| ||||||
|
||||||
|
SHIELD Shields a selected unit, reducing the amount of damage received from hand-to-hand attacks. Type: Combat. Cost: 5. Duration: 1 Round/Power. Basic Effect: Hand-to-hand damage delivered to target, allied troop is reduced by 15%. Advanced Effect: Hand-to-hand damage delivered to target, allied troop is reduced by 30%. Expert Effect: Hand-to-hand damage delivered to all allied troops is reduced by 30%. | |
SLOW Reduces the speed of the selected enemy unit. Type: Combat. Cost: 6. Duration: 1 Round/Power. Basic Effect: Target, enemy troop’s speed is reduced to 25% of normal. Advanced Effect: Target, enemy troop’s speed is reduced to 50% of normal. Expert Effect: All enemy troops’ speed ratings are reduced to 50% of normal. | |
STONESKIN Increases the selected unit's defense strength. Type: Combat. Cost: 5. Duration: 1 Round/Power. Basic Effect: Target, allied troop’s defense rating is increased by three. Advanced Effect: Target, allied troop’s defense rating is increased by six. Expert Effect: All allied troops’ defense ratings are increased by six. | |
VIEW EARTH Reveals the location of all resources to the caster. Type: Adventure. Cost: 2. Duration: Instant Basic Effect: Displays the location of all loose resources on the View World Screen. Advanced Effect: Displays the location of all mines and loose resources on the View World Screen. Expert Effect: Displays the entire terrain, all mines and loose resources on the View World Screen. | |
MAGIC ARROW Causes a bolt of magical energy to strike the selected unit. Type: Combat. Cost: 5. Duration: Instant. Basic Effect: Target, enemy troop receives ((Power x 10) + 10) damage. Advanced Effect: Target, enemy troop receives ((Power x 10) + 20) damage. Expert Effect: Target, enemy troop receives ((Power x 10) + 30) damage. |
- Level 2 -
DEATH RIPPLE Sends a wave of death across the battlefield which damages all non-undead units. Type: Combat. Cost: 10. Duration: Instant. Basic Effect: All creatures (except undead) troops take ((Power x 5) + 10) damage. Advanced Effect: All creatures (except undead) troops take ((Power x 5) + 20) damage. Expert Effect: All creatures (except undead) troops take ((Power x 5) + 30) damage. | |
PROTECTION FROM EARTH Protects the selected unit, reducing damage received from Earth spells. Type: Combat. Cost: 5. Duration: 1 Round/Power. Basic Effect: Damage from Earth Magic spells is reduced by 30% for target, allied troop. Advanced Effect: Damage from Earth Magic spells is reduced by 50% for target, allied troop. Expert Effect: Damage from Earth Magic spells is reduced by 50% for all allied troops. | |
QUICKSAND Randomly places four small patches of quicksand on the battlefield which are only visible to the caster and creatures native to the terrain. Walking into quicksand ends a unit's movement for the turn and makes it visible to all. Type: Combat. Cost: 8. Duration: Until Touched. Basic Effect: Quicksand pits are placed in four random hexes. They are invisible to creatures unless they are on native terrain. Troops stepping on pit hexes have their movement halted for the current round. Once a pit is stepped on, it is revealed to all. Advanced Effect: Same as Basic Effect, except that six pits are placed. Expert Effect: Same as Basic Effect, except that eight pits are placed. | |
VISIONS Type: Adventure. Cost: 4. Duration: 1 Day. Basic Effect: Displays number of monsters in a wandering monster troop and whether or not the troop will offer to join the casting hero’s army. Range is equal to Power or three, whichever is greater. Advanced Effect: Same as Basic Effect, except an enemy hero’s primary skill stats, and the composition and quantity of the hero’s army can be viewed. Range is (Power x 2) or three, whichever is greater. Expert Effect: Same as Advanced Effect, except an enemy town’s statistics and garrison composition and quantity may be viewed. Range is (Power x 3) or three, whichever is greater. |
- Level 3 -
ANIMATE DEAD Re-animates any destroyed undead in the selected group by restoring a fixed number of hit points to the target. Type: Combat. Cost: 15. Duration: Permanent. Basic Effect: Reanimates ((Power x 50) + 30) health points worth of killed undead creatures in target, allied troop. Advanced Effect: Reanimates ((Power x 50) + 60) health points worth of killed undead creatures in target, allied troop. Expert Effect: Reanimates ((Power x 50) + 160) health points worth of killed undead creatures in target, allied troop. | |
ANTI MAGIC Protects the selected unit from all low level spells. Type: Combat. Cost: 15. Duration: 1 Round/Power . Basic Effect: Target, allied troop can only be affected by level 4 or 5 spells. Advanced Effect: Target, allied troop can only be affected by level 5 spells. Expert Effect: Target, allied troop is immune to spell effects. | |
EARTHQUAKE Randomly damages two sections of castle wall in combat. Type: Combat (Siege). Cost: 20. Duration: Instant Basic Effect: Does one point of damage to two, random castle walls during siege combat. Advanced Effect: Does one point of damage to three, random castle walls during siege combat. Expert Effect: Does one point of damage to four, random castle walls during siege combat. | |
FORCE FIELD Places a small Force Field on the battlefield centered at a point specified by the caster. Type: Combat. Cost: 12. Duration: 2 Rounds. Basic Effect: A two hex-wide force wall is created at target hex. Movement through these hexes is blocked. Advanced Effect: Same as Basic Effect, except the force wall is three hexes wide. Expert Effect: Same as Advanced Effect. |
- Level 4 -
METEOR SHOWER Causes a meteor shower to rain down on the selected target and any adjacent units. Type: Combat. Cost: 16. Duration: Instant. Basic Effect: Troops in target hex and adjacent hexes take ((Power x 25) + 25) damage. Advanced Effect: Troops in target hex and adjacent hexes take ((Power x 25) + 50) damage. Expert Effect: Troops in target hex and adjacent hexes take ((Power x 25) + 100) damage. | |
RESURRECTION Resurrects units in the selected group by restoring a fixed number of hit points to the target Type: Combat. Cost: 20. Duration: Permanent. Basic Effect: Target, allied troop with dead creatures has ((Power x 50) + 40) health worth of creatures restored to life for the duration of the current battle. Advanced Effect: Same as Basic Effect, except that ((Power x 50) +80) health worth of creatures are restored permanently. Expert Effect: Same as Advanced Effect, except that ((Power x 50 + 160) health worth of creatures are restored. | |
SORROW Reduces the morale of the selected enemy unit. Type: Combat. Cost: 16. Duration: 1 Round/Power. Basic Effect: Target, enemy troop’s morale rating is reduced by one. Advanced Effect: Target, enemy troop’s morale rating is reduced by two. Expert Effect: All enemy troop’s morale ratings are reduced by two. | |
TOWN PORTAL Teleports your hero to the nearest friendly town. The town must be unoccupied Type: Adventure. Cost: 16. Duration: Instant Basic Effect: Casting hero is teleported to the nearest allied town. 300 movement points are expended when the spell is cast. Advanced Effect: Casting hero may teleport to any allied town with no visiting hero. 300 movement points are expended when the spell is cast. Expert Effect: Same as Advanced Effect, except that movement point cost is 200. |
- Level 5 -
IMPLOSION Inflicts massive damage to a single creature stack Type: Combat. Cost: 30. Duration: Instant. Basic Effect: Target, enemy troop receives ((Power x 75) + 100) damage. Advanced Effect: Target, enemy troop receives ((Power x 75) + 200) damage. Expert Effect: Target, enemy troop receives ((Power x 75) + 300) damage. | |
SUMMON EARTH ELEMENTAL Allows you to summon elementals. Once cast, no other elemental types may be summoned. Type: Combat. Cost: 25. Duration: Combat. Basic Effect: A troop containing (Power x 2) Earth Elementals appears on the side of the casting player. Only one type of elemental can be summoned Advanced Effect: Same as Basic Effect, except that (Power x 3) earth elementals are summoned. Expert Effect: Same as Basic Effect, except that (Power x 4) earth elementals are summoned. |
Thanks to The Nether Gods team for the content of this page!