, 6
Requires: Fort, Witch Hall, Black Wood or Volcanic Vent Generates Hydras. Building the Hydra Pond prevents the construction of the Dragon Cave. |
Dragon Cave -
14000
, 6
, 6
, 30
Requires: Fort, Hall of the Dead, Black Wood or Volcanic Vent Generates Black Dragons. Building the Dragon Cave prevents the construction of the Hydra Pond. |
Special Buildings
Mana Vortex -
1000
, 1
, 1
, 1
, 1
Requires: Sorcerer's Guild Level 2 Temporarily gives the hero twice their normal number of spell points. |
Battle Academy -
2000
, 5
, 5
Requires: Fort Provides each hero with + 1,000 experience. |
Thieves Gauntlet -
1000
, 6
Requires: Fort Increases the hero's Melee Attack by 3 and Ranged Attack by 2. |
Grail Building
Eye of Chaos
Requires: Grail Provides 3000 gold per day. Also, the strength of all Chaos Magic spells are increased by 50%. |
Thanks to Lich (Guardian's Grove Admin, Heroes Community Moderator) for preparing
images and game data for this page
and to Djive (Heroes Community Moderator) for combining it with the HTML layout.