THE RAMPART
The Druid and Ranger hero classes are native to Ramparts, which are built by
creatures in allied defense of the unspoiled wilderness regions of
Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies
may be best suited to defensive tactics. Most of these creatures, however,
have enemy hampering abilities that can be used to turn the tide against
many opponents, especially those dependent on magical attacks.
The rampart is what
remains of the old sorceress' town. However, it is one of the strongest
town types in the game, and its ancestry should not fool you into
underestimating this town. The troops of this town type are powerful but
slow. Even the faster troops of this town type often lose initiative to
the faster troops of other towns. You need to climb up the tech tree
quickly to get faster troops. Unfortunately, this town only has one ranged
unit, but every unit except for the centaur has a special ability. The
magic of this town is strong, and the special buildings are very helpful.
However, the buildings are expensive to build. This town needs to find a
crystal mine quickly.
The special buildings
of this town type are very useful economically. The mystic pool, which has
no building prerequisites, gives you random bonus resources each week,
but don't count on it always giving you the exact resource you need. The
treasury is also good for adding extra gold at the beginning of each week,
provided you leave enough in the "bank," so to speak, so you can gain
interest. The fountain of fortune boosts your luck during town defense.
The resource silo produces +1 crystal, while the blacksmith builds first
aid tents.
BLACKSMITH The Rampart blacksmith
provides the First Aid Tent war machine. |
STRUCTURE |
COST |
REQUIREMENTS |
|
1000 Gold +5
Wood |
Village Hall
|
MYSTIC POND The mystic pond provides
1-4 random resources on Day 1 of each week. |
STRUCTURE |
COST |
REQUIREMENTS |
|
2000 Gold +2 Wood +2
Ore +2 Crystal +2
Gem +2 Mercury +2
Sulfur |
Village Hall
|
DENDROID SAPLINGS +2 Dendroid
Production |
STRUCTURE |
COST |
REQUIREMENTS |
|
2000 Gold |
Dendroid Arches |
FOUNTAIN OF FORTUNE The fountain of
fortune is an upgrade to the basic mystic pond. Its presence gives
+2 Luck for a hero during a siege. |
STRUCTURE |
COST |
REQUIREMENTS |
|
1500 Gold +10
Crystal |
Mystic Pond |
MINER'S GUILD +4 Dwarf
production. |
STRUCTURE |
COST |
REQUIREMENTS |
|
1000 Gold |
Dwarf Cottage |
RESOURCE SILO The resource silo is an
upgrade to the marketplace. It provides 1 Crystal each
day. |
STRUCTURE |
COST |
REQUIREMENTS |
|
5000 Gold +5
Ore |
Marketplace |
TREASURY The treasury provides +10%
interest for Day 1 player gold total. |
STRUCTURE |
COST |
REQUIREMENTS |
|
5000 Gold +5 Wood +10 Ore |
Miner's Guild |
|
SPIRIT GUARDIAN The rampart grail
building is the Spring Guardian, which gives you +5000 gold each
day, augments creature growth by another +50 percent, and gives all
your heroes a +2 luck
bonus. |
|
Thanks to The Nether Gods team for the contents of this page!