- HERO MOVEMENT INFORMATION -



Did you know that slow creatures in your hero's army decrease the distance your hero can travel per day? The table below has the details. Here's a trick! If your hero is in the town, move all creature stacks except for the fastest one to the garrison. Your hero will have lots of movement on the next turn even after the rest of the army is back in his/her army. Even more wicked way is using another hero instead of the garrison, this way you can have lots of movement every turn! Using native terrain abbility is very important. If all creatures in your hero's army are of the same town type, that hero will experience no movement penalty on all of his creatures' native terrain (useful only to Fortress, Stronghold and Tower). When on native terrain, creatures have 1 added to their attack, defence and speed in combat. Overall, Fortress heroes can make the best use of their native terrain.



Hero Movement Allowance Table
Slowest creature speedMovement
super slow - extra slow (3-4)15 tiles
slow (5)16 tiles
swift - extra swift (6-7)17 tiles
very swift (8)18 tiles
ultra swift - super swift (9-10)19 tiles
quick - super fast (11+)20 tiles
Town typeNative terrain
Castlegrass
Rampartgrass
Towersnow
Infernolava
Necropolisdirt
Dungeonsubterranean
Strongholdrough
Fortressswamp



Terrain Movement Costs (larger numbers = slower travel)
Terrain typeno
pathfinding
basic
pathfinding
advanced
pathfinding
expert
pathfinding
Cobblestone road50%50%50%50%
Gravel road65%65%65%65%
Dirt road75%75%75%75%
Dirt, Grass, Lava,
Subterranean
100%100%100%100%
Rough125%100%100%100%
Sand, Snow150%125%100%100%
Swamp175%150%125%100%
Wandering Creature
Population Labels
Few1-4
Several5-9
Pack10-19
Lots20-49
Horde50-99
Throng100-249
Swarm250-499
Zounds500-999
Legion1000+