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New Map Locations in Armageddon's Blade Expansion
Magic Lantern Level 1 Conflux Dwelling 20 Pixies per week free joiners, non-guarded |
Altar of Air Level 2 Conflux Dwelling 6 Air Elementals per week 250 gold each, non-guarded |
Altar of Water Level 3 Conflux Dwelling 6 Water Elementals per week 300 gold each, non-guarded |
Altar of Fire Level 4 Conflux Dwelling 5 Fire Elementals per week 350 gold each, non-guarded |
Altar of Earth Level 5 Conflux Dwelling 4 Earth Elementals per week 400 gold each, guarded |
Altar of Thought Level 6 Conflux Dwelling 2 Psychic Elementals per week 750 gold each, guarded |
Pyre Level 7 Conflux Dwelling 2 Firebirds per week 1500 gold each, guarded |
Hovel Level 1 Neutral Dwelling 25 Peasants per week free joiners, non-guarded |
Thatched Hut Level 1 Neutral Dwelling 15 Halflings per week free joiners, non-guarded |
Rogue Cavern Level 2 Neutral Dwelling 8 Rogues per week 100 gold each, non-guarded |
Boar Glen Level 2 Neutral Dwelling 8 Boars per week 150 gold each, non-guarded |
Tomb of Curses Level 3 Neutral Dwelling 7 Mummies per week 300 gold each, non-guarded |
Nomad Tent Level 3 Neutral Dwelling 7 Nomads per week 200 gold each, non-guarded |
Treetop Tower Level 4 Neutral Dwelling 4 Sharpshooters per week 400 gold each, non-guarded |
Troll Bridge Level 5 Neutral Dwelling 3 Trolls per week 500 gold each, guarded |
Enchanter's Hollow Level 6 Neutral Dwelling 2 Enchanters per week 750 gold each, guarded |
Magic Forest Level 8 Neutral Dwelling 1 Faerie Dragon per week 10Kg+8ge each, guarded |
Sulfurous Lair Level 10 Neutral Dwelling 1 Rust Dragon per week 15Kg+14s each, guarded |
Crystal Cavern Level 10 Neutral Dwelling 1 Crystal Dragon per week 20Kg+10c each, guarded |
Frozen Cliffs Level 10 Neutral Dwelling 1 Azure Dragon per week 30Kg+20m each, guarded |
Conflux town with fort built (image quality reduced a bit) |
Quest Guard Quest needs to be completed in order to pass Vertical Garrison Just like the normal garrison, but stands sideways on the map. If it has stars around, it's anti-magic. Border Gate Just like border guard, but does not disappear when you pass, this means other players need to get their own pass. Comes in many colors. |
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Map Locations Tips: These are the new map locations in Heroes of Might and Magic 3: Armageddon's Blade Expansion. Now some tips about the new buildings... Conflux dwellings level 2-5 are different map locations from the old altars, the old altars cannot be flagged. The old elemental conflux location (dwelling of air/water/fire/earth elementals "under one roof") still remains and cannot be flagged. Remember, the population does not remain in map dwellings, it just replenishes every week, so if you really want to recruit from that dwelling, come back to it every week. Now to the particular dwellings, elemental dwellings level 2-5 are nothing special unless you own a conflux town, but even if you don't, 20 free pixies are always worth getting in my opinion, they won't slow down your hero. I would also hang around the altar of thought or pyre, getting 2 creatures per week is not bad, especially such a useful ones. When you come across a hovel, don't let peasants convince you! Even for free, they are a completely useless slowdown. But if you're a necromancer, visit hovel every week, it's like 25 free skeletons once you get them to your transformer. Thatched hut is worth hanging around: free, plentiful and even shoots. Rogues... well, if you need extra tavern information. Boars - no good. Mummies - only if you really need some army. Nomads - go for them, they are good and cheap. Sharpshooters - if you're rich, it's nice to have some. Trolls - get them, they rule in the early stages of the game, but watch out, their dwelling is guarded. Enchanters - they are simply a must-have, a bit expensive though. As for the dragon dwellings go in only if you have a good army and a good pile of money: guards are tough and the reward is very expensive, but once you get hold of level 8-10 dwelling, try to recruit a dragon every week, those creatures often decide the outcomes of great battles. As for crystal dragons, once you got 10, they will generate enough crystal to get a new crystal dragon each week. Nothing new about the vertical garrisons except for the shape, but watch out, some garrisons do not allow you to remove creatures once garrisoned. Border gates: at last you can pass without worrying about opening a pass for your enemy! Quest guard - think well before telling them about completing your quest - enemy might make a good use of the opened passage. That's about it for the quick new locations' tips.
For more details, visit the Map Editors page.