- Level 1 -
BLESS
Causes the selected unit to inflict maximum damage in combat.

Type: Combat. Cost: 5. Duration: 1 Round/Power.
Basic Effect: Creatures in target, allied troop inflict maximum damage when they attack.
Advanced Effect: Creatures in target, allied troop inflict maximum damage + 1 when they attack.
Expert Effect: All allied creatures inflict maximum damage + 1 when they attack.
CURE
Removes all negative spell effects and heals a small number of hit points on the selected unit.

Type: Combat. Cost: 6. Duration: Instant.
Basic Effect: Removes all negative spell effects from target, allied troop and heals it for ((Power x 5) + 10) health points.
Advanced Effect: Removes all negative spell effects from target, allied troop and heals it for ((Power x 5) +20) health points.
Expert Effect: Removes all negative spell effects from all allied troops and heals each for ((Power x 5) + 30) health points.
DISPEL
Protects the selected unit from all low level spells.

Type: Combat. Cost: 5. Duration: Instant.
Basic Effect: Removes all spell effects from target, allied creature troop.
Advanced Effect: Removes all spell effects from target allied or enemy creature troop.
Expert Effect: Removes all spell effects from all creatures and the battlefield.
PROTECTION FROM WATER
Protects the selected unit, reducing damage received from Water spells.

Type: Combat. Cost: 5. Duration: 1 Round/Power.
Basic Effect: Damage from Water Magic spells is reduced by 30% for target, allied troop.
Advanced Effect: Damage from Water Magic spells is reduced by 50% for target, allied troop.
Expert Effect: Damage from Water Magic spells is reduced by 50% for all allied troops.
SUMMON BOAT
Summons an existing, friendly, unoccupied boat from anywhere in the world to your location.

Type: Adventure. Cost: 6. Duration: Instant
Basic Effect: Summons one of your hero’s boats to their current location. If none of those boats are available, then one of your other heroes’ boats is summoned. Spell has a 50% chance of working. The spell fails if there are no unoccupied boats available.
Advanced Effect: Same as Basic Effect, except that if no boats are available, a new one is created. The spell has a 75% chance of working. There are a maximum of sixty-four boats allowed on the Adventure Map at one time. The spell fails if all are occupied.
Expert Effect: Same as Advanced Effect, except that the spell has a 100% chance of working (unless all sixty-four boats are occupied).
MAGIC ARROW
Causes a bolt of magical energy to strike the selected unit.

Type: Combat. Cost: 5. Duration: Instant.
Basic Effect: Target, enemy troop receives ((Power x 10) + 10) damage.
Advanced Effect: Target, enemy troop receives ((Power x 10) + 20) damage.
Expert Effect: Target, enemy troop receives ((Power x 10) + 30) damage.

- Level 2 -

ICE BOLT
Drains the body heat from the selected enemy unit

Type: Combat. Cost: 8. Duration: Instant.
Basic Effect: Target, enemy troop receives ((Power x 20) + 10) damage.
Advanced Effect: Target, enemy troop receives ((Power x 20) + 20) damage.
Expert Effect: Target, enemy troop receives ((Power x 20) + 50) damage.
REMOVE OBSTACLE
Removes any normal obstacle (trees, rocks, etc.) of the caster's choice from the battlefield.

Type: Combat. Cost: 7. Duration: Instant.
Basic Effect: Removes one, non-magic obstacle from the battlefield. Integrated obstacles, such as cliffs are not affected.
Advanced Effect: Same as Basic Effect, except Fire Walls may also be removed.
Expert Effect: Same as Advanced Effect, except all, non-integrated obstacles can be removed.
SCUTTLE BOAT
Destroys a boat you own. Use with caution, the effects are permanent.

Type: Adventure. Cost: 8. Duration: Instant
Basic Effect: Spell has 50% chance of destroying a boat, unless occupied.
Advanced Effect: Spell has a 75% chance of destroying a boat, unless occupied.
Expert Effect: Spell destroys a boat, unless occupied.
WEAKNESS
Reduces the selected enemy unit's attack strength.

Type: Combat. Cost: 8. Duration: 1 Round/Power.
Basic Effect: Target, enemy troop’s attack rating is reduced by three.
Advanced Effect: Target, enemy troop’s attack rating is reduced by six.
Expert Effect: All enemy troops’ attack ratings are reduced by six.
VISIONS

Type: Adventure. Cost: 4. Duration: 1 Day.
Basic Effect: Displays number of monsters in a wandering monster troop and whether or not the troop will offer to join the casting hero’s army. Range is equal to Power or three, whichever is greater.
Advanced Effect: Same as Basic Effect, except an enemy hero’s primary skill stats, and the composition and quantity of the hero’s army can be viewed. Range is (Power x 2) or three, whichever is greater.
Expert Effect: Same as Advanced Effect, except an enemy town’s statistics and garrison composition and quantity may be viewed. Range is (Power x 3) or three, whichever is greater.

- Level 3 -

FORGETFULNESS
Causes the selected enemy unit to forget to use its ranged attack in combat.

Type: Combat. Cost: 12. Duration: 1 Round/Power.
Basic Effect: Half of the creatures in target, enemy troop, with ranged attack forget to shoot.
Advanced Effect: Target, enemy troop with ranged attack cannot use its ranged attack.
Expert Effect: All enemy troops with ranged attacks cannot use their ranged attacks.
FROST RING
Drains the body heat of any units adjacent to the target location, without inflicting damage on the target.

Type: Combat. Cost: 12. Duration: Instant.
Basic Effect: Troops in hexes surrounding target hex receive ((Power x 10) + 15) in damage. Target hex is unaffected.
Advanced Effect: Same as Basic Effect, except damage is ((Power x 10) + 30).
Expert Effect: Same as Basic Effect, except damage is ((Power x 10) + 60).
MIRTH
Increases the selected unit's morale.

Type: Combat. Cost: 12. Duration: 1 Round/Power.
Basic Effect: Morale of target, allied troop is increased by one.
Advanced Effect: Morale of target, allied troop is increased by two.
Expert Effect: Morale of all allied troops is increased by two.
TELEPORT
Teleports any friendly unit to any unoccupied spot on the battlefield.

Type: Combat
Cost- 15. Duration: Instant.
Basic Effect: Target, allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats.
Advanced Effect: Same as Basic Effect, except troop cannot teleport over walls.
Expert Effect: Troop can move to any unoccupied hex.

- Level 4 -

CLONE
Creates a duplicate of the selected unit stack. The image is dispelled if it is attacked. Clones creatures of levels 1-5.

Type: Combat. Cost: 24. Duration: Current Battle.
Basic Effect: Creates a duplicate of target, allied troop level 1-5. The duplicate can attack but is dispelled if it receives any damage. Creatures from a given town are rated 1-7 based on their relative combat effectiveness. Thus, for the Castle town, pikemen and halberdiers are level 1 creatures, while angels and archangels are level 7.
Advanced Effect: Same as Basic Effect, except the duplicate may be of a level 1-6 troop.
Expert Effect: Same as Basic Effect, except the duplicate may be of a level 1-7 troop.
PRAYER
Bestows a bonus to the attack strength, defense strength and speed of the selected unit.

Type: Combat. Cost: 16. Duration: 1 Round/Power.
Basic Effect: Target, allied troop’s attack, defense, and speed (hexes per turn) ratings are increased by two.
Advanced Effect: Target, allied troop’s attack, defense, and speed ratings are increased by four.
Expert Effect: All allied troop’s attack, defense, and speed ratings are increased by four.
WATER WALK
Allows your army to use part of its movement to walk across bodies of water. You must end your movement on dry land.

Type: Adventure. Cost: 12. Duration: 1 Day
Basic Effect: The casting hero may follow a movement path across water, provided the end destination is an unoccupied location on land. Water movement may be up to 60% of the hero’s normal movement.
Advanced Effect: Same as Basic Effect, except that water movement may be up to 80% of the hero’s normal movement.
Expert Effect: Same as Basic Effect, except that water movement may be made at the hero’s full, normal movement.

- Level 5 -

SUMMON WATER ELEMENTAL
Allows you to summon elementals. Once cast, no other elemental types may be summoned.

Type: Combat. Cost: 25. Duration: Combat.
Basic Effect: A troop containing (Power x 2) water elementals appears on the side of the casting player. Only one type of summoned elemental is allowed on the battlefield at once, so other school’s summon elemental spell castings will fail.
Advanced Effect: Same as Basic Effect, except that (Power x 3) water elementals are summoned.
Expert Effect: Same as Basic Effect, except that (Power x 4) water elementals are summoned.


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