Inferno Rating
I. Creatures - powerful and
fast hand-to-hand combatants; above-average over-all cost; specials include no retaliation
attacks, auto fire shield, splash damage, ressurection, and more!; but even with all of
that, this army is ill-suited for siege combat
- + troops: Cerberi are fast and can do
massive damage to numerous enemies at once without getting hurt in return; Pit Lords are
nearly as powerful as Minotaurs, but get a form of ressurect spell to compensate; Efreeti
are the Inferno's faster and more powerful version of the Royal Griffin; Devils are the
second-fastest unit in the game with a no-retaliation special to boot
- - troops: Familiars fall to the
bottom of the food chain; Magogs are not very impressive ranged troops and can even be a
liability at times; Cerberi could use another growth building; Demons are inferior to all
other lvl 4 troops
important upgrades: Imps, Hell Hounds, Efreeti
- rating: 7
II. Special buildings - ok;
the Brimstone Clouds can be useful in town defense; the Castle Gate is only useful if you
happen to have more than one Inferno town; the Order of Fire is good for beefing up your
heroes
- rating: 6
III. Magic - level 5 Mage
Guild; spell restrictions: Air Elemental, Animate Dead, Bless (that's a spell the Inferno
can really use), Death Ripple, Frost Ring, Ice Bolt, Magic Mirror, Prayer, Water Elemental
- rating: 8
IV. Grail building - every
week is Imp week; this can be a really bad thing, if your opponent owns more Inferno towns
than you do.
- rating: 8
V. Heroes - Demoniac: a
balanced might hero, who has the tendency to become a good spellcaster; useful specials
include 350 gold/day and plenty of creature specialties
- rating: 7
Heretic: also a very balanced, which
means they don't excell in anything, either; Sorcery, Intelligence, and Bloodlust specials
are good
- rating: 7
VI. Resource requirements -
lots of gold and mercury, especially at the end; this is one of the primary strengths of
the Inferno, all units up to lvl 6 are very easy to build; this town will dominate on a
resource-scarce map; some building dependencies
- rating: 9
VII. Best opponent - Tower:
Inferno has units that can get accross the map in a flash to tie up all those ranged
Wizard troops, and aside from the Titan and the Naga Queen, Tower armies are no match in
hand-to-hand to the Inferno
VIII. Worst foe - Castle:
this is a mismatch as the Castle outclasses the Inferno on every level, except, may be,
lvls 3 and 5; plus, Castle armies can easily counter the Inferno strengths
IX. Final grade: 7.4
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