DUNGEON DWELLINGS

Although it is weak in the early levels, because of its lackluster level one and two troops, this castle type has several strengths. While the troglodyte is stronger than the puny imp or gremlin it loses handily to the centaur, pikeman, and most other first-level creatures. Its upgrade is only slightly stronger, bringing it to the middle of the first-level pack. The harpy can fly, and it has a boomerang attack that forces other troops to run after it, but it is too weak to stand against other town types' level two creatures. The harpy hag, though, can be a useful ally as she can swoop over castle walls without taking damage from a retaliatory strike.

Once you go beyond those two troops, the dungeon begins to yield some strong advantages. The next two levels of troops are strong, ranged attackers, the medusa also gains the ability to petrify opponents. Upgrade the medusa quickly, though, because un-upgraded medusas only have four shots! The minotaur is the strongest level five creature, and the upgraded minotaur king is close in power to the weaker level six creatures of the other towns.

The manticore is a surprisingly weak sixth-level creature in comparison to the other town types, but it serves the dungeon ranks well with its combination of good hit points, flying ability, and cheap cost. With such creatures as the titan from Heroes II and the addition of the new archangel, the red and black dragons aren't nearly the terror they were before, but are still powerful, especially because of their immunity to magic.


CREATURE GENERATORS
STRUCTURE COST REQUIREMENTS RECRUIT
400 Gold
+10 Wood
Fort
14/week
1000 Gold
+5 Wood
Warren
14/week
1000 Gold Warren
8/week
1000 Gold
+2 Crystal
+2 Sulfur
Harpy Loft
8/week
1000 Gold
+1 Wood
+1 Ore
+1 Crystal
+1 Gem
+1 Mercury
+1 Sulfur
Warren
7/week
1000 Gold
+1 Wood
+1 Ore
+1 Crystal
+1 Gem
+1 Mercury
+1 Sulfur
Pillar of Eyes
7/week
2000 Gold
+5 Wood
+10 Ore
Harpy Loft
Pillar of Eyes

4/week
1500 Gold
+5 Wood
Chapel of Stilled Voices
4/week
4000 Gold
+10 Ore
+10 Gem
Chapel of Stilled Voices
3/week
3000 Gold
+5 Ore
+5 Gem
Labyrinth
3/week
5000 Gold
+5 Wood
+5 Ore
+5 Mercury
+5 Sulfur
Chapel of Stilled Voices
2/week
3000 Gold
+5 Wood
+5 Ore
+5 Mercury
+5 Sulfur
Manticore Lair
2/week
15000 Gold
+15 Wood
+15 Ore
+20 Sulfur
Mage Guild Level II
Labyrinth
Manticore Lair

1/week
15000 Gold
+15 Wood
+15 Ore
+20 Sulfur
Mage Guild Level III Dragon Cave
1/week


FINAL VIEWS

Pros:
Three flying units
Two good ranged attackers (both mid level)
Powerful seventh-level unit
Unit upgrades are significant (especially with levels 3-7 troops)
Powerful magic
Strong in creatures from levels three to seven

Cons:
Weak first and second-level creatures
Needs lots of sulfur
Buildings are expensive
Creatures are expensive



Thanks to The Nether Gods team for the contents of this page!