When a hero advances a level by means of battling or picking up a treasure chest, you are given the choice of two secondary skill advancements. Believe it or not, you will be offered skill choices (not only new ones, but to advance and expertise in a skill) 112 times before you cannot learn skills any further! These tables indicate how many times a given skill will be offered to that hero type, out of the 112 times.


MAGIC HERO SECONDARY SKILL ADVANCEMENT

SKILL NAME CLER WARL WITC HERE NECR DRUI BATT WIZA
Air Magic 4 2 2 3 3 2 4 5
Archery 3 2 3 4 2 5 4 2
Armorer 3 1 4 4 2 3 4 1
Artillery 2 1 2 4 3 1 4 1
Ballistics 4 6 4 6 5 4 6 4
Diplomacy 7 4 2 3 4 4 3 4
Eagle Eye 6 8 10 4 7 7 5 8
Earth Magic 3 4 4 4 5 4 3 4
Estates 3 5 1 1 3 3 1 5
Fire Magic 2 3 1 5 2 1 2 2
First Aid 10 3 1 5 0 7 4 7
Intelligence 6 8 7 6 7 7 5 10
Leadership 2 3 1 1 0 2 4 4
Learning 4 4 4 4 4 4 4 4
Logistics 4 2 3 3 4 5 10 2
Luck 5 2 4 2 1 10 2 4
Mysticism 4 8 8 10 6 6 4 8
Navigation 5 4 6 2 5 2 0 1
Necromancy 0 4 4 4 10 0 2 0
Offense 4 1 2 4 3 1 7 1
Pathfinding 2 2 2 3 6 5 4 2
Resistance 2 0 0 3 1 1 4 0
Scholar 6 8 7 5 6 8 4 9
Scouting 3 2 2 3 2 2 4 2
Sorcery 5 10 8 6 7 6 6 8
Tactics 2 1 2 4 2 1 5 1
Water Magic 4 1 3 2 4 3 1 3
Wisdom 7 10 8 7 8 8 6 10
Total 112 112 112 112 112 112 112 112

As you can see we have some restrictions on skills for many heroes. Let's summarize this:
Battle Mage - Restriction on Navigation.
Cleric - Cannot learn Necromancy.
Necromancer - Cannot learn First Aid or Leadership.
Druid - Cannot learn Necromancy.
Witch - Restricted from Learning Resistance.
Warlock - Also cannot learn Resistance.
Wizard - Cannot learn Necromancy or Resistance.
We can see that Necromancy is not a favorite among the ranks of magic heroes nor is resistance. Also notice that the Heretic hero class has absolutely no restrictions on any skill.



MIGHT HERO SECONDARY SKILL ADVANCEMENT

SKILL NAME KNIG OVER BEAS DEMO DEAT RANG BARB ALCH
Air Magic 3 1 1 2 2 1 3 4
Archery 5 6 7 6 5 8 7 5
Armorer 5 6 10 7 5 8 6 6
Artillery 5 8 8 5 5 6 8 4
Ballistics 8 7 6 6 7 4 8 6
Diplomacy 4 3 1 4 2 4 1 3
Eagle Eye 2 1 1 2 4 2 2 3
Earth Magic 2 3 3 3 4 3 3 3
Estates 6 4 1 3 0 2 2 4
Fire Magic 1 2 0 4 1 0 2 1
First Aid 2 1 6 1 0 3 1 2
Intelligence 1 1 1 2 5 2 1 4
Leadership 10 8 5 3 0 6 5 3
Learning 4 4 4 4 4 4 4 10
Logistics 5 8 8 10 5 5 7 6
Luck 3 1 2 2 1 6 3 1
Mysticism 2 3 2 3 4 3 3 4
Navigation 8 4 8 3 8 3 2 3
Necromancy 0 1 1 0 10 0 1 4
Offense 7 8 5 5 7 5 10 6
Pathfinding 4 5 8 4 4 7 8 4
Resistance 5 6 5 6 5 10 6 5
Scholar 1 1 1 2 2 1 1 3
Scouting 4 5 7 5 4 7 8 4
Sorcery 1 2 1 3 4 2 1 3
Tactics 7 10 6 6 5 5 7 4
Water Magic 4 0 2 1 3 2 0 2
Wisdom 3 3 2 4 6 3 2 5
Total 112 112 112 112 112 112 112 112

As you can see we have some restrictions on skills for many heroes. Let's summarize this:
Barbarian - Cannot learn Water Magic.
Knight - Restricted from Necromancy (only exception I can recall is Corlagon from Heroes 2).
Overlord - Cannot learn Water Magic.
Ranger - Restricted from Fire Magic and Necromancy.
Beastmaster - Also cannot learn Fire Magic.
Death Knight - Cannot learn Estates, First Aid, or Leadership.
Well we can plainly see that Water and Fire Magic is not the best thing in the Might hero ranks. We still have some Necromancy restrictions. But let's note that Demoniacs and Alchemists both have no restrictions on any skill. Also note that the poor Death Knight has the most restrictions of all 16 classes.

I think that the only way to override a restriction on these rules is to learn the restricted skill directly from a Scholar (look at the Map Locations page for details). You can see that a lot of these heroes have up to 10 chances to receive many of these skills. Knights love their Leadership, as Heretics enjoy Mysticism and Wizards enjoy being the most Intelligent and excelling at 10 with Wisdom as well. If you are one who likes certain skills over others, I strongly suggest that you review this chart and be sure that your favorite hero isn't restricted from your favorite skills.


Thanks to The Nether Gods team for the content of this page!