- SKILL LOCATIONS -

Arena

When your hero visits you are given a choice of either increasing your Attack or Defense skill by + 2. Once per hero.
Garden Of Revelation

When your hero visits your Knowledge skill is raised by + 1. Once per hero.
Library Of Enlightenment

If your hero is considered to be worthy enough, then all four primary skills are raised by + 2. Once per worthy hero.
Marletto Tower

When your hero visits, his/her Defense Skill is raised by + 1. Once per hero.
Mercenary Camp

When your hero visits, his/her Attack Skill is raised by + 1. Once per hero.
Scholar

Learn 1 spell, one secondary skill, or one primary skill. Scholar then disappears.
School Of Magic

When your hero visits here, he/she pays 1000 Gold to increase either his/her Knowledge or Power skill. Once per hero
School Of War

When your hero visits you are given a choice for 1000 Gold of Increasing either your Attack or Defense skill by + 1. Once per hero.
Star Axis

When your hero visits your Spell Power skill is raised by + 1. Once per hero.
University

Pay 2000 Gold for a 'new' Secondary Skill.



- SPELL LOCATIONS -

Anti-Magic Garrison

Location for storing troops at a choke point. Spells cannot be cast in combat.
Cursed Ground

No spells can be cast while on Cursed Ground. In combat native terrain, Luck and Morale have no effect.
Magic Plains

All Adventure and Combat spells are cast at Expert proficiency.
Magic Spring

Replenishes spell points then doubles the amount.
Magic Well

Replenishes spell points.
Shrine of Magic Incantation

Learn random level 1 spell.
Shrine of Magic Gesture

Learn random level 2 spell.
Shrine of Magic Thought

Learn random level 3 spell.



Thanks to The Nether Gods team for the contents of this page!