THE NECROPOLIS
Necropolis towns are overrun and ruled by undead creatures. They are the natural
bases for the Necromancer and Death Knight hero types. Necropolis armies
have many units with abilities to weaken their opponents. This quickly
gives them an edge over equal or even more powerful enemy
armies.
The necropolis is a strange town. It has some great troops, but also some
terrible ones as well. This town's strong magic and the necromancy ability
save it during the early to mid game when it is weakest. Then at the very
late game, you need to supplement your armies with a better seventh-level
creature. The unfortunate aspect of undead troops is that their armies
don't benefit from high morale, and because they bring down the morale of
the living, it's not a good idea to mix undead and living creatures unless
you have high morale boosting artifacts. All things considered, this town
type is average in ability.
The special buildings
for the necropolis are very powerful and further the necromancers' special
powers. The cover of darkness is a great weapon of subterfuge and covers
back up a huge area around the necropolis town with fog of war. The
skeleton transformer allows you to convert any troops into skeletons. It
is a good idea to use it to convert your walking dead to skeletons or
skeleton warriors. The necromancy amplifier goes one step further and
boosts all your heroes' necromancy skills by 10 percent. The effect is
cumulative, meaning the more necropolis towns with amplifiers you own, the
greater each hero's necromancy ability will be. The necropolis is one of
three towns that can build a shipyard.
BLACKSMITH The First Aid Tent war
machine can be purchased from the Necropolis
blacksmith. |
STRUCTURE |
COST |
REQUIREMENTS |
|
1000 Gold +5
Wood |
Village Hall
|
COVER OF DARKNESS The Cover of
Darkness creates a permanent shroud over the town for enemy heroes.
While heroes moving through the shroud remove it as normal, it is
regenerated each day. |
STRUCTURE |
COST |
REQUIREMENTS |
|
1000 Gold |
Fort |
NECROMANCY AMPLIFIER The Necromancy
Amplifier adds 10% to the Necromancy skill of all Necromancers under
your command. |
STRUCTURE |
COST |
REQUIREMENTS |
|
1000 Gold |
Mage Guild Level
I |
RESOURCE SILO This upgrade to the
marketplace provides +1 Wood, +1 Ore per day. |
STRUCTURE |
COST |
REQUIREMENTS |
|
5000 Gold +5 Wood |
Marketplace |
SKELETON TRANSFORMER Creatures
brought to a town with a Skeleton Transformer may be turned into
skeletons by putting them through a skeleton
transformer. |
STRUCTURE |
COST |
REQUIREMENTS |
|
1000 Gold |
Cursed Temple |
SHIPYARD The shipyard allows ships to
be built. Ships cost 1000 Gold + 10 Wood. |
STRUCTURE |
COST |
REQUIREMENTS |
|
2000 Gold +20 Wood |
Village Hall |
UNEARTHED GRAVES +6 Cursed Temple
Production |
STRUCTURE |
COST |
REQUIREMENTS |
|
1000 Gold |
Skeleton
Transformer |
|
SOUL PRISON The necropolis grail
building is the Soul Prison, which adds 5000 additional gold to your
reserves each day, boosts creature growth by +50 percent, and
increases your heroes' necromancy skill by +20
percent. |
|
Thanks to The Nether Gods team for the contents of this page!