THE INFERNO
Inferno towns can be found in Erathian regions blighted by the emergence of the
underworld on the surface. Demoniac and Heretic heroes stand in uneasy
alliance with these towns. Inferno armies have great hand-to-hand attack
units and are only slightly hampered at the lower levels by a lack of
flying units until the awesome, teleporting devil and arch devil units can
be brought into play.
This town
type is new to the Heroes series, and it comes in as one of the weaker
town types, although its powerful magic makes it a better bet than the
fortress towns. The creatures of this town type are relatively strong, but
suffer from weak upgrades. This town is strong in magic. Its heroes aren't
expert at might or magic but blur the line between the two attributes.
This town doesn't require as many resources as other town types, and it
can be built relatively quickly. It has a good early-mid game due to some
good mid level creatures and good magic, but suffers slightly until the
powerful devil and arch devil can be produced.
The special buildings
enhance the magical abilities of inferno heroes. The most powerful
building is the castle gate, which allows you to teleport heroes between
your various inferno towns. The order of fire bestows a permanent +1 to
power, and the brimstone stormclouds boost spell power during a siege. The
blacksmith builds ammo carts and the resource silo produces +1
mercury.
BIRTHING POOL +8 Crucible
Production. |
STRUCTURE |
COST |
REQUIREMENTS |
|
1000 Gold
|
Imp
Crucible |
BLACKSMITH The Ammo Cart war machine
can be purchased from the Inferno blacksmith. |
STRUCTURE |
COST |
REQUIREMENTS |
|
1000 Gold +5
Wood
|
Village Hall |
BRIMSTONE STORMCLOUDS During a siege,
the Brimstone Stormclouds increase the Power skill of a hero by
two. |
STRUCTURE |
COST |
REQUIREMENTS |
|
1000 Gold +5
Sulfur
|
Fort |
CAGES +3 Kennel
production. |
STRUCTURE |
COST |
REQUIREMENTS |
|
1000 Gold
|
Kennels |
CASTLE GATE A visiting hero can pass
through the Castle Gate building to any other allied Inferno town
with a castle gate as long as that town does not have a visiting
hero present. |
STRUCTURE |
COST |
REQUIREMENTS |
|
10000 Gold +5 Wood +5 Ore |
Citadel |
ORDER OF FIRE The Order of Fire
permanently adds one to a visiting hero’s Power skill. This effect
is applied only once per scenario for each Order of Fire
visited. |
STRUCTURE |
COST |
REQUIREMENTS |
|
1000 Gold +5 Wood |
Mage Guild Level
I |
RESOURCE SILO This upgrade to the
marketplace provides 1 Mercury per day. |
STRUCTURE |
COST |
REQUIREMENTS |
|
5000 Gold +5 Ore |
Marketplace |
|
DEITY OF FIRE The inferno grail
building is the fearsome Deity of Fire, which offers you 5000
additional gold each day, increases creature growth by +50
percent, and causes every subsequent week to be the Week of the Imp
- meaning, even more imps for you, and many more imps for
everyone. |
|
Thanks to The Nether Gods team for the contents of this page!