THE RAMPART

The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents, especially those dependent on magical attacks.

The rampart is what remains of the old sorceress' town. However, it is one of the strongest town types in the game, and its ancestry should not fool you into underestimating this town. The troops of this town type are powerful but slow. Even the faster troops of this town type often lose initiative to the faster troops of other towns. You need to climb up the tech tree quickly to get faster troops. Unfortunately, this town only has one ranged unit, but every unit except for the centaur has a special ability. The magic of this town is strong, and the special buildings are very helpful. However, the buildings are expensive to build. This town needs to find a crystal mine quickly.


HALLS


TOWN
 


MAGE GUILD
 


The special buildings of this town type are very useful economically. The mystic pool, which has no building prerequisites, gives you random bonus resources each week, but don't count on it always giving you the exact resource you need. The treasury is also good for adding extra gold at the beginning of each week, provided you leave enough in the "bank," so to speak, so you can gain interest. The fountain of fortune boosts your luck during town defense. The resource silo produces +1 crystal, while the blacksmith builds first aid tents.


BLACKSMITH
The Rampart blacksmith provides the First Aid Tent war machine.
STRUCTURE COST REQUIREMENTS
1000 Gold
+5 Wood
Village Hall


MYSTIC POND
The mystic pond provides 1-4 random resources on Day 1 of each week.
STRUCTURE COST REQUIREMENTS
2000 Gold
+2 Wood
+2 Ore
+2 Crystal
+2 Gem
+2 Mercury
+2 Sulfur
Village Hall


DENDROID SAPLINGS
+2 Dendroid Production
STRUCTURE COST REQUIREMENTS
2000 Gold Dendroid Arches


FOUNTAIN OF FORTUNE
The fountain of fortune is an upgrade to the basic mystic pond. Its presence gives +2 Luck for a hero during a siege.
STRUCTURE COST REQUIREMENTS
1500 Gold
+10 Crystal
Mystic Pond


MINER'S GUILD
+4 Dwarf production.
STRUCTURE COST REQUIREMENTS
1000 Gold Dwarf Cottage


RESOURCE SILO
The resource silo is an upgrade to the marketplace. It provides 1 Crystal each day.
STRUCTURE COST REQUIREMENTS
5000 Gold
+5 Ore
Marketplace


TREASURY
The treasury provides +10% interest for Day 1 player gold total.
STRUCTURE COST REQUIREMENTS
5000 Gold
+5 Wood
+10 Ore
Miner's Guild


SPIRIT GUARDIAN
The rampart grail building is the Spring Guardian, which gives you +5000 gold each day, augments creature growth by another +50 percent, and gives all your heroes a +2 luck bonus.



Thanks to The Nether Gods team for the contents of this page!