THE FORTRESS
Fortress towns usually border the edges of swamps and are used by the Beastmaster
and Witch hero classes. Their armies are primarily made up of deadly
creatures, born of the swamps; these creatures are then subdued and
trained as warriors. Although there is only one creature with a ranged
attack, Fortress units possess of many special abilities to offset this
deficiency.
The fortress is new
to Heroes III and is the weakest town type. Most of its creatures are weak
compared to the creatures possessed by other towns. The basilisk and
gorgon are the only good units in the Fortress. This town type has some
very useful special buildings, but it is very weak in magic. Its heroes
have good defense, toughening up this town's otherwise weak creatures, but
even the witch lacks the magical aptitude of more adept heroes like the
wizard and warlock. If playing this castle type, jump up the tech tree to
wyverns and basilisks early to take over the map early and look to conquer
enemy towns immediately. You must support your troops with magic if you
play this town type.
The special buildings
aid greatly in castle defense; glyphs of fear boost defense during sieges
by +2 and the blood obelisk boosts attack by +2. The permanent +1 defense
modifier given by the cage of warlords is also a great boon. The
blacksmith builds a first aid tent, while the resource silo adds +1 ore
and +1 wood per day.
BLACKSMITH You may purchase the First
Aid Tent from the Fortress blacksmith. |
STRUCTURE |
COST |
REQUIREMENTS |
|
1000 Gold +5
Wood |
Village Hall
|
BLOOD OBELISK The Blood Obelisk gives
heroes a +2 to their Attack skill during siege battles. |
STRUCTURE |
COST |
REQUIREMENTS |
|
1000 Gold |
Glyphs of Fear |
CAGE OF WARLORDS The Cage of Warlords
gives visiting heroes a permanent +1 to their Defense
skill. |
STRUCTURE |
COST |
REQUIREMENTS |
|
1000 Gold |
Town Hall Glyphs of
Fear |
CAPTAIN'S QUARTERS +6 Gnoll Hut
Production. |
STRUCTURE |
COST |
REQUIREMENTS |
|
1000 Gold |
Gnoll Hut |
GLYPHS OF FEAR The Glyph of Fear
gives heroes a +2 to their Defense skill during sieges. |
STRUCTURE |
COST |
REQUIREMENTS |
|
1000 Gold |
Fort |
RESOURCE SILO This upgrade to the
marketplace provides 1 Wood and 1 Ore per day. |
STRUCTURE |
COST |
REQUIREMENTS |
|
5000 Gold +5 Ore
|
Marketplace |
SHIPYARD Ships may be purchased from
the shipyard for 1000 Gold + 10 Wood. |
STRUCTURE |
COST |
REQUIREMENTS |
|
2000 Gold +20 Wood
|
Village Hall |
|
CARNIVEROUS PLANT The fortress grail
building is the Carnivorous Plant, which yields an additional 5000
gold each day, increases weekly creature growth by +50 percent,
and boosts a defending hero's attack and defense ratings by
+10. |
|
Thanks to The Nether Gods team for the contents of this page!