SONG FOR THE FATHER CAMPAIGN
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SAFE PASSAGE -
Upon liberating Steadwick, my fears were confirmed. My father did not die of natural causes.
He was poisoned. Investigations conducted by General Morgan Kendal prior to
the war yielded no suspects. Now I learn the necromancers, seeking a military
tactician equal to myself, have resurrected King Gryphonheart. After killing King
Vilmar, he took command of the military and their throne. Now they come to us.
They cannot stop the monster they created. As a gesture of good faith they
send a messenger to speak with only to me. He will tell me who killed my father.
Find this hero, and deliver him to me safely.
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UNITED FRONT -
I grow weary of this war. So do the necromancers. We have agreed to
co-operate in the destruction of King Gryphonheart. I never thought I would fight
alongside the necromancers but today we forge weapons for both our armies. With
their help, along with the forces from Bracada and AvLee, we should be able to repel all
undead from Erathia.
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FOR KING AND COUNTRY -
What remains of my father's undead army
is the Necropolis where he resides. His last legions of undead are significant.
I will join you in this battle, but you will command the field. There is one
more order you must follow without question. Lord Haart must not die. He is
our traitor. We have confirmed the information the necromancers gave to us.
Lord Haart was part of King Vilmar's necromanctic cult. With Lord Haart's access to
Steadwick, poisoning King Gryphonheart's food was a simple task. Acting on orders
from King Vilmar, he sought to avenge the banishment of the necromancers from
Erathia. I have special plans for Lord Haart.
Thanks to The Nether Gods team - the writer of this campaign walkthrough is Maneater.