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- Level 1 -
HASTE Increases the speed of the selected unit. Type: Combat. Cost: 6. Duration: 1 Round/Power. Basic Effect: Target,allied troop’s speed is increased by three hexes/turn. Advanced Effect: Target, allied troop’s speed is increased by five hexes/turn. Expert Effect: All allied troops’ speed is increased by five hexes/turn. | |
VIEW AIR Reveals the location of all unclaimed artifacts to the caster. Type: Adventure. Cost: 2. Duration: Instant Basic Effect: Displays the location of all artifacts on the View World Screen. Advanced Effect: Displays the location of all artifacts and heroes on the View World Screen. Expert Effect: Displays the location of all artifacts, heroes and towns. | |
MAGIC ARROW Causes a bolt of magical energy to strike the selected unit. Type: Combat. Cost: 5. Duration: Instant. Basic Effect: Target, enemy troop receives ((Power x 10) + 10) damage. Advanced Effect: Target, enemy troop receives ((Power x 10) + 20) damage. Expert Effect: Target, enemy troop receives ((Power x 10) + 30) damage. |
- Level 2 -
DISGUISE Gives false information to an enemy attempting to view your hero. Type: Adventure. Cost: 4. Duration: 1 Day Basic Effect: When the casting hero is right-clicked by opponents, all of the hero’s creature troops are displayed as if they were composed of the most powerful creatures in the hero’s army. Troop population numbers are represented normally. Advanced Effect: Same as Basic Effect except troop population quantities are represented as “0.” Expert Effect: Same as Advanced Effect except all troops are represented as if populated by the most powerful creature in hero’s longest owned town. | |
DISRUPTING RAY Reduces the selected enemy unit's defense strength. A single enemy may be targeted multiple times by this spell. Type: Combat. Cost: 10. Duration: Current Battle. Basic Effect: Reduces target, enemy troop’s defense rating by three. Spell may be cast on same troop repeatedly. Advanced Effect: Same as Basic Effect except defense rating is reduced by four. Expert Effect: Same as Basic Effect except defense rating is reduced by five. | |
FORTUNE Increases the selected unit's luck. Type: Combat. Cost: 7. Duration: 1 Round/Power. Basic Effect: Increases Luck of target, allied troop by one. Advanced Effect: Increases Luck of target, allied troop by two. Expert Effect: Increases Luck of all allied troops by two. | |
LIGHTNING BOLT Causes a bolt of lightning to strike the selected unit. Type: Combat. Cost: 10. Duration: Instant. Basic Effect: Target, enemy creature receives ((Power x 25) + 10) damage. Advanced Effect: Target, enemy creature receives ((Power x 25) + 20) damage. Expert Effect: Target, enemy creature receives ((Power x 25) + 50) damage. | |
PRECISION Increases the ranged attack damage inflicted by the selected unit Type: Combat. Cost: 8. Duration: 1 Round/Power. Basic Effect: Target, allied troop with ranged attack has its attack rating increased by three when making ranged attacks. Advanced Effect: Same as Basic Effect, except attack rating is increased by six. Expert Effect: Same as Advanced Effect, except all allied troops with ranged attacks are affected. | |
VISIONS Type: Adventure. Cost: 4. Duration: 1 Day. Basic Effect: Displays number of monsters in a wandering monster troop and whether or not the troop will offer to join the casting hero’s army. Range is equal to Power or three, whichever is greater. Advanced Effect: Same as Basic Effect, except an enemy hero’s primary skill stats, and the composition and quantity of the hero’s army can be viewed. Range is ( Power x 2) or three, whichever is greater. Expert Effect: Same as Advanced Effect, except an enemy town’s statistics and garrison composition and quantity may be viewed. Range is (Power x 3) or three, whichever is greater. |
- Level 3 -
AIR SHIELD Shields a selected unit, reducing the amount of damage received from ranged attacks. Type: Combat. Cost: 12. Duration: 1 Round/Power. Basic Effect: Target, allied troop takes 25% less damage from ranged attacks. Advanced Effect: Target, allied troop takes 50% less damage from ranged attacks. Expert Effect: All allied troops take 50% less damage from ranged attacks. | |
DESTROY UNDEAD Attempts to destroy any undead creatures on the battlefield. Type: Combat. Cost: 15. Duration: Instant. Basic Effect: All undead creature troops receive ((Power x 10) +10) damage. Advanced Effect: All undead creature troops receive ((Power x 10) +20) damage. Expert Effect: All undead creature troops receive ((Power x 10) + 50) damage. | |
PROTECTION FROM AIR Protects the selected unit, reducing damage received from Air spells. Type: Combat. Cost: 5. Duration: 1 Round/Power. Basic Effect: Damage from Air Magic spells is reduced by 30% for target, allied troop. Advanced Effect: Damage from Air Magic spells is reduced by 50% for target, allied troop. Expert Effect: Damage from Air Magic spells is reduced by 50% for all allied troops. | |
HYPNOTIZE Puts an enemy unit temporarily under your control. Type: Combat. Cost: 18. Duration: Special . Basic Effect: Target, enemy troop of less than ((Power x 25) + 10) Health is put under your control. Allied troops may attack hypnotized troop without fear of retaliation. Advanced Effect: Same as Basic Effect, except that Health of target must be less than ((Power x 25) + 20). Expert Effect: Same as Basic Effect, except that Health of target must be less than ((Power x 25) + 50). |
- Level 4 -
CHAIN LIGHTNING Fires a bolt of lightning at the selected unit which then travels to the nearest adjacent unit, inflicting half damage before traveling to the next adjacent unit, again inflicting half damage, etc. Strikes four units. You CAN damage your own troops with this spell! Type: Combat. Cost: 24. Duration: Instant. Basic Effect: Lightning bolt strikes target troop for ((Power x 40) + 25) damage. Bolt then strikes closest troop for half the damage. Effect continues until 4 troops are hit. Advanced Effect: Like Basic Effect except that initial strike does ((Power x 40) + 50) damage, and bolt strikes five troops. Expert Effect: Like Advanced Effect except that initial strike does ((Power x 40) +100) damage. | |
COUNTERSTRIKE The selected unit will retaliate against one additional attack each round. Type: Combat. Cost: 24. Duration: 1 Round/Power. Basic Effect: Target, allied troop can retaliate against one additional attack per round. Advanced Effect: Target, allied troop can retaliate against two additional attacks per round. Expert Effect: All allied troops can retaliate against two additional attacks per round. |
- Level 5 -
DIMENSION DOOR Once per day, you may teleport your hero to a visible, unoccupied location on the adventure map. Type: Adventure. Cost: 25. Duration: Instant Basic Effect: Teleports hero to target, unoccupied, visible location on the Adventure Map. Spell may be cast twice per day and reduces the hero’s movement by three tiles for each casting. If movement is reduced to zero, the spell may not be cast. Advanced Effect: Same as Basic Effect, except the spell may be cast three times in a day. Expert Effect: Same as Advanced Effect, except the spell may be cast four times in a day, and movement allowance is reduced by two tiles. | |
FLY Allows your army to use part of its movement to fly over obstacles. You must land at the end of the turn. Type: Adventure. Cost: 20. Duration: 1 Day Basic Effect: Casting hero can fly over terrain obstacles to an unoccupied map location. Distance traveled may be up to 60% of normal movement. Advanced Effect: Same as Basic Effect, except the hero may fly up to 80% of normal movement. Expert Effect: Same as Basic Effect, except the hero may fly up to 100% of normal movement. | |
MAGIC MIRROR Reflects hostile spells towards a random enemy creature 20% of the time. Type: Combat. Cost: 25. Duration: 1 Round/Power. Basic Effect: Enemy spells cast on targeted, allied troop has a 20% chance of being redirected to a random enemy troop. Advanced Effect: Enemy spells cast on targeted, allied troop has a 30% chance of being redirected to a random enemy troop. Expert Effect: Enemy spells cast on targeted, allied troop has a 40% chance of being redirected to a random enemy troop. | |
SUMMON AIR ELEMENTAL Allows you to summon elementals. Once cast, no other elemental types may be summoned. Type: Combat. Cost: 25. Duration: Combat. Basic Effect: A troop containing (Power x 2) air elementals appears on the side of the casting player. Only one type of elemental can be summoned. Advanced Effect: Same as Basic Effect, except that (Power x 3) air elementals are summoned. Expert Effect: Same as Basic Effect, except that (Power x 4) air elementals are summoned. |
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